i got a lvl 50 Chloro mage and im doing T1s and pvp.
atm im so baddly geared im cannon fooder in pvp and a support healer in T1s (cant main heal, as my gear is crappola)
Now, our synth is imba for a carrier (I.E a fang, flag etc carrier in WFs) and a tank i na dungeon etc.
My idea was to have a a option beside synth.
A AOE synth, a buff that you chould put on the raid, making you AOE heals heal for more.
imo, it shouldnt stack whit synth on the tank, so you chould either have tank main heals or raid\group AOE.
often in rifts\invasions you got no clue who the tank is (sometimes it can be a defiant, im guardian)
So pop the brand new AOE synth, and you random splash aoe heals hits for more.
maby have it talented for like 50% + 75% + 100%+ (or op to 125%+)
whit that you got a choise, this whould make a pure support specced chloro have a option to aoe heal more, and anotehr (maby chloro) choul take care of the tank, and use hes CDs on him instead of haveing bloom and flourish on CD eveytim Tank gets a punch in the sack.
this can be a talent that you take just like synth, becouse who in theyr right mind takes call of spring?
or even that mana from tank dmg is rather usless as we got alot of other ways to get mana.
well jst a tought, tell me what you think.
-Debiru, 50 chloro\lock Blightweald EU PvE-
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