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Thread: Mage Compendium: Helpful Links for Mages, Builds, Stat Values

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    Rift Disciple Hellmoon's Avatar
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    Default Mage Compendium: Helpful Links for Mages, Builds, Stat Values

    **Note: Incomplete for lack of rotation posts and posts on mages in general, any input would be greatly appreciated. This post is meant to be a conglomerate of comments by others and a way for mages to go to one post for helpful information (instead of spending hours browsing forums or waiting for answers from questions they post)**
    All information is cited at the end of the post. Link to Riftjunkies post (which I can actually edit): http://www.riftjunkies.com/forums/sh...=9303#post9303)

    Mage Compendium
    Helpful Links:
    Basic Easy Chloro Healing Guide v.2.0 by XtremeElement- http://forums.riftgame.com/showthrea...g-Guide-v.-2.0

    [VIDEO] A Comprehensive Chloromancer / Warlock Class Guide, UPDATED by S1wg4u-
    http://forums.riftgame.com/showthrea...-Guide-UPDATED

    Mage gear and stat weighing spreadsheet by Veev (must have Microsoft excel 7 compatibility)
    http://www.voodooguild.net/veev/magestats.xlsx - The full post is cited in the 2nd reply.

    Spell Power Coefficent Calcuations by Wallweasels
    http://forums.riftgame.com/showthrea...nt-Calcuations

    Focus Requirements
    T1 & Expert Rifts - 50
    T2 & Raid Rifts - 100
    Instanced Raids – 200

    Stats--(7)
    Mages receive 50% of their Intelligence as Spell Power. 2 Int = 1 SP (And some spell crit and more mana)
    Also 50% of a Mage's Wisdom is SP.
    1 SP = .2 damage increase
    Ex: 100int = 50 sp PLUS some crit and mana
    100wis = 50 sp PLUS self-mana regen
    INT > WIS since crit is more beneficial to mage damage output than self mana regen
    SP damage coefficient: 0.20-0.25*
    Ex: Base damage of r.7 Cinder Burst is 321-327, current spell power is 700, you gain 140 damage (700*0.20) (unbuffed/excluding increase damage talents and effects/debuffs/ect)
    *Multiple statements on the damage coefficient from SP.


    Relative Stat Values--(8)
    1 Spell Power = 1.00
    1 Intelligence = 0.71
    1 Wisdom = 0.50
    2 Spell Crit = 0.41
    SP> Int >Wis>Crit (Crits only equal 50% of normal damage)


    PVE: Builds
    (3)---(DPS) Necro/Warlock/Dominator: 31/35/0 (http://rift.zam.com/en/stc.html?t=1z...Vukzs.ejMh0VVx)
    Void bolt spam (not stacking deathly calling)*Extremely popular PvE spec.

    (4)---(Pure DPS/no cc) Archon/Pyromancer/Warlock: 4/31/30
    (http://rift.zam.com/en/stc.html?t=0z...ucubo.xxohzVVx)

    (5)---(Pure DPS/no cc) Ele Summoner/Pyromancer/Archon: 15/33/11
    (http://rift.zam.com/en/stc.html?t=1z...coIzucuxo.V0xo)

    (1)---(DPS/Support) Archon/Warlock/Elem Summoner: 51/10/5
    Archon Rotation:
    Volcanic Bomb / Surging Flare / Earthen Barrage
    Crumbling Resistance / Lingering Dust (Only needs to be cast once every 5 minutes!)
    Pillaging Stone

    (2)---(off-Healing) Warlock/Chloro/Dominator: 30/36/0 (http://rift.zam.com/en/stc.html?t=0z...Vckoo.xx0G0VVx)



    Leveling
    There are lots of specs and a lot of them work fine, it depends on play style…usually specs with pets are best for solo’ing. Would be awesome to get some input on what level 50 mages leveled as, and if they still have a solo build for dailies/farming/soloing.
    -Chloro/Necro/Warlock- Excellent AOE, Necro Pet, lots of healing spells (chloro instant or 2sec cast time Bloom), and Feign Death which is more helpful than you may think.
    -(6)---Elementalist/Archon/Warlock (44/12/10)
    http://rift.zam.com/en/stc.html?t=0z...tIkogkAtz.Vofo




    PvP? Have not found many solid posts on concrete mage PvP builds at this time.



    (1)Archon Guide:
    http://forums.riftgame.com/showthrea...d-Archon-Guide

    (2)Offhealing Heroic Dungeon Topic:
    http://forums.riftgame.com/showthrea...eroic-Dungeons

    (3)Ziarre thread post “END GAME DPS..Mage from world 7th guild”:
    http://forums.riftgame.com/showthrea...orld-7th-guild

    (4)Raid DPS Discussion (this build post was the 1st reply made by Warbucket
    http://www.riftjunkies.com/forums/sh...quot-DPS-build

    (5)[Raid RDPS] [22 ELE | 33 PYRO | 11 ARCH] BURN BABY BURN!!!
    http://www.riftjunkies.com/forums/sh...BURN-BABY-BURN!!!

