I'm just curious if anyone knows the exact mathematical equation for base spell damage output as I'm attempting to figure out how powerful some talents are for bonus damage. Any additional math to calculate resistances isn't necessary for my own personal use at this point, though if someone wanted to post that as well it wouldn't be frowned upon.

Here's a simple rough guess...

Spell Damage = Spell Power * (1 + X)

X = Sum of bonus damage talents (In the form of decimals, 10% bonus damage being 0.1 obviously)

## Bookmarks