+ Reply to Thread
Results 1 to 14 of 14

Thread: Defiler bugged?

  1. #1
    Plane Walker xBehemothx's Avatar
    Join Date
    Jun 2012
    Posts
    485

    Default Defiler bugged?

    Is it, or is it not? or are they just trolling,

    I dont see it bugged anyhow O.o People are refering to ST heals, sentinel still does better ST, so i dont see how defiler would be bugged, i still have to work harder than with sentinel to keep the tank alive.

  2. #2
    Plane Touched
    Join Date
    Oct 2011
    Posts
    261

    Default

    Quote Originally Posted by xBehemothx View Post
    Is it, or is it not? or are they just trolling,

    I dont see it bugged anyhow O.o People are refering to ST heals, sentinel still does better ST, so i dont see how defiler would be bugged, i still have to work harder than with sentinel to keep the tank alive.
    It is, Compare the healing of a 3 stack FG created by using FG 3 times, and the healing of a 3 stack created with explosive growth.

  3. #3
    Plane Touched starg's Avatar
    Join Date
    Jan 2011
    Posts
    287

    Default

    For me, i have less issue healing as defiler than healing as sentinel, and i'm doing a good dps while applying the clinging, so it's very good. I just ran an archive of flesh and never had any issue, i think i used explosive growth only once.

  4. #4
    Sword of Telara Shibi's Avatar
    Join Date
    Jul 2012
    Posts
    824

    Default

    Quote Originally Posted by Ailis View Post
    It is, Compare the healing of a 3 stack FG created by using FG 3 times, and the healing of a 3 stack created with explosive growth.
    Explosive growth applied just once is a HUGE user of mana. In addition your original Foul Growth spell is not removed from your spell book. You can choose to use one or both, or just apply through dps.

    To me this large mana cost indicates that in fact it's working as intended, an "Oh Darn" button in effect when someone's health has dropped too far and normal DPS won't get them back up fast enough.

    Without the huge mana cost I would say, sure it's bugged, but that cost - and it is large - makes me think the bug is in how the spell is worded instead.

    It and the other changes made the defiler a viable healer, more still needs to be done, but making explosive growth the same as just hitting the foul growth button three times is not the answer.

    Quote Originally Posted by starg View Post
    For me, i have less issue healing as defiler than healing as sentinel, and i'm doing a good dps while applying the clinging, so it's very good. I just ran an archive of flesh and never had any issue, i think i used explosive growth only once.
    You are running a hybrid soul and not pure 61/15. If it's pure 61/15 how do you go in SBP?
    Last edited by Shibi; 12-26-2012 at 02:39 AM.
    Holding on to anger is like grasping a hot coal with the intent of throwing it at someone else; you are the one who gets burned.
    འགྲོ་རྣམས་བྱང་ཆུབ་ཐོབ་ཕྱིར་དུ། །

  5. #5
    Ascendant
    Join Date
    Dec 2010
    Posts
    7,120

    Default

    Quote Originally Posted by Shibi View Post
    Explosive growth applied just once is a HUGE user of mana. In addition your original Foul Growth spell is not removed from your spell book. You can choose to use one or both, or just apply through dps.

    To me this large mana cost indicates that in fact it's working as intended, an "Oh Darn" button in effect when someone's health has dropped too far and normal DPS won't get them back up fast enough.

    Without the huge mana cost I would say, sure it's bugged, but that cost - and it is large - makes me think the bug is in how the spell is worded instead.

    It and the other changes made the defiler a viable healer, more still needs to be done, but making explosive growth the same as just hitting the foul growth button three times is not the answer.



    You are running a hybrid soul and not pure 61/15. If it's pure 61/15 how do you go in SBP?
    No, it isn't working as intended. Explosive Growth is bugged just like Chloro veils and cleric Blessings.

  6. #6
    Plane Walker xBehemothx's Avatar
    Join Date
    Jun 2012
    Posts
    485

    Default

    Bust still i hardly ever use explosive growth, so i dont mind if its bugged. Defiler has other tricks if its and emergncy.

  7. #7
    Plane Walker
    Join Date
    Mar 2012
    Posts
    450

    Default

    Quote Originally Posted by Shibi View Post
    Explosive growth applied just once is a HUGE user of mana.
    Yes, but compare the mana cost of 1 explosive growth to 3 foul growths. The ability to apply them all instantly and at once trivializes the slight extra cost.

  8. #8
    Sword of Telara Shibi's Avatar
    Join Date
    Jul 2012
    Posts
    824

    Default

    Quote Originally Posted by Shoggoth1890 View Post
    Yes, but compare the mana cost of 1 explosive growth to 3 foul growths. The ability to apply them all instantly and at once trivializes the slight extra cost.
    Yes, this is true.

    Honestly we need to wait until the mage issue is resolved. Once that is done then the defiler can be moved up or down to a fair level.
    Holding on to anger is like grasping a hot coal with the intent of throwing it at someone else; you are the one who gets burned.
    འགྲོ་རྣམས་བྱང་ཆུབ་ཐོབ་ཕྱིར་དུ། །

  9. #9
    Plane Walker xBehemothx's Avatar
    Join Date
    Jun 2012
    Posts
    485

    Default

    They should remake that EVERY defiler damaging ability puts a stack of foul growth on the linked players. Becouse healing the tank, dpsing, and hoping you have enough stacks of foul growth on the group to heal massive aoe is quite exhausting I still preffer defiler over sentinel in a dungeon though.

