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Thread: Purifier-Sentinel-Warden

  1. #1
    Soulwalker
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    Default Purifier-Sentinel-Warden

    During the most recent BETA I created a Purifier-Sentinel-Warden. I was a little disappointed with this build. The healing prowess was very strong as I would have expect. That is what I was going for. The ability to take down enemies was also good. However, the similarity of the skills in this build create a character that lacks depth in play. Two of the attack spells (one from Purifier, one from Sentinel) were exactly the same cast time, damage, and mana cost. Why do I need two of the same spells taking up my bar? The various heals were nice.

    I could easily take on 6-10 enemies at level 10-12 and not worry at all about my health or mana. I healed an entire raid group as fast as I could for 3-4 minutes straight and was only down about 15% of my total mana. As awesome as this is, there is no fear of death during soloing. The only time I died was because I purposely attacked 6 elites that were 4 levels higher than I was at the time. I would assume that the difficulty of the game catches up to you as you level.

    Some of you that have played more may have more input on this. I would like to here others opinions on these classes. I don't believe that any one of these classes are bad. However I don't think that they go well together simply because of the combat experience. Possibly to many heals and not enough damage.

  2. #2
    Shadowlander Savek's Avatar
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    Hey

    I think with so many soul builds running around at mo that the question you seek answered will have 100 different answers. It seems many people have had many positive experiences playing clerics in different ways. Sentinel and Warden is the better healing trees but I found the shield from purifier well worth having. I guess the untried end game may sway things also in terms of how people perceive the usefulness of builds...however, I'm sure your build there is solid enough for endgame raiding and easily so for the dungeons. As for depth of play, well, healing to some people is watching health bars and to others it's great fun. I'd recommend trying single healing souls with DPS orientated souls for levelling/spicing things up, justicar, cabalist etc.

    Having said that I never tried this as I stuck with(High Elf) Purifier, Sentinel and Warden on one of my clerics the whole way and found it fun. Having said that, I did try (Mathosian)Inquisitor with Sentinel/Purifier and that was better for soloing imo and with the upcoming B6 changes inquisitor seems like a good option overall tbh, but I don't want to mention more about that ^^.

    Everyone is different eh? Good luck with your choice
    Last edited by Savek; 01-31-2011 at 04:13 PM.

  3. #3
    Plane Touched insainbassist's Avatar
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    You do realize all three of those souls are meant for healing not dps? If you want more dps pick up shaman, druid or cabalist. There is some overlap between sentinel and purifier more so than either of those with warden but there are still differences.

    Playing a healing build for solo work gives you awesome survivability at the cost of taking forever to kill things (the reason I used one role for group healing and one for solo play). If you want decent dps with survivability you can put points in a dps soul and a healing soul. You won't be as good at dps as a pure dps build or as good at healing as a pure healing build but I think for solo this is the best compromise. You can also put points in justicar which gives you minor heals and allows you to take more damage.
    Last edited by insainbassist; 01-31-2011 at 04:17 PM.

  4. #4
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    Ya I suppose you have a good point. I probably should have put just one offensive cleric with it to make leveling faster and more fun.

    I'm one of the people who like to heal. I think it is almost more fun than th the fight. Having an entire group of people depending on you to keep them alive is stressful at times but its a fun stress to me. That is why I built this character. I think I am going to continue to play it and see where it leads.

    Maybe I cast judgment to soon.

    The two similar offensive spells still bothers me though.

  5. #5
    Plane Touched insainbassist's Avatar
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    Quote Originally Posted by Polish Mafia View Post
    Ya I suppose you have a good point. I probably should have put just one offensive cleric with it to make leveling faster and more fun.

    I'm one of the people who like to heal. I think it is almost more fun than th the fight. Having an entire group of people depending on you to keep them alive is stressful at times but its a fun stress to me. That is why I built this character. I think I am going to continue to play it and see where it leads.

    Maybe I cast judgment to soon.

