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Thread: Cleric Masteries

  1. #1
    RIFT Guide Writer Burninalways's Avatar
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    Default Cleric Masteries

    While Leveling from 61-65 you don't gain more soul points, you instead gain a Mastery point to spent in one of four perks per level.

    From 61-64 these are just passive perks.

    The Level 65 on the other hand are abilities that can have different affects depending on how each is used.

    Each role can have there own setup of what Masteries to use.

    Level 61
    Righteous Protection
    * Increases your Block Mitigation and Guard from equipment by 5%.
    * Consuming the buff from Resounding Blow applies an additional buff, increasing the damage done by your next damaging ability within 10s by 25%.
    * Increases the chance for Clear the Coals to proc, if known, by 5%.

    Avenging Shield
    * Critical hits with damaging and healing abilities apply an absorbing shield to you, absorbing damage up to 3% of your Maximum Health. Can occur up to once every 6s.
    * Echoes of Altruism, if points have been spent in it, is now applied by all single target heals.

    Soul Collector
    * Upon death, enemies you have damaged within the last 3s apply Soul Collector to you, healing for 4% of your Maximum Health over 5s. Can occur up to once every second.
    * When cleansed, your damage over time effects deal Ethereal damage to the enemy equal to 50% of your Spell Power.
    * Ekkehard's Grasp will now apply Frostbite, if points have been spent in it.

    Vicar's Resilience
    * While in combat, you heal 25% of your Endurance every 3s.


    Level 62
    Healing Remnant
    * Healing over time and absorb abilities apply a stack of Healing Remnant to the ally, increasing healing received by 1.5% per stack. Max 2 stacks. Last 15s.
    * Shield of Oak and Glacial Shield reapply themselves if they are consumed within 5s of their initial application.

    Benevolent Presence
    * Allies affect by your Guard receive 2% more healing.
    * Removes the stack restriction from Inquisitor Armor buffs. Casting one Inquisitor Armor will apply all known Armor buffs.

    Divine Inspiration
    * Increases your healing done and absorption granted by 5%.
    * Doctrine of Authority applies Censure to the enemy and no longer consumes a Conviction on cast.
    * Increases the rage of your non-melee damaging abilities by 5m. Does no stack with other range increasing effects.

    Blessing of Penitence
    * Increases incoming healing by 3%
    * Increases the rage of Fervent Strike to 20m.
    * Increases the chance for your insignia of Protection to proc by 10%.


    Level 63
    Swift Judgment
    * Increases unmounted movement speed by 10%.
    * Increases the radius of your Guard by 3m.
    * Reduces the cooldown of Glacial Strike by 2s.
    * Harsh Discipline can now be channeled while moving.

    Meditation
    * Increases your Mana Regeneration by 10%.
    * Using a single target Cleanse to remove an effect from an ally applies an additional Cleanse to the same apply after 3 seconds.
    * Ravaging Darkness will now refresh and spread stacks of Darkness on the initial target to all enemies hit.

    Faith's Freedom
    * Reduces the duration of Crowd Control effects used on you by 10%.
    * When casting a combat resurrection, the revived ally has 100% of their health returned and receive 30% less damage for 5s. This affect ends if they use a combat ability.
    * Sanction Heretic now also applies Vex when cast.

    Supplicant's Haste
    * While in combat, instant and channeled abilities apply a stack of Supplicant's Haste when cast, Increasing your unmounted movement speed by 4% per stack. Max 3 stacks. Lasts 15s.
    * Increases the chance for Word of Life to proc, if known, by 5%.


    Level 64
    Faith's Reward
    * Instant and channeled damaging and healing abilities apply a stacking buff to you, reducing the cast time of your next non-instant ability by 0.5s per stack. Max 5 stacks.
    * Increases the range of Ride the lightning and Fae Step by 10m.

    Steady Assault
    * Increases your damage done by 7%, but decreases your chance to critically hit by 4%.

    Diversify
    * Damaging abilities apply a stack of Diversify to you for each damage type of that ability. Stacks increase damage by 2.5% per stack. Stacks can only be applied up to once every 10s per damage type. Max 2 stacks. Last 15s.
    * Increases the number of Purifier Sign buffs you can have active at a time by 1.