  10. #10
    Prophet of Telara kliknik's Avatar
    Join Date
    Jun 2010
    Location
    Soldotna, AK
    Posts
    962

    Default

    Quote Originally Posted by xBehemothx View Post
    They should remake that EVERY defiler damaging ability puts a stack of foul growth on the linked players. Becouse healing the tank, dpsing, and hoping you have enough stacks of foul growth on the group to heal massive aoe is quite exhausting I still preffer defiler over sentinel in a dungeon though.
    Over-Powered Much? This is the way it works with your beacon and I can keep that little bugger up with 9000ish hit points while having 3-4 world elites pounding on him. I can't imagine that same thing on 4 other players, I think it would be a little over the top.

    Maybe adjust the values on rampant growth to be:
    Grants a chance for your your damaging abilities to apply foul growth on the target of the clerics links by the % absorbed

    Then the next version should be:
    Grants a chance for your your damaging abilities to apply foul growth on the target of the clerics links by 3 times the % absorbed

    This would almost guarantee you have foul growth stacks up on your 30% link almost all the time. I don't think it necessary to have full stacks on the rest of the group, but having them on the tank may be useful. I mean as it sits now I just pop explosive growth on the tank anyhow and leave it for when I need it.
    Last edited by kliknik; 12-26-2012 at 04:38 PM.
    "Overall we want the various callings to be competitive with each other in their comparative roles. There isnít a mandate that Rogues do more damage than Warriors or that Mages be the best ranged damage in the game. Ideally we would like to see players with equivalent skill, gear, planar attunement, buffs etc be equally effective at damage, tanking or healing." - Kervik

  11. #11
    Sword of Telara Shibi's Avatar
    Join Date
    Jul 2012
    Posts
    824

    Default

    Off topic a little, I know. but darn, sometimes you need good thoughts to get you past your current roadblocks.

    Quote Originally Posted by kliknik View Post
    Over-Powered Much? This is the way it works with your beacon and I can keep that little bugger up with 9000ish hit points while having 3-4 world elites pounding on him.
    I adore how we can do that, and also clearing out fully overrun invasions. Without doubt my favourite part of the whole class. It's what made me fall so deeply in love with the soul.
    Holding on to anger is like grasping a hot coal with the intent of throwing it at someone else; you are the one who gets burned.
    འགྲོ་རྣམས་བྱང་ཆུབ་ཐོབ་ཕྱིར་དུ། །

  12. #12
    Plane Touched starg's Avatar
    Join Date
    Jan 2011
    Posts
    287

    Default

    Quote Originally Posted by starg View Post
    For me, i have less issue healing as defiler than healing as sentinel, and i'm doing a good dps while applying the clinging, so it's very good. I just ran an archive of flesh and never had any issue, i think i used explosive growth only once.
    I'm using a 61 defiler.

    And I ran every dungeon playing defiler, I wont say it's easy to handle hight aoe dmg, but it's not that hard while we have a good ST dps, a very good AOE dps, and it's easier to keep low geared tank alive with this than with anything else. It also allow my group to be ******ed and to take mechanic, thanks to the links, the warriors on melee dont die ! And since they improved the defiler, well, we're not taking too much dmg anymore.

  13. #13
    Plane Walker xBehemothx's Avatar
    Join Date
    Jun 2012
    Posts
    485

    Default

    Quote Originally Posted by kliknik View Post
    Over-Powered Much? This is the way it works with your beacon and I can keep that little bugger up with 9000ish hit points while having 3-4 world elites pounding on him. I can't imagine that same thing on 4 other players, I think it would be a little over the top.

    Maybe adjust the values on rampant growth to be:
    Grants a chance for your your damaging abilities to apply foul growth on the target of the clerics links by the % absorbed

    Then the next version should be:
    Grants a chance for your your damaging abilities to apply foul growth on the target of the clerics links by 3 times the % absorbed

    This would almost guarantee you have foul growth stacks up on your 30% link almost all the time. I don't think it necessary to have full stacks on the rest of the group, but having them on the tank may be useful. I mean as it sits now I just pop explosive growth on the tank anyhow and leave it for when I need it.
    Yea if every dmg ability would apply stack of foul growth that would be to easy, just saying it wouldnt hurt hehe.
    I am missing an aoe cleanse tbh in 61 defiler, because if you go 22sentinel for aoe cleanse you loose the 4th link, so you would have to heal the 4th guy manually. But as i have noticed thank god fights when you need aoe cleanse dont do that much aoe dmg if youre quick and cleanse it.

  14. #14
    Prophet of Telara kliknik's Avatar
    Join Date
    Jun 2010
    Location
    Soldotna, AK
    Posts
    962

    Default

    Quote Originally Posted by xBehemothx View Post
    Yea if every dmg ability would apply stack of foul growth that would be to easy, just saying it wouldnt hurt hehe.
    I am missing an aoe cleanse tbh in 61 defiler, because if you go 22sentinel for aoe cleanse you loose the 4th link, so you would have to heal the 4th guy manually. But as i have noticed thank god fights when you need aoe cleanse dont do that much aoe dmg if youre quick and cleanse it.
    an AE cleanse would be nice, but then it will be one other the raid would expect from their defilers :P

    Seriously I can't think of any of the expert content were an AE cleanse is necessary. Nice to have? Yes, but you can get by without it.
    "Overall we want the various callings to be competitive with each other in their comparative roles. There isnít a mandate that Rogues do more damage than Warriors or that Mages be the best ranged damage in the game. Ideally we would like to see players with equivalent skill, gear, planar attunement, buffs etc be equally effective at damage, tanking or healing." - Kervik

+ Reply to Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts