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Thread: [GUIDE] HowTo Chloromancer

  1. #1
    Rift Disciple
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    Exclamation [GUIDE] HowTo Chloromancer

    I'll skip all the intro stuff telling you about what this can and can't do. With this build and rotation, I've broken 350 DPS on the charts, and maximized the amount of healing possible. I've also removed radiant spores from my rotation due to the fact that it's being nerfed in the next patch, and TBH isn't worth the 1.5 second cooldown.

    What Chloromancers can do:
    1. Be the best tank healer in the game.
    2. Heal party members w/ LGV when they get low.
    3. With more gear, can solo heal some t1 fights, if not all. (have only tested with a few fights.)

    What Chloromancers can't do:
    1. Heal the entire raid.
    2. Can focus some, but not much, on other party members when necessary.
    __________________________________________________ ________________________________


    I use this build: http://rift.zam.com/en/stc.html?t=0z...ckoo.xx0V0VVxo

    Benefits:
    1. One Lay on Hands type spell
    2. Instant cast Flourish and Bloom
    3. +5% Life damage which equates to +5% healing
    4. +25% intel which equates to more spell power and more crit and more heals over time.
    5. Quick charge gain, which when used with Entropic Veil increases healing by 19%
    6. 10% extra endurance
    7. 5% to crit
    8. 10% extra spell power
    9. 10% extra spell power with Warlock Armor in use
    10. Neddra's Essence (80% reduced damage) An oh **** button that's saved the group countless times if you accidentally pull aggro.
    11. Opportunity -- Which grants instant casting.
    12. Wild Growth -- Heal over time spell for entire party in heavily aoe / healing fights.
    13. Unlimited mana thanks to Living Shell and/or empathetic bond.
    14. Ability to CC with dominator spec.
    15. 10% cooldown to your abilities as well as the party's.
    16. A battle rez.
    __________________________________________________ ________________________________



    Spell Rotation:

    It goes like this: Nature's Touch, Ruin, Vile Spores until charge is full. Then, activate Entropic veil. Rinse and repeat.

    You can create a macro that makes this a one button build. The macro looks like this:
    cast Nature's Touch
    cast Ruin
    cast Vile Spores
    I put entropic veil right next to the macro on the bar, that way i can pop it every time charge is full.
    __________________________________________________ ________________________________


    Technique:

    -Nature's Touch + Ruin on the tank can heal for over 7000 in 2.5 seconds.
    -Nature's Touch + Ruin + Flourish can heal for over 9,000 in 4 seconds, with 7,000 being within the first 2.5 - 3. And the final 2,000 being at 4. This is the best burst healing combination.
    -Nature's Touch + Flourish can also work wonders.
    -In extreme emergency situations (If it will save the group) You can use essence surge on the tank to restore him to full health. However, be warned that you'll receive a 50% damage reduction, therefore 50% healing reduction for 12 seconds.
    -If you pull aggro, use Neddra's Essence to save yourself. It gives you 80% damage reduction
    -Whenever low on mana, pop Living shell or Life to mana from the warlock tree. You should never run out of mana.
    __________________________________________________ ________________________________

    How to Crowd Control:

    You can focus the target you want to crowd control by selecting the target, then hold and press Shift + F. This is now your focus target.

    What this allows you to do is stay targeted on the mob, yet still see the CC timer on the mob you have CC'ed.

    Use this CC macro:
    cast @focus Transmogrify
    This allows you, again, to not have to change targets. Just click the button and consider the target CC'ed.
    __________________________________________________ ________________________________


    Planar Essences:

    I stacked 4 Critical Burns (Can be purchased from planar vendor in Shimmersand) (9 intel, 9 wisdom, 12 crit ea)
    1 Metamorphic Stonesource (Chance on hit to increase crit by 28)
    1 Consuming Faesource (Chance on healing to heal for 583 health over 8 seconds) Does proc off of LGV

    Totals: 36 Int, 36 Wisdom, 48 Spell Critical hit, Plus the procs off the two sourcestones.
    __________________________________________________ ________________________________


    Notable Items:

    Spiritwolf Trinket that drops off of First boss in Expert KB - Chance on healing to heal 1177 health over 10 seconds, and does proc off LGV.

