Ok so i participated in my first expert dungeon last night after getting 50 2 weeks ago. I and my group all have no expert dungeon gear yet and are fairly inexperienced in the dungeons themselves and i found the dps of my group sucked balls! I played 3 of my 4 builds to try and get dps more like i expected to be doing (400 -1000).
What i found was 1 i was mostly the best dps in the group only challenged occaisionally by our clerics AOE attacks however saying this once i got the rotation going i was getting between 650 and 1000 dps changing on the size of the group.
Against single target bosses is where i truely became dismayed, i clearly held the best dps but my meter was reading avg 150 to 250 dps LAME!!!!!! I tried all my builds.
pyro/lock/arch mage (pvp), huge spike damage but when heat wave wore off damage dropped considerable and when mana ran out so quickly i really struggled.
Lock/chloro/dom, fixed froblem with mana but dps sorely lacked. this particular build was killing on dps against mobs however.
dom/pyro http://rift.zam.com/en/stc.html?t=1z...0bk.tfzc0hsdxo this build was what i had the most hope for in real world pvp and pve its a constant 50 cast time reduction on pyro with insane/overwhelming spike potential but in the dungeon lacked over all against bosses with squirrel not active against bosses negating the builds purpose/mechanic.
My last build i didnt try being it was chloro. This left me scratching my head and very frustrated and poring over skill trees looking for the answer. I have built a new role (pyro34 arcon21 elem11) in the hopes it has the damage and the mana to sustain more constant damage but dummy dps on shows anout 450 at best and is yet to be used in dungeon.
Im really hopeing someone has some kind of fool proof dungeon dps build for me cos im so lost atm.
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