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Thread: Nerf Fulminate.. Remove GoS stun

  1. #1
    jas
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    Default Nerf Fulminate.. Remove GoS stun

    Buff fireball.

    ^^ this would make me happy.

  2. #2
    Rift Disciple Comunique's Avatar
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    Ah, no.

    Let's remove the one thing that keeps mages viable in PvP, GoS.

  3. #3
    jas
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    Quote Originally Posted by Comunique View Post
    Ah, no.

    Let's remove the one thing that keeps mages viable in PvP, GoS.
    You believe a random stun from a circle that you have to stand still in should make you viable in pvp..

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    Champion Dranzen's Avatar
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    Quote Originally Posted by jas View Post
    Buff fireball.

    ^^ this would make me happy.
    A 51 point talent should be nice.

  5. #5
    jas
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    Quote Originally Posted by Dranzen View Post
    A 51 point talent should be nice.
    Its too much and most of the times in pvp I'm just waiting to use it so I can finally do some legit damage. I wish our damage was less random.

    edit: by the random part i meant our armor procs.
    Last edited by jas; 03-17-2011 at 10:23 AM.

  6. #6
    Rift Disciple Comunique's Avatar
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    Quote Originally Posted by jas View Post
    You believe a random stun from a circle that you have to stand still in should make you viable in pvp..
    More like the immunity to actually be able to cast.

    You must be a warrior or a rogue.

  7. #7
    Ascendant
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    and a 30% damage reduction don't forget that, basically yes it does make you viable specially as the main problem with warrs and assa is being stun locked, this prevents that and stuns them

  8. #8
    jas
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    Quote Originally Posted by Kalvix View Post
    and a 30% damage reduction don't forget that, basically yes it does make you viable specially as the main problem with warrs and assa is being stun locked, this prevents that and stuns them
    I said remove the stun. I like the idea of cc immunity.

    i won't personally ever really rely on the dmg reduction as a viable way to stay alive in pvp but to each their own.
    Last edited by jas; 03-17-2011 at 10:32 AM.

  9. #9
    Ascendant Hanlo's Avatar
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    It's not like you can dispel Ground of Strength or anything.


    Oh, wait...

    Want a Melee Mage? Support the Theurgist!

  10. #10
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    Quote Originally Posted by Kalvix View Post
    and a 30% damage reduction don't forget that, basically yes it does make you viable specially as the main problem with warrs and assa is being stun locked, this prevents that and stuns them
    pyros stun lock me too....
    Poizies - Cleric
    Poiz - Rogue

  11. #11
    Ascendant Sorovos's Avatar
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    Why people spec for Fulminate i'll never know.

    Yes it lets you do nice big burst, But you know what's better?

    Removing buffs and giving yourself an extra AOE stun chance.

    oh yea, and a heal debuff.
    Xsorus - Rank 8 Mage/Server Seastone/Guardian/Guild - Desolate

  12. #12
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    I assume you're talking about Necromancer? It only takes 10 points to get Essence Link, so you can have that AND Fulminate.

    However, Necromancers have absolutely no synergy with a Pyromancer, so I wouldn't bother.

  13. #13
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    Quote Originally Posted by jas View Post
    Its too much and most of the times in pvp I'm just waiting to use it so I can finally do some legit damage. I wish our damage was less random.

    edit: by the random part i meant our armor procs.
    So you're saying fulminate is pyro's only tool to do legit damage but it should be nerfed?

  14. #14
    Shadowlander
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    Default yeah

    gos is ****in gimmicky and i dislike it greatly id much rather run necrolock for pvp nerf the immunity to cc and make it 75% reduction to cc time and buff pyromancers sustained dps

  15. #15
    Telaran
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    In other words...butthurt terribad Warrior gets beat by a Mage and so he comes to the forums crying for nerfs.

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