    (6)Solo PvE Build post
    http://forums.riftgame.com/showthrea...Solo-PvE-Build

    (7)Int.. post by The Flux, stat value statements/estimates taken from reply #’s 2,4,5,9
    http://forums.riftgame.com/showthread.php?131747-Int..

    (8) Very rough mage gear & stat weighing spreadsheet! posted by Veev
    http://forums.riftgame.com/showthrea...ng-spreadsheet

  2. #2
    Plane Touched Mahkra's Avatar
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    Why put the extra 3 points in the chrolo build? If you are paired with warlock you don't have any mana issues so sympathetic bond isn't' needed. Wild growth is a wasted channel. I would rather increase my damage then burn the charge on wild growth. Maybe shell is useful but again with warlock you don't have mana issues..

    Putting those 3 points into transmog in dominator almost makes it's useful to a group.
    Last edited by Mahkra; 03-23-2011 at 08:01 AM.

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    Rift Chaser Erhnam's Avatar
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    Quote Originally Posted by Hellmoon View Post
    (2)---(off-Healing) Warlock/Chloro/Dominator: 30/36/0 (http://rift.zam.com/en/stc.html?t=0z...Vckoo.xx0G0VVx)
    Thats a MAIN HEALER build. Leave off healing to, you know, offhealing souls, like bard. Chloro is a main healing soul

    EDIT: Other than that, yeah, some useful info. Thanks. I was looking for those stats values. Care to link the source, please? Would love to see some maths too
    EDIT Again. I should fully read the post. Nvm my previous question
    Last edited by Erhnam; 03-23-2011 at 09:15 AM.

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    Shadowlander Poot's Avatar
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    Leveling
    There are lots of specs and a lot of them work fine, it depends on play style…usually specs with pets are best for solo’ing. Would be awesome to get some input on what level 50 mages leveled as, and if they still have a solo build for dailies/farming/soloing.

    Here's how I did it. These may not be the greatest builds, but this is what I used. I almost always had Dom as my 3rd, but I didn't need the squirrel a ton. Just helped out a few times when I got a few too many.

    I leveled mostly as Ele/Pyro here’s the break per 10 lvls:
    Level 10 - http://rift.zam.com/en/stc.html?t=0zIq_..Vx
    Level 20 - http://rift.zam.com/en/stc.html?t=0zIq_.hc.Vthz0x
    Level 30 - http://rift.zam.com/en/stc.html?t=0zIq_.xfzcz.Vthz0goM
    Level 40 - http://rift.zam.com/en/stc.html?t=0z...zusuuo.Vthz0Go

    Rotation was just: Send Earth Ele (a.k.a. Cuddles) in > Countdown (once you have the spell) > Fireball x2-3 > Flamebolt
    I used Cinderburst as I got the procs as a top priorty, Flamebolt with Wildfire procs and second priorty.

    On elites, it was just Countdown > Ignite > Heal Pet (repeat as debuffs wore off) as anything more than that would pull aggro. I downed a good number of elites this way, though it wasn't the quickest.

    When Cuddles lost aggro (which happened more often than I'd prefer...Basically when Countdown hit [if not before]), I'd throw up burning bonds and usually had em dead before than.

    From about 45 on I ended up doin a Chloro/Lock build as it tended to have less downtime then the Pyro/Ele and I died a lot less.
    Level 45 - http://rift.zam.com/en/stc.html?t=0z...0Vm.EdIuoVckoo

    I mostly use my Chloro/Lock (healing) build for most solo things now. It may not kill things the quickest, but I only die due to my stupid mistakes and it tends to have very little to no downtime.
    Last edited by Poot; 03-23-2011 at 09:56 AM. Reason: Screwed up the quote part XD


    Quote Originally Posted by dumbo11 View Post
    We enter a dungeon as a group:
    - Sam wears 8 tons of platemail and takes the lead.
    - Chris has his medical kit, and decides to help keep Sam alive.
    - Rachel has her flamethrower, and will toast anyone that attacks.
    - Steve is stealthy, so he hides in the corner and pokes the enemies with a stick.

    o_O. Sorry Steve, but someone fell off the useless tree and hit every branch on the way down .

  5. #5
    Rift Disciple Hellmoon's Avatar
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    Quote Originally Posted by Poot View Post
    Here's how I did it. These may not be the greatest builds, but this is what I used. I almost always had Dom as my 3rd, but I didn't need the squirrel a ton. Just helped out a few times when I got a few too many.

