I think it would be worth looking at how foul growth stacks (especially when it prods off damage). Generally, you'll want your heals hitting people... But as it's coded now, when a new stack comes up, the count down starts over.... Meaning that if you continually dps, your heal never actually goes off.
True, it can be handy to prestack, to save the big heal for when you need it... But when you have three stacks and another procs, your old one is lost.
Perhaps with necros stepping on our turf, we could use this looked at. Any ideas how you'd like it changed? Maybe a fourth stack ignites a previous one? Maybe have them separate rebuffs so a new one doesn't keep delaying older ones?
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