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Thread: Cleric Tank Defense Stats

  1. #1
    Champion of Telara Wackywoo's Avatar
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    Default Cleric Tank Defense Stats

    Hi, i am looking for advice on which defense stats to focus on mostly. I use a mace and a shield. My current defense stats are:

    Hit: 900

    Armor: 159799

    Health: 122.5k (Selfbuffed)

    Endurance: 5543

    Block: 5607

    Dodge: 2810

    Guard: 1107

    The reason i ask is because i seem to take a great deal of damage, and i'm wondering if i'm doing something wrong. Should i take guard over block? Or the other way around?
    Last edited by Wackywoo; 11-06-2014 at 08:07 PM.

  2. #2
    RIFT Guide Writer Muspel's Avatar
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    Endurance>Guard

    Ignore block and dodge, they are terrible.

  3. #3
    Champion of Telara Wackywoo's Avatar
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    Quote Originally Posted by Muspel View Post
    Endurance>Guard

    Ignore block and dodge, they are terrible.
    I'm finding it difficult to acquire cleric tanking gear with guard on it. Block seems to be on most of it. But i will keep my eye out for it now.

  4. #4
    Rift Chaser
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    tbh just stack Endurance, let the other stats come where they fall although if you have the choice choose guard over the others but if you get an item without that's got better endurance than your current use it instead.

    as for you taking a lot of damage, its to be expected. every tank gets a major beating in experts and it is up to you to coordinate with your healer for CD rotations as well as the DPS for CC. Block, Dodge, Guard and armour come naturally as you increase your hit and Endurance so as long as you meet the hit requirements Endurance should be the main focus.

    although, on a side note, you appear to have more HP than I have and im at 1000hit... I get to around 118-119k self buffed (with full runes). no set bonus yet though so probably get closer once I get that.

  5. #5
    Ascendant Zehne's Avatar
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    Eh, I have:
    3204 dodge
    6043 Block
    1389 Guard
    117k hp(self buffed)

    And i noticed that my health starts to spike alot less than what it used too.

    Guard/dodge/block really makes a difference when pulling larger packs.

  6. #6
    Plane Touched starg's Avatar
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    Hp 135k
    block 4926
    dodge 3323
    guard 2519

    i'm not taking any dmg in dungeon anymore... almost. It's faceroll now...

  7. #7
    Champion of Telara Wackywoo's Avatar
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    Quote Originally Posted by Zehne View Post
    Eh, I have:
    3204 dodge
    6043 Block
    1389 Guard
    117k hp(self buffed)
    How do you have better stats than me with 8k less Hp?


    Selfbuffed i am::

    Hp: 125.6
    Block: 5732
    Dodge: 2938
    Guard: 1229

    I honestly don't know where you lot are getting your 'Guard' gear from lol

  8. #8
    Ascendant Zehne's Avatar
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    Runes that arn't pure End?

    Also, I updated some stats today:

    117k hp still
    3180 Dodge.
    5988 Block
    1665 Guard

    And yes, dungeons are significantly getting easier and easier.

    But, for example, I have the mage and cleric tank expert earrings with the max end/guard runes.(92 guard on earrings(each) and 112 guard on the runes(each))

    So, from earrings alone, I have 408 guard. Which is 1/4th my guard from just the 2 earrings(not including guard from wisdom from earrings)

  9. #9
    Champion of Telara Wackywoo's Avatar
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    Quote Originally Posted by Zehne View Post
    I have the mage and cleric tank expert earrings with the max end/guard runes.(92 guard on earrings(each) and 112 guard on the runes(each))
    Ok, i think this is what i am doing wrong. Thanks for this insight

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