    Blackheart Locket -- Chance to increase spellpower by 60 when casting a healing spell. (This is always up during a fight. It is never not up. So it procs 100% of the time. IDK if it's glitched or not.)

    Spine Flower - Drops off of first boss in Expert KB -- Damaging spells have a chance to reduce threat to the target.
    __________________________________________________ ________________________________


    Recommended Professions:

    -Apothecary for the synergistic effects. Can make pots that increase intel + wisdom by 40 for an hour. This is necessary. Also have AOE healing pots that can help out in sticky situations.
    -If you choose Apothecary, recommend getting butchering. Random mats from butchering are needed to make some potions.

    -Outfitter: To make your own armor. The epic cloth recipes are better than t1 and some t2 pieces of gear. Can significantly save you farming time.

    -Runecrafting: To enchant your own gear, and become rich in the process.
    __________________________________________________ ________________________________

    That pretty much sums up the guide. Let me know if you have questions. I don't think I left anything out, but I might have.

    Have any questions? You can PST me in game: Femalerightslol - Reclaimer - Defiant.
    Last edited by Jakranka; 03-25-2011 at 01:01 PM. Reason: Removed offensive material

  2. #2
    Rift Disciple
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    Oh...yeah, nice work.
    Thx for your share tho I dont like being a healer
    Conan
    Ashstone Guardian Mage

  3. #3
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    thank you

  4. #4
    Champion Deistik's Avatar
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    You're not maximizing the amount of healing you're doing if you take Dom as your 3rd soul. Just saying.
    <Disturbance> @Vigil
    Had a dream, I was King; I woke up, still King.
    Wizards never die.

  5. #5
    Rift Disciple LOLtex's Avatar
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    Your build need some work, neglecting Phytogenesis (radiant spores chance increase and AOE) and there's already no reason to get empathic bond with life shield and life tap. Call of spring doesn't work as advertised and only increases flourish and bloom's healing by 15%. Put them in Phyto and keep Radiant Spores up as much as possible.

    Other than that, that's the build I use. Works well healing T2.

  6. #6
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    Quote Originally Posted by LOLtex View Post
    Your build need some work, neglecting Phytogenesis (radiant spores chance increase and AOE) and there's already no reason to get empathic bond with life shield and life tap. Call of spring doesn't work as advertised and only increases flourish and bloom's healing by 15%. Put them in Phyto and keep Radiant Spores up as much as possible.

    Other than that, that's the build I use. Works well healing T2.
    Radiant spores is getting the nerf stick. Can't you read? Makes wasting 3 points in it and a 1.5 sec cooldown worthless. That 1.5 sec could better be used queing up 75% of nature's touch which would heal the entire group for 80% of LGV.

    Phytogenesis = worthless now.

  7. #7
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    Quote Originally Posted by Deistik View Post
    You're not maximizing the amount of healing you're doing if you take Dom as your 3rd soul. Just saying.
    Third soul, 0 points.

  8. #8
    Soulwalker
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    1st Call of the spring does work with Lifegiving Veil. Its a healing effect. Checked that, do it to.
    And 15% healing more is HUGE.
    2. Even tho Radioant Spore is nerfed it still will be usefull. Not picking up Phytogenesis on the other hand does makes it totally unusefull. Don't panic. 15% will still prox on raids and do reasonable amount of heal. Dont be stupid. It IS worth 1,5 sec CD.

    Plannar esances need Intel. Not wisdom.
    You are still healing as a DPS, not a cleric. 36 int 36 wis is quite bad.

    And dude. Read the spells? 5% more life dmg is 4% more heal on party, and 9% more on tank.
    Same Entropic Viel gives you around 16% more heal and 36% floursh more heal.
    Lifegiving heals for 80% of dmg done and Flourish for 225% of Lifegiving healed (dmg*0.8=LV heal, dmg*0.8*2,25=floursih heal - tank). Learn how does the soul works the write guides.

  9. #9
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    Quote Originally Posted by s1wg4u View Post
    Radiant spores is getting the nerf stick. Can't you read? Makes wasting 3 points in it and a 1.5 sec cooldown worthless. That 1.5 sec could better be used queing up 75% of nature's touch which would heal the entire group for 80% of LGV.

