+ Reply to Thread
Results 1 to 15 of 15

Thread: Question about making a melee cleric

  1. #1
    Shadowlander
    Join Date
    Jan 2011
    Posts
    41

    Default Question about making a melee cleric

    Having trouble deciding on what I should do with my 3rd soul for a solo melee cleric. This is build I have come up with so far:

    http://rift.zam.com/en/stc.html?t=10...GcIo.xuzo.Vg0M

    Would dropping Druid for warden give me an advantage to the stuff I can solo because of the HoTs? Or should I keep druid because of the increased attack power and crit chance.

  2. #2
    Rift Chaser
    Join Date
    Jan 2011
    Posts
    367

    Default

    Shaman/druid/justicar already has great survivability from salvation+doctrines+shaman/druid shields.

    Your build looks similar to one i had planned except i went 44 shaman for courage of the eagle (wisdom+int is far better than dex or endurance for shaman dps) 12 justicar for precept of purpose and only 10 druid. something like this. The reason i skipped the druid faerie healing bonus is due to the fact that you aren't deep enough to get a greater faerie and until then the pet is only moderately useful imo.

    http://rift.zam.com/en/stc.html?t=00...usGsco.xuMo.Vx

    Hailstones is a very noticeable damage increase for shaman and the ability to spread courage/heart buffs to raid adds a ton of utility that may help justify the spot for a shaman dps. I have leveled this build to 20 during beta 5 with primary points in shaman and it is really just steamrolling mobs with absolutely 0 downtime. If you build this way save the heart buffs and shared purpose for very late in the build as they are more of a raiding utility than anything and only hit their true genius at 44 points in to shaman.
    Last edited by orakio; 01-31-2011 at 08:48 PM.

  3. #3
    Telaran
    Join Date
    Jan 2011
    Posts
    82

    Default

    Quote Originally Posted by tifania View Post
    Having trouble deciding on what I should do with my 3rd soul for a solo melee cleric. This is build I have come up with so far:

    http://rift.zam.com/en/stc.html?t=10...GcIo.xuzo.Vg0M

    Would dropping Druid for warden give me an advantage to the stuff I can solo because of the HoTs? Or should I keep druid because of the increased attack power and crit chance.
    id drop justicar for warden

  4. #4
    Shadowlander
    Join Date
    Jan 2011
    Posts
    41

    Default

    Quote Originally Posted by Zeeg View Post
    id drop justicar for warden

    But you lose 10% damage. I could see dropping druid but why justicar?

  5. #5
    Telaran
    Join Date
    Jan 2011
    Posts
    82

    Default

    Quote Originally Posted by tifania View Post
    But you lose 10% damage. I could see dropping druid but why justicar?
    druid has a ton of melee passive abilities that help shaman alot. crit, ap bonus range snare, elemental dmg etc.


    warden will net u a hot and spammable water range attack. justicar isnt a dps tree but a survivability tree... id also recomend going 44 into shaman to pic up courage of the eagle read over that buff and its a godsend for us.

  6. #6
    Shadowlander
    Join Date
    Jan 2011
    Posts
    41

    Default

    Quote Originally Posted by Zeeg View Post
    druid has a ton of melee passive abilities that help shaman alot. crit, ap bonus range snare, elemental dmg etc.


    warden will net u a hot and spammable water range attack. justicar isnt a dps tree but a survivability tree... id also recomend going 44 into shaman to pic up courage of the eagle read over that buff and its a godsend for us.
    Yea i just remade my spec to pick up the 44 point buff. But as to justicar isnt soloing about survivability? Those heal procs along with the 10% damage just seems to good to pass up. I also get the instant heal with Doctrine of Bliss although I dont know how much it will heal for at higher levels.

  7. #7
    Rift Disciple Mormoran's Avatar
    Join Date
    Jan 2011
    Posts
    150

    Default

    Why would you NOT pick battle charge? A 70% snare, a teleport (sort of), and damage?

    Even if it was just the charge, no damage, no snare, it'd be worth it.

  8. #8
    Soulwalker
    Join Date
    Jan 2011
    Location
    Dallas
    Posts
    15

    Default

    good soul selection, but put your points into justicar for main soul..forgoing the right side unless trion decides to give some love to the cleric shield. just stick with the 2h and place points in the middle and left side of the justicar tree. shaman was/is a great soul, but if unstoppable force is removed (rumoured), then that will sting for survivability and mana regen both (ouch!)...however, looks like the druid pet will or might get some attention as far as healing goes.

    i haven't seen a better combination for a melee cleric than just/sham/druid, but how much does it really matter if you will be able to arrange all the cleric souls out-of-combat anyway?..pick what works best for you!
    Last edited by ReesRacer; 01-31-2011 at 09:49 PM.
    I assess the power of a will by how much resistance, pain, torture it endures and knows how to turn to its advantage.
    Friedrich Nietzsche

  9. #9
    Champion of Telara Jazebel's Avatar
    Join Date
    Dec 2010
    Location
    Belgium
    Posts
    1,008

    Default

    For my shaman/druid build I use the sentinel 0 point ability for an extra isntant heal, so I can put more points into the other two souls.

