This is an OPINION thread, please don't sweat balance vs other classes but only focus on internal to Cleric's themselves. The other classes can think how to make their own classes fun in their own thread.
Not been feeling the healing souls for a while now. They just don't seem FUN to play.
Sentinel feels OK to me but warden and puri not so much. It got me thinking what would I do to replace the mechanics that would make the souls more entertaining to play.
Warden
The more I think about it, the more I really detest the current incarnation of Warden. I much preferred the rolling hots as a mechanic. Anymore hots are just sad jokes. I think it would be more fun to scrap the AOE healing bit entirely and move back to just 5 man groups with it. Make the HoT's the core of the soul again but with some changes.
Each HoT should count as a seperate entity, not as a stack (in the case of soothing streams) but still maintaining a maximum cap of how many can be active at once. Each cast would replace a previous casts timer. If two Wardens got on someone and started healing, the cap of (random number inserted here) 6 wouldn't change though each seperate stack could be replaced\refreshed by each cast.
Ideally it should topend somewhere around 6 or so seperate HoT's of various types being able to be maintained on an individual before the starting one wears off with 3 seconds left for other activities at top end output. HoT's should be along the same lines as sents small heal, medium heal, big heal, and massive heal with associated mana costs and cast times similiar to sentinels. In concept, 6 instant HoT's could be stacked, while moving, (along the lines of 6 healing breaths over 12 seconds.) The next cast of whatever heal would replace the first stack cast even if time remains on it.
Purifier
Methinks, scrap the healing aspect of it and just leave it the shielding. No ability to recover HP inside the soul itself. Make the existing shields stack, no more symbol of sun OR symbol of flame, but both. Hard casting small, med, large shields that overwrite only themselves. You'd be able to stack in the same fashion as the above warden concept, same method of overwriting shields etc.
Probably want to put the shields onto much smaller timers to keep too many from stacking up and reduce the strength of them in line with say healing breath for the instants.
In the end I think this would encourage different playstyles as they all would have different strengths. HPS output should be very similiar between the souls to they are all equalish. Just style varying. Any of the three should compliment each other while discouraging multiples of the same role.
Also, as a nice after thought, in PvP the HoT's and Shields should be able to be purged while of course sentinels purely reactive wouldn't be able to.
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