It would have to be very attractive in order to wean us away from that cleanse.
Last edited by kiralia; 03-19-2013 at 08:36 AM.
I would love most of the healers could be used more often then not.
Warden : I love it except for soothing stream. I think im just a big baddie when it come to that mechanic but i hate having to stack it. Putting it once its ok but the 4 stack i find it annoying. Sometime i let it fall, yes im bad like that and i hate when i need to put it back. I love the water theme so much. Would love it to get better and be used in expert healer.
Defiler : what made me create a cleric in the first place. Love everything in it. Would like it to receive a way to AOE cleanse, like that it could be used without overgearing the content.
Purifier : I like healing with shield just like the shaman in EQ2 or Disc Priest and to heal with fire. Just sad that its not performing
Sentinel : I think its the most boring of all. Straight heal with straigh light flash animation. So strong i get to doze while fighting.
So responses seem to show mixxed feelings with mostly disdain for Puri playstyle. Anyone find puri play fun?
Every healers should have a "way" to AoE cleanse.
Just because of that small detail, it sway the choice by alot.
I agree. It's next to impossible to keep up 4 stacks all the time AND spray AND keep up the 15% more heal buff (which is a joke, as its duration is only 10 seconds) AND actually do AOE-healing while having to mana regen ... Warden needs either stronger heals or reduced cooldown times.
Fiia@Typhiria | Asthea@Hailol
Cleric-Heal/Tank/DD | Lvl70
Now with new Prime Content! -> http://youtube.com/astheatv
I don't know about you guys, but I don't want to go back to DoL spam for raid heals. It was boring... too much raid damage? Add more Inquisicars! Sure, it singlehandedly made a lot of old content beatable, but everyone felt like it was a crutch.
The Warden is well-designed for that role now, having a good mix of consistent heals and cooldowns for bursts. Fun to play and rewards good players too.
My only complaints about Warden are:
- Dangers of the Deep needs to last 15s instead of 10s. It has too many other things going on and that 10s becomes very annoying.
- DPS wise it isn't even close to a LGV Chloro. Solution: buff Oversaturation. Either make it a longer debuff (30s+), buff its damage, or make it proc when ANY ability is used. Or a mix of all of these.
Garbageday - mediocre Cleric Tank / Raid Lead for -Vendetta- (Greybriar) - 4/4 Rhen of Fate, 4/5 Mount Sharax
GDAAAY NOOOOO
Last edited by Fia; 03-20-2013 at 08:47 AM.
Fiia@Typhiria | Asthea@Hailol
Cleric-Heal/Tank/DD | Lvl70
Now with new Prime Content! -> http://youtube.com/astheatv
Sibne Aniada Luia Grinnz - <Frontliners> - Wolfsbane
13/13 T1 - 4/4 GA - 2/3 IG - 3/5 PB - Stream - Videos
Justicar Tanking - Bard Support - Cabalist AoE DPS - Dominator AoE DPS
Harb/Chloro Soloing - Druid/Justicar Soloing
Buff/Debuff Stacking - Raid Boss Damage
Fiia@Typhiria | Asthea@Hailol
Cleric-Heal/Tank/DD | Lvl70
Now with new Prime Content! -> http://youtube.com/astheatv
Healing in general is /yawnfest as cleric now, no fun whatsoever.
Cleric is the single most underpowered class in the game now for PvP and PvE. We have no good damage souls for either PvP or PvE, no competitive healing souls, we OOM fast and are forced to spam mana regen while Rogues and Chloros have infinite supply of mana.
The whole design of cleric is flawed and extremely overnerfed.
