
Originally Posted by
Katosu
Overhealing is completely and utterly irrelevant. Overhealing does absolutely nothing currently for a Chloro, it is wasted, in other words it has no purpose.
The only argument you can use is that Chloro is high DPS for a healer, and really you don't suffer anything but a personal DPS loss of a couple K when you choose a phys/tact over a Chloro.
If you choose to pick a Warden, again, you lose DPS, but its nothing that ruins your progression nor is mandatory.
Let alone that Wild growth makes Chloro more unique in its gameplay, no reason to take it away.
Lol makes you sound like one of those obnoxious 16 year olds that weren't dished out enough beatings when they were younger.
Progression raiding is just that, raiding done when the content is unnerfed, and when you are in the appropriate entry level gear.
FT,EE,GA, ToDQ, PBB, IG, all required you to have these classes during progression.
If you did not have them, you weren't going to clear them which is simply a fact.
Ask anyone in the top 5 gulds during FT,EE,GA,ToDQ what was their composition.
If you are attempting to further optimize your composition for a faster kill, you're not doing progression raiding, you're farming.
When you are farming, you've overgeared the content and your composition becomes more flexible and geared towards DPS.
As the amount of damage being taken can be tolerated to a much greater degree and requires less healers.
I am finding it hard as to why you are intentionally mis-reading what has been written.
Tactician by itself is not a healing soul
Physcian/tact is a healing spec.
There is a difference between the two terms and you're constant misinterpretation in the hopes of baiting an insult doesn't work with me.
You're not really convincing the opposing side of an argument when you begin doing the whole "I am rubber and you're glue" bit.
Not being required =/= not optimal.
For example, a Chloromancer is not required in a raid because unlike every other healer currently, it is severely lacking in cooldowns for aoe healing and ST healing.
This does not mean it is not optimal, just that it is optimal for bringing it due to personal DPS.
When it comes to Defiler, however, the Link's are ALWAYS useful because they reduce the amount of healing necessary.
This allows other classes to not have to play as safely or use abilities to squeeze out more DPS that normally cannot be used.
This is what makes Defiler one of the best souls in the game if not the best.
It can DPS very, very well, can spot heal, and it can mitigate damage in a multiplicative fashion which is flat out amazing.
Harbinger, Tempest and Tactician do not compare to how incredibly good Defiler is as a soul.
This is why its ALWAYS taken.
I apologize for not making it simple for you.
You want Physician to have WIld growth, even though Tactician has it already
A necro does not have alien cooldown.
Cannot spot heal.
Cannot apply multiple link's and mitigate damage even further.
A Necromancer cannot, and never has been able to substitute for a Defiler in any content that is relevant.
Mumnoch, I would not suggest bringing up who is in what raid given that you are not in any of the top 5 guilds.
none of the people in those guilds support any of your ideas.
Not even Ahov whose argument changes to what suits him.
You do realize that phys/tact can substitute for a CHloromancer right?
Something you have acknowledged multiple times.
Why you find this amusing is beyond me, but clearly you cannot even keep track of what you are talking about, let alone understanding the point of someone else's argument.
All you have done is declare your stance repeatedly even after it has been ripped to shreds.
Which is perfectly acceptable because a Chloromancer does not have the same cooldown suite that a Physician possesses.
Phys/tact spec s intended to rely on constant healing just like a Chloromancer.
Perfect substitution outside the personal DPS loss.
So try again.
Where do you think the majority of healing comes from?
Their healing aura, which means a Chloromancer cannot reliably cross heal like the other healer's can.
No...it really does not.
A chloro still cannot cross heal another chloro due to the way veils work.
This does not at all address the issue.
This is liek me going up to you and saying "The vents for my air conditioning unit are too small and now there is water in the walls."
Your solution?
A smaller A/C unit.
Sure you addressed the leaking problem, but that doesn't change the fact that the vents are too small and that now the house takes longer to cool and costs me more money.
Really now?
Tell me about how you stacked Chloromancer's during Crucia progression without using a single Warden and survived orbital strikes.
Oh right...you didn't...
No they aren't.
Defiler muti-links and monster CD? Not shared.
Puri shields? Not entirely shared.
Unique gameplay should stay as it is...unique.
Considering you can make up for WG through phys/tact, this is perfectly acceptable.
Get over yourself Mumnoch.
Bookmarks