    I leveled mostly as Ele/Pyro here’s the break per 10 lvls:
    Level 10 - http://rift.zam.com/en/stc.html?t=0zIq_..Vx
    Level 20 - http://rift.zam.com/en/stc.html?t=0zIq_.hc.Vthz0x
    Level 30 - http://rift.zam.com/en/stc.html?t=0zIq_.xfzcz.Vthz0goM
    Level 40 - http://rift.zam.com/en/stc.html?t=0z...zusuuo.Vthz0Go

    Rotation was just: Send Earth Ele (a.k.a. Cuddles) in > Countdown (once you have the spell) > Fireball x2-3 > Flamebolt
    I used Cinderburst as I got the procs as a top priorty, Flamebolt with Wildfire procs and second priorty.

    On elites, it was just Countdown > Ignite > Heal Pet (repeat as debuffs wore off) as anything more than that would pull aggro. I downed a good number of elites this way, though it wasn't the quickest.

    When Cuddles lost aggro (which happened more often than I'd prefer...Basically when Countdown hit [if not before]), I'd throw up burning bonds and usually had em dead before than.

    From about 45 on I ended up doin a Chloro/Lock build as it tended to have less downtime then the Pyro/Ele and I died a lot less.
    Level 45 - http://rift.zam.com/en/stc.html?t=0z...0Vm.EdIuoVckoo

    I mostly use my Chloro/Lock (healing) build for most solo things now. It may not kill things the quickest, but I only die due to my stupid mistakes and it tends to have very little to no downtime.
    Thank you for the input on the leveling builds section, my Rift Junkies post was updated with this information (since you cannot edit posts on these forums after 5min)

  6. #6
    Rift Disciple Hellmoon's Avatar
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    Quote Originally Posted by Mahkra View Post
    Why put the extra 3 points in the chrolo build? If you are paired with warlock you don't have any mana issues so sympathetic bond isn't' needed. Wild growth is a wasted channel. I would rather increase my damage then burn the charge on wild growth. Maybe shell is useful but again with warlock you don't have mana issues..

    Putting those 3 points into transmog in dominator almost makes it's useful to a group.
    Taken from: http://forums.riftgame.com/showthrea...eroic-Dungeons (Post #7)
    People play how they want to play, the post was only meant to be helpful and to give people a solid foundation to form their own builds off from, instead of spending time looking through possibly hundreds of posts to gain a general opinion from the Mage community on how to build different specs.

    I understand what you are saying though, thank you for your input.

  7. #7
    Rift Disciple Hellmoon's Avatar
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    Rift Junkies thread fully updated with additional Builds for solo'ing/questing/and off-healing support.

    http://www.riftjunkies.com/forums/sh...ds-Stat-Values

  8. #8
    Champion of Telara Morituri's Avatar
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    Quote Originally Posted by Hellmoon View Post
    [I]
    PVE: Builds
    (3)---(DPS) Necro/Warlock/Dominator: 31/35/0 (http://rift.zam.com/en/stc.html?t=1z...Vukzs.ejMh0VVx)
    Void bolt spam (not stacking deathly calling)*Extremely popular PvE spec.
    May I ask what the normal rotation is for this? I have a similar build but I rely on Essence Link & Soul Purge for self healing instead of Life Leech (& I assume Soul Purge). Judging from the spec, I would assume: Necrosis>Life Leech>Dark Touch>Void Bolt spam>Soul Purge? (Or Life Leech x ? DS x ? > Mortality for aoe situations).

    Also what is the reasoning behind not stacking Deathly Calling? The crits from Blood Spike (Skeletal Zealot) seem to be worth keeping it up via Grave Rot.

    I'm not questioning the logic; I just want to understand it. Thanks in advance.

  9. #9
    Rift Disciple Hellmoon's Avatar
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    Quote Originally Posted by Morituri View Post
    May I ask what the normal rotation is for this? I have a similar build but I rely on Essence Link & Soul Purge for self healing instead of Life Leech (& I assume Soul Purge). Judging from the spec, I would assume: Necrosis>Life Leech>Dark Touch>Void Bolt spam>Soul Purge? (Or Life Leech x ? DS x ? > Mortality for aoe situations).

    Also what is the reasoning behind not stacking Deathly Calling? The crits from Blood Spike (Skeletal Zealot) seem to be worth keeping it up via Grave Rot.

    I'm not questioning the logic; I just want to understand it. Thanks in advance.
    Here is what I found in the posted that I had cited:

    Reply by Ziarre
    "Keep up Life leech,Dark touch, and Necrosis and Looming Demise(some bosses dispelled LM so depends on boss) Spam Void bolt until >80 charge use soul purge,stop soul purge to refresh dots/cast void bolt to build more charge. Use CD's together sacrifice life damage, and Lich Form+ empty the crypts. once you get the hang of it its not hard. certain bosses makes the rotation a little choppy. mess with it in 5mans i guarantee you will get better dps out of this spec than any other(i have done way to much testing to know) Also u have great AOE in this spec with grave rot+devouring shadows."

