- Malevolent Shield 1/1 - Tier 8 (36-40) - Instant, Cooldown 20s, Range 30m, Charge +9
Absorbs 50% of healing done to the enemy, up to a total of 2262 health over 10s.
- Pain Armor 61pt root - Increases the Mage's damage by 15%. When hit, deals Death Damage equal to 20% of damage taken to all enemies affected by the Mage's crowd control abilities. This damage does not break crowd control.
- Magnetic Blade 5/5 - Tier 3 (11-15) - Blade Buffs increase your chance to Parry attacks by 2/4/6/8/10% and increase the damage of your Slashing attacks by 1/2/3/4/5%
- Eldritch Armor 1/1 - Tier 2 (6-10) - Grant's the Mage's Slashing attacks a 50% chance to reduce the cast time of their next ability by 2 seconds. This ability cannot occur more than once every 3s.
- Eldritch Reply 2/2 - Tier 4 (16-20) - When you Dodge or Parry an attack, you have a 100% chance to reduce the cast time of your next ability by 2s and cause it to not trigger the global cooldown.
- Conditioned Response 1/1 - Tier 6 (26-30) - Instant, Cooldown 30s, Charge +9
Restores 1881 to 2079 health to the Mage. Cooldown is reset if the Mage is critically hit. Cannot reset more than once every 5 seconds.
- Desperate Response 3/3 - Tier 7 (31-35) - Gives your Conditioned Response a 20/40/60% chance to reset its cooldown when you are damaged while below 50% health. Cannot occur more than once every 5s.
- Blade Shield 2/2 - Tier 8 (36-40) - Your Planar Shield now reduces the incoming damage of the next 7 attacks.
- Reaper's Blade 1/1 - Tier 9 (41pt) - Summons a deadly scythe of magical energy. Slashing attacks deal an additional 506 Life damage and heals the Mage by 213. Any other damaging attacks have a 20% chance to trigger this effect. Increases the Mages damage by 10% for 6s if an enemy dies within 5s of the Mage damaging them.
- Leaf on the Wind 5/5 - Tier 1 (1-5) - Increases your Dodge chance by 2/4/6/8/10%
- Eldritch Knowledge 5/5 - Tier 1 (1-5) - Increases your Spellpower by 2/4/6/8/10%
- Phase Step ??pt Root - Instant, Cooldown 30s, Range 15m, Charge +9
Teleports the Mage behind up to 5 enemies, dealing 4623 to 5110 Air damage plus weapon damage to each.
- Phantom Blades ?? - Instant, Cooldown 30s, Range 30m
Increases the range of the Mage's single target melee range attacks to 30m for 15s.
- Glaring Fetters ??pt Root - Instant, Cooldown 20s, Range 30m, Charge +9
Snares the enemy, reducing their movement speed by 30%. Deals 1429 Life Damage each second the enemy is moving.
- Planar Retreat ?? - Instant, Cooldown 30s, Melee range
Stuns for 5s and teleports the Mage backwards 20m. Removes all crowd control effects.
- Blazing Light ??pt Root - Instant, Melee Range, Charge +9
Deals 7130 Life damage over 8s. Increases the Mage's Dodge chance by 10%