http://rift.zam.com/en/stc.html?t=0z_R_..xdhuo
This is what I'd personally use at level 16. I prefer the Int talent because I find the increase in mana and crit to be worth more than 5% increased damage/healing. Remember, all of our mana replenishment abilities are percentage based, so the more mana you have, the more you get back, and thus, the less you have to use those abilities. You can get Nature's Corrosion instead of Bloom and Healing Slipstream if you want, but I find those emergency heals useful at lower levels.
http://rift.zam.com/en/stc.html?t=0z_R_..EdIuo0czRo
At level 32, I would be here. I would start off with Accelerated Growth and fill in from there, putting focus on Natural Fusion and Living Shell when those are available. You can put some points in Raised in Nature, depending on where your priorities lie. If you don't use Wild Growth, then the increased health would be better for you.
Some may say that Phytogenesis isn't going to be worth it soon. I'll still get it, but you could put those points into Nature's Corrosion at the start, and then fill in Raised in Nature later.
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