Martym@Seastone Rank 82 Mage
Munstane - R83 Warrior -Godlike Awesomeness- @ Deepwood
YUBERXMEGA R80 Cleric - Terrible Idea @ Deepwood
http://img27.imageshack.us/img27/5129/3548n.jpg
Icecubetray - 60 Rogue
Bongmaster - 60 Mage
Tronzilla - 60 Warrior
Herpzalot - 60 Cleric
Stickybudz - 55 Cleric
Icecubetray - 60 Rogue
Bongmaster - 60 Mage
Tronzilla - 60 Warrior
Herpzalot - 60 Cleric
Stickybudz - 55 Cleric
You'll have to excuse my loose translation of Trion's description for the healing souls, but I feel like they are #%! backwards on what they intended for cleric healing. Sorry for the caps I'm currently on my phone and its the best way I know how to emphasize something. Again simply my own opinion, I don't speak for the cleric community.
"Purifiers are healing specialists who draw LIFE from a synthesis of LIFE and fire spirits allowing them to focus on a SINGLE INDIVIDUAL. Their spiritual power can also be focused OUTWARD, smiting down those who oppose them."
Make Puris the premiere tank healing soul, mitigation as well as strong single target healing again. Get rid of the Idea of shield bot. It's not fun. Back in the day, puri's were brought in because of their abilty to shrug off those spikes where other healers could not. Perhaps actually make it a hybrid fire and life heal soul so perhaps it can synergize with sent (which could result in a decent dungeon spec) To make up for its lack of AE healing give it slighty less comparable dps to Mage healers so the puri can do some damn smiting. Mages are brought for their healing AND dps so let them rule that home front.
"Wardens are healers who call upon the soothing power of water. They specialize in SLOW healing that ESCALATES over time, making them ideal at aiding allies over prolonged fights that would leave MOST EXHAUSTED and unable to continue."
They took away our Senticar and attempted to make up for it by throwing instants in the warden. Wardens are beloved for their raid topping CD's. Dont get me wrong, I actually have some fun playing the current warden. But it seems that those HOTs that Wardens were known for are solely left to a healing flood cast here and there and a tidal surged monsoon with an added ripple. Our soothing water theme has turned into pop a good CD after we've maintained some soothing DPS. As for escalating warden healing comes to a pretty fast cap to me when popping your CD's and maintaining dps. And as for being the least exhaustible? Tell that to my mana bar. I believe wardens should carry strong raid healing cd's sure as well as a utility instant or 2, but I'd really love to see an escalating HOTs theme to mimic a chloro's efficient raid healing roatation. Perhaps cd's that control the speed of hots on a raid wide scale, or perhaps like the warlock's "persist" are some loose ideas that come to mind. The wardens skill should come from maintaining multiple raid wide hots and when to pop their cd's to affect them in various ways.
"Sentinels are healers who bring the blessings of light and healing to all that would do the will of the gods. Capable of healing LARGE GROUPS of those in need sentinels BOLSTER their allies with the life of the gods and protect themselves with the wrath of the divine."
This one is tricky and don't have a complete opinion on it, but still would like to see the description match the calling. I would like to see Sentinel a combination of why we currently bring the puri and warden into raid settings. I would like to see the sentinel being brought in for their abilty to pop cd's much like a Wave of Renewal when the raid needs a quick "oh #%^*" heal, but otherwise not necessarily a raid healer in the traditional sense. Perhaps some small value raid heals that have a small CD, that only see their true value off of a faith rewarded proc. I would like to see raid wide defensive buffs on the sentinel too, not just endurance. Perhaps (and again this whole post is me winging it) bringing endurance buffs as well as some small ap/ad increase much like the Druid carries but perhaps at a reduced value. Have the sentinel BOLSTER their allies with a theoretical 10 man cast on a 15 sec cd that increases raid resistance by X amount for 5 seconds or something.
As for the defiler spec I'm actually quite happy with how it performs. It's not a spec I play often but I do carry it as well as the other 3 I've already posted.
Again I don't claim these statements to be RIGHT nor do I claim to know exactly what I'm talking about 100% of the time. Just as the OP said these are my opinions that I personally carry. Also sorry for the length of this as I was terribly bored.
Bookmarks