    Phytogenesis = worthless now.
    Radiant Spores is still a good way to AE heal in raids or rifts, especially after most of our other heals got limited to 5 targets each. And with warlock specced it can trigger opportunity.

  10. #10
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    Disagree with the build. Was going to post why and give you a few pointers and read the rest of your thread, but then I remembered you are that arrogant mage that posted the very aweful PvP videos (not the tier 5 geared good one) and decided I'd rather not waste my time trying to help/getting some extra info out of you on your reasoning.

  11. #11
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    Quote Originally Posted by woopedazz View Post
    Disagree with the build. Was going to post why and give you a few pointers and read the rest of your thread, but then I remembered you are that arrogant mage that posted the very aweful PvP videos (not the tier 5 geared good one) and decided I'd rather not waste my time trying to help/getting some extra info out of you on your reasoning.
    Omg, so he's the self calling specialist?
    God, save us.

  12. #12
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    This is my build:

    http://rift.zam.com/en/stc.html?t=1z...0ckoo.xx0G0VVx

    I find it useful to get 4% crit over circle of life or call of spring hence circle of life doesn't increase the healing done by lifegiving veil therefore in my opinion to have a better HPS you should pick crit rate.


    Any opinions, guys?

  13. #13
    Soulwalker
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    Where is that opinion from? I checked it by myself. Done two almost same builds with and without Circle of Spring. Had my subject go low on hp and then healed him with dmg abilites. It does makes the difference. Its works on LGV since its a healing Effect.

    Edit. Whats the empatic bond for? Living shell+sac life:mana gives you full in 3 sec.
    Use them at the same time and you will see what I meant. Those that never did don't know how well does it work together!
    Last edited by Yet1; 03-25-2011 at 01:45 AM.

  14. #14
    Rift Disciple
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    Quote Originally Posted by Yet1 View Post
    1st Call of the spring does work with Lifegiving Veil. Its a healing effect. Checked that, do it to.
    And 15% healing more is HUGE.
    2. Even tho Radioant Spore is nerfed it still will be usefull. Not picking up Phytogenesis on the other hand does makes it totally unusefull. Don't panic. 15% will still prox on raids and do reasonable amount of heal. Dont be stupid. It IS worth 1,5 sec CD.

    Plannar esances need Intel. Not wisdom.
    You are still healing as a DPS, not a cleric. 36 int 36 wis is quite bad.

    And dude. Read the spells? 5% more life dmg is 4% more heal on party, and 9% more on tank.
    Same Entropic Viel gives you around 16% more heal and 36% floursh more heal.
    Lifegiving heals for 80% of dmg done and Flourish for 225% of Lifegiving healed (dmg*0.8=LV heal, dmg*0.8*2,25=floursih heal - tank). Learn how does the soul works the write guides.

    Sorry, but no it isn't. Radiant Spores is worthless in 5 mans. In a raid, i can see your point how it might matter. But 3 points for a 6% increase is a big, BIG wast of points. N2m, in raids, radiant spores won't stack. So it's only important that one chloromancer in the raid have it. Guess what, it's not going to be me.

    Also, you're correct that it's only 80%. However, I was stating what i stated based on the preassumption that the 20% was already lost. So, if you're healing 100, and it's only healing 80%, then youll heal for 80. 19% on Entropic Veil = +19 x .8 = 15.2. 80 / 15.2 = 5.2, 100 / 5.2 = 19%. Learn to ****ing math.

  15. #15
    Rift Disciple
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    Quote Originally Posted by Yet1 View Post
    Where is that opinion from? I checked it by myself. Done two almost same builds with and without Circle of Spring. Had my subject go low on hp and then healed him with dmg abilites. It does makes the difference. Its works on LGV since its a healing Effect.

    Edit. Whats the empatic bond for? Living shell+sac life:mana gives you full in 3 sec.
    Use them at the same time and you will see what I meant. Those that never did don't know how well does it work together!
    Also, you're correct in saying the extra call of spring buff for flourish / bloom is necessary, considering they are the only single target heals we have, and burst damage really, really matters as a chloromancer.

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