    The two similar offensive spells still bothers me though.
    Yeah I like healing too. I'm really enjoying healing as a warden in this game. I hadn't done it in awhile until these betas but when I first started playing mmos I was a healer and it's nice to get back to it. It's also nice for finding groups, you only have to worry about getting a tank instead of a tank and healer. The cool thing about clerics is you can have a healing build and a tanking build and a dps build, basically you can fill any role except buffing.

    Don't forget, you can buy more roles from your trainer and the first two are pretty cheap. I don't know how much time you had to play, especially in the last beta since it was during the week a lot of people were short on time. But if you have enough time to get the cash buy an additional role or two and use one for group healing and one for solo. I think the first role is only like 50 gold or something which really isn't that much even if you have limited time.

    I do agree with you that the overlap is kind of lame but I think with so many souls and with some filling similar roles you have to expect some of it and it does have it's uses because you won't always be using both of those souls. Sentinel and purifier also seem to overlap somewhat with heals, the difference being purifier has shields where sentinels have group heals.

  6. #6
    Shadowlander Adonas's Avatar
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    The issue that you're describing stems from the fact that spells/attacks are gained not by levels, but points spent in trees and, in turn, the depth of the roots. If clerics got the SAME damage spell at level 1, the same rez at level 10, etc and not the same spell at 2 points spent in each tree, it would alleviate a lot of that problem. Like, a beginner could start out for the first 5 levels as a generic "cleric" and where we all would get the same base spells/attacks instead of getting duplicate abilities for 0,2 ,4... points spent in each soul. That way we are able to begin specializing our builds without having so much overlap. I too am bothered by having duplicate skills, like 2-second cast damage spells that do the EXACT same damage. Basically, I'm forced to choose which one has a better-looking icon and use it... or I could just use 2 spaces on my bar instead of 1.

    The fact is, there are only so many ways to skin a cat. Unfortunately, Rift hasn't even begun to scratch the surface. Having some do 2 sec cast dots, some 2 sec cast burst damage, instant burst, instant dot, 3 second cast chain burst, 2 second cast chain Dot, or a 3 sec cast AOE DOT. But, we get the same abilities, with the same cast time and the same damage, damage type, and damage style. (Using Sentinel/Purifier as a prime example) Each Cleric doing different DAMAGING energy types, instead of life so often, would also be nice. Having Clerics do different types of healing seems a bit odd, to me. Having greater variety within classes, but less within each soul would be a welcome change. It's not like we can't snake into 3 different souls to gain AOE healing benefits + Direct healing + HOTs... in fact, a Sentinel/Warden/Purifier already does that. Why not force each soul to be even more of a specialist tree?

    I really have a hard time finding places to spend 50 points within one tree, except maybe Justicar or Sentinel. I have a really hard time finding 32 points in both the sentinel and Purifier trees within the same build because they have the same single-target heals... one can add a HOT onto their 3 sec heal and the other can add a small shield. What good would it do to buff both of those? I cannot imagine trying to stack my 3 sec heals on top of one another in a raid... alternating between them like I've got 3 seconds to wait between EVERY single-target heal.
    Last edited by Adonas; 01-31-2011 at 06:16 PM.
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  7. #7
    Rift Disciple entropyboy's Avatar
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    Quote Originally Posted by Polish Mafia View Post
    However, the similarity of the skills in this build create a character that lacks depth in play. Two of the attack spells (one from Purifier, one from Sentinel) were exactly the same cast time, damage, and mana cost. Why do I need two of the same spells taking up my bar?
    in the end, all builds are going to have a large number of abilities.
    the trick is, you are not suppose to use them all.
    at some point you will be losing efficiency trying to get all the abilities into your attack chain.
    you need to choose the ones that work for your damage.

    they both have the same spells because, when not combined, they have their place.
    when combined, you choose the one you want to use or that gets bonuses from talents.
    i made a Warden/Sentinel/Purifier and used the Sentinel attack (over the Purifier) because i invested in the tier 1 snare talent for their initial nuke.

    you'll have to make choices on what you find most important for your hotbars.

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