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Thread: Warlock/chloro/Necro leveling build, thoughts?

  1. #1
    Soulwalker
    Join Date
    Mar 2011
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    16

    Default Warlock/chloro/Necro leveling build, thoughts?

    Hello, I'm a nub to this game. This was my attempt at a leveling build to run with till I hit 50. Then I'm looking to change it out for a pvp spec.

    Comment as you will http://rift.zam.com/en/stc.html?t=0z....ecRhkoqx.E0ch

  2. #2
    Plane Walker Squeegee's Avatar
    Join Date
    Oct 2010
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    474

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    Quote Originally Posted by Maudit View Post
    Hello, I'm a nub to this game. This was my attempt at a leveling build to run with till I hit 50. Then I'm looking to change it out for a pvp spec.

    Comment as you will http://rift.zam.com/en/stc.html?t=0z....ecRhkoqx.E0ch
    Just off the top of my head, mine is more like this.

    http://rift.zam.com/en/stc.html?t=0z...uzsoc.xdIuoccz

    I am 50, and use it for solo PvE/questing/dungeons when heals are needed, and PvP when heals are needed.
    Shut your pie hole!!!

  3. #3
    Champion
    Join Date
    Feb 2011
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    509

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    This is my mage and I'm 33 atm. For points I have 22 in lock and 22 in necro...0 in chloro (it's there for spores only). Pretty good survivability and most damage is over time not direct, but I can take on multiple targets a level or 2 above me with minimal trouble.

    http://rift.zam.com/en/stc.html?t=0zvwR.xxoAo0k.Eoczmzk
    Last edited by Not Listing It Here; 04-04-2011 at 07:09 AM. Reason: Added build

  4. #4
    Soulwalker
    Join Date
    Feb 2011
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    17

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    You could also invest the 30g in a second role.

    And then go with a Necro spec for questing and a Chloro spec for healing instances or rifts/invasions. You can pretty much adjust on the fly, it takes les than 10 secs to switch between roles, buff yourself and get the pet summoned.

  5. #5
    Soulwalker
    Join Date
    Dec 2010
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    15

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    And this is my solo Necro/Lock/Chloro build:

    http://rift.zam.com/en/stc.html?t=0z....xbcxmzo.xdhuo

    Main points:

    1) 21 points in Necro for the upgraded pets
    2) As many points in Warlock for +18% damage
    3) Requisite 16 points in Chloro

    I find that even at 50, 16 points in Chloro lets me keep up my improved skelly tank on elites (I can solo level 50 rift elites, including most last-stage bosses). On those fights, you will almost never be casting anything that isn't a Chloro spell just because the pet usually takes a lot of damage. You can sneak in Necrosis/Dark Touch, as well as keep Looming Demise and Essence Link up, but other than that you will be nuking with your Life Spells.

    Note that soloing-elites also depends on your gear. The more spell power/spell crit you have, the easier it'll be since your life damage = your ability to keep the pet up. Aggro is *never* an issue as long as Necrosis stays up.

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