    Question (2nd page of cited thread): Why you dont use Deadly Plague to stack Deathly Calling? And Neddra's Grasp?
    Reply from Malvik: "Because you get better dps with talented void bolt, probably better dps even if untalented. "

  10. #10
    Champion of Telara Morituri's Avatar
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    Quote Originally Posted by Hellmoon View Post
    Here is what I found in the posted that I had cited:

    Reply by Ziarre
    "Keep up Life leech,Dark touch, and Necrosis and Looming Demise(some bosses dispelled LM so depends on boss) Spam Void bolt until >80 charge use soul purge,stop soul purge to refresh dots/cast void bolt to build more charge. Use CD's together sacrifice life damage, and Lich Form+ empty the crypts. once you get the hang of it its not hard. certain bosses makes the rotation a little choppy. mess with it in 5mans i guarantee you will get better dps out of this spec than any other(i have done way to much testing to know) Also u have great AOE in this spec with grave rot+devouring shadows."

    Question (2nd page of cited thread): Why you dont use Deadly Plague to stack Deathly Calling? And Neddra's Grasp?
    Reply from Malvik: "Because you get better dps with talented void bolt, probably better dps even if untalented. "
    Great. Thanks Hellmoon! I'll give it a try.

  11. #11
    Rift Disciple Hellmoon's Avatar
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    NP! Enjoy

  12. #12
    Rift Master Tyler1986's Avatar
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    I keep seeing people say the necro 31/35 build is so popular. I guess with your void bolt spam you are getting special results? I need to see a parse, because I found better numbers with 33/33. With this build you lose opp, ya, but from my testing you don't need it. Void bolt spam isn't the best dps that I was able to get, and now you have better aoe capabilities with 33/33.

    All you lost was 4 points in opp, 1 point in pet hp.

    You gained: Nedra's grasp (a good dps spell) and the ability to make it, plus dark touch, aoe. You also gain your mage pet doing better damage, so your aoe capability is better.

    Realistically though, it doesn't really matter, either way. If you want aoe, go sc. If you want single target, go 51/15 necro lock.

  13. #13
    Plane Touched
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    Relative Stat Values--(8)
    1 Spell Power = 1.00
    1 Intelligence = 0.71
    1 Wisdom = 0.50
    2 Spell Crit = 0.41
    SP> Int >Wis>Crit (Crits only equal 50% of normal damage)
    I'm not a math wiz, but those Value's for Int/Crit are really really really off.

    Your math is equating a 1% crit increase (.5% dps) to 5.33 spell power, or 1.066 dps. That basically means, your base values are using a mage doing ~213 dps as to what you base your crit values off. Not even elementalist dps it that bad at fresh 50

    You should probably be using ~500 dps as a base starting point.
    At 500 dps
    26.37 Crit Rating =.5% dps = 2.5 Dps = 12.5 SP

    1 Crit rating = .474 Spell Power
    1 Intellect = .974 Spell Power.

    Obviously, the more dps you do, the better crit is. This also assumes crit has no diminishing returns (at 27% crit however, I have yet to see any)

    This post assumes you don't have tempest. With tempest it'd be higher. (My tests show Tempest Value at 1.9x base damage. It should be 1.8 or 1.95, but for some reason no matter what I do it comes up at 1.9. Also crit damage doesn't actually seem to be off highest value, but actually off the median value, I'll post a parse shortly.)
    Last edited by Juff; 03-25-2011 at 03:49 AM.

  14. #14
    Plane Touched
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    http://i14.photobucket.com/albums/a3...silescrits.jpg

    Missile Damage, 377-381. Every Crit, 720. 379 * 1.9 = 720.1

    My only thought is that crit damage should be 1.95, but it instead rounds down to 1.9.

    Thus with 3/3 tempest

    26.37 Crit Rating =.9% dps = 4.5 dps = 22.5 spell power

    1 Crit Rating = .853 Spell Power
    1 Int = 1.353 Spell Power
    Last edited by Juff; 03-25-2011 at 04:47 AM.

  15. #15
    Rift Disciple
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    question aobut spreadsheet:

    Enter your int modifier: 1 (1.00 for normal, 1.25 for Chloro, 1.10 for Dom, 1.35 for Chloro/Dom)
    (this is to determine your relative stat worth and item worth, even though we use Chloro spec to help test this data if you don't plan on using Chloro spec normally just enter 1.00)

    whats that means?

    FIND IT: 25% int buff from life spells, 10% from dom 10% int pasiv buff
    Last edited by Meloqq; 03-25-2011 at 05:13 AM.

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