    Sinister Resolve
    * Increases the damage of your damage over time abilities by 8%, your delayed damage abilities by 5%, and your non-instant, non-channeled, abilities by 3%.
    * Increases the chance for Rampant Growth to apply Foul Growth by 10%.


    Level 65
    Divine Providence
    Instant
    Restores 4000 to 4500 Health to allies affected by the Cleric's Divine Favor whenever the Cleric casts a single target heal.

    Divine Favor
    Instant
    Buff the raid or Party member, causes single target heals cast by the Cleric to restores 4000 to 4500 Health. Can affect up to 3 raid or party members. Cannot target the Cleric. Requires Divine Providence to cast.
    __________________

    Soul Stream
    3.0 Channel
    Cooldown: 1 minute
    Channels 80000 Ethereal damage over 3s to the enemy. Can move while channeling.

    Soul Stream
    3.0 Channel
    Cooldown: 1 minute
    Restores health to the ally equal to 50% of the Cleric's Maximum Health each second. Lasts 3s. Can move while channeling.
    __________________

    Punishing Strike
    Instant
    Cooldown: 8 seconds
    Deals 22000 to 25000 damage. Refreshes the Cleric's active Frozen Wrath on the enemy. Applies the Combined Effort buff to the Cleric if Combined Effort is known.
    __________________

    Vicar's Bulwark
    Instant - No Global Cooldown
    Cooldown: 1 minute
    Causes the enemy's single target damaging abilities to heal the target for 30% of the damage done. Lasts 5s.

    Vicar's Bulwark
    Instant - No Global Cooldown
    Cooldown: 1 minute
    Causes damage taken to heal the ally for 30% of the damage taken. Lasts 5s.
    Last edited by Burninalways; 10-22-2014 at 06:03 AM.
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  2. #2
    RIFT Guide Writer Burninalways's Avatar
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    Changes:
    Essence Manipulation - Replaced
    Punishing Strike - Modified
    Essence Manipulation - Replaced
    Parasitic Miasma - Replaced
    Punishing Strike - Modified
    Soul Collector - Third added
    Parasitic Miasma - Name changed
    Last edited by Burninalways; 10-19-2014 at 12:45 PM.
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    I feel like these are somewhat rushed. These were originally promised as supporting hybrids, and some do, but most of these are for 61 specs that could be put in the root or tree or by default. The worst offender is the CD reduction to Glacial Strike on Swift Judgement, but the buff to Ravaging Darkness on Cab is also for a 61 point only soul without changes to other specs.

    I know this is a work in progress, but some of these are not very good, like the extra target for purifier signs, which is nearly useless.

    Parasitic Miasma should be something more along the lines of: Marrow Harvest applies Foul Growth, if known, to your links when it does damage, no more than once ever 3 seconds. Hard to abuse as it requires 16 points in defiler AND significant debuff management, but gives Defiler Hybrids a nice boost especially the Warden/Defiler, and gives guaranteed but slow stacking Foul Growth stacks to links on 61 defiler.

  4. #4
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    Quote Originally Posted by Emtbob View Post
    I feel like these are somewhat rushed. These were originally promised as supporting hybrids, and some do, but most of these are for 61 specs that could be put in the root or tree or by default. The worst offender is the CD reduction to Glacial Strike on Swift Judgement, but the buff to Ravaging Darkness on Cab is also for a 61 point only soul without changes to other specs.

    I know this is a work in progress, but some of these are not very good, like the extra target for purifier signs, which is nearly useless.

    Parasitic Miasma should be something more along the lines of: Marrow Harvest applies Foul Growth, if known, to your links when it does damage, no more than once ever 3 seconds. Hard to abuse as it requires 16 points in defiler AND significant debuff management, but gives Defiler Hybrids a nice boost especially the Warden/Defiler, and gives guaranteed but slow stacking Foul Growth stacks to links on 61 defiler.
    problem with putting hybrid only appealing masteries means people will play nothing but so having a few sweeteners for 61pt souls is fine. Glacial strike is a given 61pt ability since going that far and not getting the GCD reduction is unherd of. as for the Ravaging Darkness being 61pt sounds silly to me, realistically you will only need 36pts (for the obliteration varients) not 61pts, plus gives a nice AoE boost to hybrids like Def/Cab. granted Cab has very little synergy for hybrids since most souls are hurt too much when you pull too many points out of them. maybe if BoJ was instant by default we could potentially create an inq/cab hybrid but without SS Inq is fairly useless.

    I like your idea on the foul growth thing and wouldn't mind seeing some more of these "doubling up" mastery types that allow additional boosts onto abilities to make them feel more worthwhile in builds that don't use it as a core mechanic.

    as for the masteries feeling rushed, yes some do but tbh if 3.0 went live tomorrow I wouldn't mind as there is plenty there to work with. sure some tweaks and adjustments are needed but it could be worse just look at the Warrior and Rogues, they aren't even complete and don't even have all their lvl65. I also wish that people would stop putting the damage/healing values in these posts as they are completely irrelevant due to being affected by gear/level/stats. having those values on display gives a false view on them as a whole due to it being different for everyone. (for example one of my guild mates moaned because their Mage version does half the damage of the Cleric one, until I pointed out that the SS was taken at a lower level on the mage...) the only figures that should be visible is the base value before any level/modifier is applied.

  5. #5
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    I think you're mistaken on the Purifier signs, it doesn't apply the signs to 2 targets, it allows you to run 2 sign buffs on yourself (instead of 1) which are applied to whoever you heal. Its extra mitigation or avoidance (depending on which additional sign you run) which is always good. It really only works with deep Purifier, since if you're running more Sentinel you'll benefit more from Faith's Reward instead.

    Speaking of Faith's Reward, its basically a pseudo-Eldritch Armor, which encourages using abilities from multiple souls. In particular, it allows the Oracle to actually use other abilities because 100% Emblem of Alacrity uptime is no longer essential. Even if you still use 61-point builds, the ability to work in abilities from your subsouls into a rotation is pretty cool.

    In any event, the 61-points-or-bust "problem" (not really a problem IMO but that's a topic for another thread) isn't caused by these masteries, its caused by the fact that a lot of 61-point abilities are just too damn good and any mastery that trumps these would probably be too OP. These masteries "work" in hybrids but the 61-point bias in most original soul trees is still strong.

    Shaman is a good example. It doesn't synergize too well and 33% of its power is "unlocked" once you put in 61 points. The Warrior's Paragon soul used to be the same way (with an identical GCD reduction at 61 points) until they reworked the soul and made the power increase more gradual from 40 to 61 points.
    Last edited by ginc; 09-30-2014 at 07:47 AM.
    Garbageday - mediocre Cleric Tank / Raid Lead for -Vendetta- (Greybriar) - 4/4 Rhen of Fate, 4/5 Mount Sharax

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  6. #6
    RIFT Fan Site Operator Xillean's Avatar
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    Dont have a 61 on the pts, did they remove refreshing eruption of life from Punishing Strike? I see it on riftgrate so just curious.
    Myrmidon Xillean Tormeng, Lord of War
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    Diversify lets Symbol of the Torch and Symbol of the Sun stack? I thought it let you cast a symbol buff on a 4th person, which is completely uninteresting.


    Ravaging Darkness is 31 points into Cabalist, and no other specs can take advantage of that. If Spiritual Scruitiny was moved to a 44 point root it would give a very interesting cleave spec. There's also a solo/open world/2 man spec with Justicar, but nothing extremely overpowered.


    Shaman could easily have Deep Freeze and Furious Assault swapped. I haven't looked at the offspecs available, but the loss of Deep Freeze, Rush of Strength, Frozen Wrath, and Glacial Strike is huge.

  8. #8
    Ascendant forbiddenlake's Avatar
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    Quote Originally Posted by Emtbob View Post
    Diversify lets Symbol of the Torch and Symbol of the Sun stack? I thought it let you cast a symbol buff on a 4th person, which is completely uninteresting.
    I believe ginc is saying Diversify lets you have two SIGNS up - ie Sign of Faith and one of the other ones
    Last edited by forbiddenlake; 09-30-2014 at 11:40 AM.

  9. #9
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    Quote Originally Posted by forbiddenlake View Post
    I believe ginc is saying Diversify lets you have two SIGNS up - ie Sign of Faith and one of the other ones
    I am apparently blind.

  10. #10
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    Quote Originally Posted by Xillean View Post
    Dont have a 61 on the pts, did they remove refreshing eruption of life from Punishing Strike? I see it on riftgrate so just curious.
    yes they did change this

  11. #11
    RIFT Guide Writer usman's Avatar
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    Quote Originally Posted by ginc View Post
    I think you're mistaken on the Purifier signs, it doesn't apply the signs to 2 targets, it allows you to run 2 sign buffs on yourself (instead of 1) which are applied to whoever you heal. Its extra mitigation or avoidance (depending on which additional sign you run) which is always good. It really only works with deep Purifier, since if you're running more Sentinel you'll benefit more from Faith's Reward instead.

    Speaking of Faith's Reward, its basically a pseudo-Eldritch Armor, which encourages using abilities from multiple souls. In particular, it allows the Oracle to actually use other abilities because 100% Emblem of Alacrity uptime is no longer essential. Even if you still use 61-point builds, the ability to work in abilities from your subsouls into a rotation is pretty cool.

    In any event, the 61-points-or-bust "problem" (not really a problem IMO but that's a topic for another thread) isn't caused by these masteries, its caused by the fact that a lot of 61-point abilities are just too damn good and any mastery that trumps these would probably be too OP. These masteries "work" in hybrids but the 61-point bias in most original soul trees is still strong.

    Shaman is a good example. It doesn't synergize too well and 33% of its power is "unlocked" once you put in 61 points. The Warrior's Paragon soul used to be the same way (with an identical GCD reduction at 61 points) until they reworked the soul and made the power increase more gradual from 40 to 61 points.

    All good points, but worth noting that Faith's reward isn't that great on an oracle even though it looks it at a first glance. Any non death/water spell still hits you with a 1.5s GCD and losing alacrity costs you the 6% damage bonus and weakens tainted blood that you get from it passively. I havn't found a spec/rotation yet that comes in better than the regular 10sham/5inq standard oracle rotation, though I havn't given up looking yet.
    Last edited by usman; 10-01-2014 at 01:21 AM.
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  12. #12
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    Default Uh oh... ugh

    Quote Originally Posted by Burninalways View Post
    *Snip*
    *Grabs bucket*

  13. #13
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    Wish Punishing Strike still reset EoL that was lots of fun.
    Koz

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    Well now there's time to make these good, and not just an extra 5 skillpoints for specific specs.

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    Avenging Shield, which allows Echoes of Altruism to affect all single target heals, should have some formula for HoTs and channels. Going 31 points into sentinel vs 61 points in warden or puri means you are giving up all of the burst for, in theory for more ST and spot healing.


    Echoes of Altruism currently with the mastery gives full effect (12%) to:
    Invocations
    Healing Breath
    Healing Flare
    Ward of Fire
    Ward of Scorching
    Overflowing Renewal

    The following spell gives 1/3 its total output:
    Ward of Flame

    The following spells gives ~1/10 its total output:
    Healing Spray
    Soothing Stream
    Hideous Reconstruction


    Numbers are from the raid dps gear at 65 with high (ish) cp. All builds have Divine Inspiration (+5% healing).

    Purifier:
    Ward of Flame:
    61:
    44: 13261-14657
    Echoes: ~500-600
    12%: 1591-1758

    44 Puri/31 Sent/1 Oracle
    61 Puri/11 Sent/4 Oracle


    Warden:
    Healing Spray
    61: 26921
    44: 26522
    Echoes: 350
    12%: 3182

    Soothing Stream:
    61: 8685
    44: 8550
    Echoes: 102
    12%: 1026


    44 Warden/32 Sentinel
    61 Warden/10 Sent/5 Oracle

    I'll note that my health here is 67300. Given the amount of use these spells get, the difference in healing between giving the full effect on HoT's and Channels is what decides whether these points are worth picking up or not. It doesn't seem overpowering if it does give the full effect, the only large number here is healing spray and there are better options for that build when spamming ST heals.

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