    Reason I don't use Justicar for the dmg boost, is that it only works for maces and hammers, and I usually run around with 2handed staves.

    But that's just my personal preference.
    Jazebel - Admin - Revolution gaming recruiting: Recruitment thread - Revolution Gaming
    {} CPU: i7 920 @4.1Ghz {} GFX: Radeon HD 5970 Dirt 2 Edition 2048 MB {} RAM: 6GB DDR3 Corsair Dominator GT {} HDD: Intel SSD X-25M Postville {} MOBO: Asus Rampage II Extreme{} Screen: 27" Samsung Syncmaster P2770 {}

  10. #10
    Ascendant
    Join Date
    Dec 2010
    Posts
    1,868

    Default

    Quote Originally Posted by ReesRacer View Post
    then that will sting for survivability and mana regen both (ouch!)
    They are specifically not removing the mana regen on crit passive, just the health regen one. I am quite sad to see it go though.

    As to soul combos, I like Shaman/Druid with your choice of 3rd soul for a melee cleric. Justicar is a solid choice for soloing with 6 points in it (gets you the Doctrine that heals yourself) but past that kind of useless, as the rest of the soul is all about shields and tanking and the like. Warden is the other popular option since it gives you an instant cast HoT and nuke.

  11. #11
    Shadowlander
    Join Date
    Jan 2011
    Posts
    28

    Default

    I will go with something like this http://rift.zam.com/en/stc.html?t=10....xqxzsGsck.xzc
    Crag hammer gives more damage to our melee hits, and i find Erupt of Life one of my hardest hitting spell combined with massive blow. Justicar is for healing of course, but i also like the weapon enhancement Salvation, and if you want to have mein honor for more healing you can just take one point from frozen embrace and put it somewhere in justicar, i prefer life's devotion.

    or this http://rift.zam.com/en/stc.html?t=10...0txo.xqxzsGsMk
    Last edited by balazsrift; 02-01-2011 at 04:17 AM.

  12. #12
    Telaran
    Join Date
    Dec 2010
    Posts
    74

    Default

    I can see them taking out unstoppable force healing ....

    Think about this for melee (most arn't from what I see) Justicar Salvation.

    if you take the talent for Salvation you end up with a great percentage that heals for 11% of the dmg you do. This also opens up the option of Mein of Honor to reduce your threat and then Reparation if yo uwant to help heal your party/raid WHILE DOING DMG.

    Now if you had this AND unstoppable Force..... who needs a healer at 1500 health you heal yourself for 75 health every crit AND 11% of that dmg as well so I am sure like 100 per Crit and if built right you should be critting like mad.

    the main issue I find with shamans is MANA pool goes SOOO fast.

  13. #13
    Rift Disciple
    Join Date
    Jan 2011
    Posts
    97

    Default

    Reparation from justicar is good for any group activity, and if you add in one more point (say, shield of faith?) That will give you Precept of Purpose, which should take care of the shaman mana needs.

  14. #14
    Ascendant
    Join Date
    Dec 2010
    Posts
    1,868

    Default

    Quote Originally Posted by Jarric View Post
    I can see them taking out unstoppable force healing ....
    They are unfortunately.

  15. #15
    Rift Disciple
    Join Date
    Jan 2011
    Posts
    144

    Default

    Quote Originally Posted by ReesRacer View Post
    good soul selection, but put your points into justicar for main soul..forgoing the right side unless trion decides to give some love to the cleric shield. just stick with the 2h and place points in the middle and left side of the justicar tree. shaman was/is a great soul, but if unstoppable force is removed (rumoured), then that will sting for survivability and mana regen both (ouch!)...however, looks like the druid pet will or might get some attention as far as healing goes.

    i haven't seen a better combination for a melee cleric than just/sham/druid, but how much does it really matter if you will be able to arrange all the cleric souls out-of-combat anyway?..pick what works best for you!
    The problem with most players is that they are all hell bent on having THE BEST spec and even though it doesn't exist, THE BEST spec is what you like most, thats what i think and i live by it, which is why when this game goes live, i plan to just do runs with my guild, since they are more open-minded then a bunch of perfectionists.

+ Reply to Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts