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  Click here to go to the first Rift Team post in this thread.   Thread: Clerics and Staffs

  1. #1
    Telaran
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    Default Clerics and Staffs

    Why choose the pvp hammer over the pvp staff?

    For the contemporary tier 1 (soon to be unaccessable), I guess the hammer comes out on top.
    Tier 2, the staff has no crit and more spellpower, I didn't bother to do the calculations but at first sight it looks like the staffs completely destroys the hammer.
    Tier 3, which is what counts:
    Hammer: 774 sp & 99 crit
    Staff: 777 sp & 101 crit

    Now I know that there is MH/OH, but that's not an option for me as I'll never invest so much currency for something that I can't use to melee, should I ever feel the desire to do so (Duracell'ing rare elites on EI is enough of a reason for me not to go MH/OH). Plus with the vengeance enchant (possibly) being gone for good, there's little incentive.


    Is the staff plain better? Does it have to do with weapon speeds (3.8 vs 3.0)? Dps is the same
    Are my calculations wrong? I counted 1 vengeance as ~1 sp (it's only 10 / 12 points anyway)
    Have people just never done the calculations? I did it because I hate the animations/style of hammers in this game and I wanted to know how much I'd lose out on by going staff; turns out I seem to gain stats even.


    tl;dr: why would i want to take the pvp 2h hammer over the 2h staff?

  2. #2
    Sword of Telara Calibrex's Avatar
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    PA synergy
    Where's the Auction House to buy more DPS for my cleric?

  3. #3
    Ascendant Primalthirst's Avatar
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    The differences are so insignificant statwise it becomes a PA issue. Also most Wisdom heavy 2h weapons in pve are hammers rather than staffs.
    Nope.

  4. #4
    Telaran
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    Quote Originally Posted by Calibrex View Post
    PA synergy
    You mean 1h/2h maces being one in the pa-tree?
    But then again, both earth (endurance/wands/staffs) and fire (going for flaring glyph, which i dont do) are pretty nice ways to get staff-sp.


    The differences are so insignificant statwise it becomes a PA issue. Also most Wisdom heavy 2h weapons in pve are hammers rather than staffs.
    The thing is; even the pvp hammer is wisdom heavy. And it's still worse than the staff (if you don't take mana regen into account). I didn't calculate it for pve weapons yet though.


    If the only difference is on a temporary pa-level, then I'm sold. Going staff

  5. #5
    Ascendant Primalthirst's Avatar
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    You have toremember that there is new Pvp weapons coming in 1.9 so check those before you make a decision.
    Nope.

  6. #6
    Telaran
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    Yes, iirc the t2 weapons become the new t1 weapons, so that's a given

  7. #7
    RIFT Fan Site Operator Jonus's Avatar
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    Consider the r50 PVP weapons.

    Hammer: 862.25sp, 99sc; 55.3dps; 3.8secs
    Staff: 859.25sp, 107sc; 55.2dps; 3secs

    So, Hammer is +3sp, -8sc

    Even then, Staff would generally be greater both in most people's preferred sp/sc weighting and in weapon speed (not sure how much of a difference the 0.1dps makes though).

    I am guessing here, but I assume faster weapon speed would provide a slight dps boost. However, I cannot confirm this and it could end up being that weapon speed is only good for autoattacks or something like that. If anyone could verify/clarify what weapon speed does for clerics that would be awesome.

    In the end it is a pretty small difference. Put it this way, if you have the current pre-1.9 latest PvP 2H Hammer and you don't have any PvP Staff; you probably wouldn't spend an absolute ton of favor going through the different levels of PvP Staves in order to get the r50 PvP Staff.
    Last edited by Jonus; 06-26-2012 at 06:54 AM.

  8. #8
    RIFT Guide Writer Bowler Hat's Avatar
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    Quote Originally Posted by Jonus View Post
    I am guessing here, but I assume faster weapon speed would provide a slight dps boost. However, I cannot confirm this and it could end up being that weapon speed is only good for autoattacks or something like that. If anyone could verify/clarify what weapon speed does for clerics that would be awesome.
    Weapon DPS is normalised in Rift so weaponspeed is rather meaningless for clerics. I suppose squeezing in more auto attacks might give you a few more proc chances on an encounter, but that's probably the only benefit.

    Overall Weapon DPS is far more important as it is factored in most melee attacks and higher weapon DPS is directly reflected in how hard those abilities hit. In this case the small difference may give the hammer an edge for melee roles, but really your total SP:SC, target ratio and more importantly PA specialisation is the true deciding factor.

    For the OP, I haven't seen a +130 hammer yet, although several staves are known to drop. The PF staff has a very compelling proc and if it procs as often as SHoE it will be very attractive to any cleric. I'm hoping we might see an epic ID level hammer in PF as well, otherwise staves definitely seem to have the upper hand for current content.

  9. #9
    Telaran
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    What's up with the weapon dps tooltips anyway:

    The dps value (first line) and the damage per time interval (third line) make sense. Basically, if you calculate the dps from the damage and time interval, it's what's shown in the first line.

    Now it gets weird: The second line gives another damage range than the third. If you calculate the dps from this damage-range, with the intervals I assume it's normalized towards (3.8 for a 3.0 staff), you get the dps (first line) again.

    Now the question: Which of the two is considered for determining actual skill damage? The third line for autohits and the (normalized) second line for skill damage?
    Last edited by g o l d e n; 06-26-2012 at 11:07 AM.

  10.   This is the last Rift Team post in this thread.   #10
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    Quote Originally Posted by g o l d e n View Post
    Which of the two is considered for determining actual skill damage? The third line for autohits and the (normalized) second line for skill damage?
    This. The idea was that when a tooltip says it deals weapon damage, you'd look at the weapon and you'd see, "Weapon Damage" to determine what numbers actually plugged into that.

  11. #11
    RIFT Fan Site Operator Riane's Avatar
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    Quote Originally Posted by g o l d e n View Post
    Now I know that there is MH/OH, but that's not an option for me as I'll never invest so much currency
    Have you ever done the math on how much favor for MH/OH versus Hammer/Staff?

    For R50 right now:
    Viruous Warhammer - 148,000
    Overseer's Greatstaff - 148,000
    Virtuous Mace - 74,000
    Virtuous Tome - 74,000

    Just so you know, your "investment" is entirely the same. lol

  12. #12
    Telaran
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    Okay, thanks for the clarification. I didn't expect it to be so accurate in what it says (especially after being translated to the german client, which I'm using).


    Just so you know, your "investment" is entirely the same. lol
    Not going to be an *** towards you as you tend to post nice and constructive stuff mostly, but you really should go back and read the whole sentence. It will make sense.

  13. #13
    Rift Disciple Remli's Avatar
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    Clerics and Staves*

  14. #14
    Champion of Telara
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    There are already twice as many bis cleric staves than 2h maces in the game. Can we please get some hammer loven?
    I kill more players than anyone! Just ask the last raid that asked me to heal!!!!!

    Quote Originally Posted by Daglar View Post
    I wanted to come out and say the following pretty definitively: There is no goal to make DPS clerics that DPS do less damage than other callings.

  15. #15
    Ascendant
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    Quote Originally Posted by Riane View Post
    Have you ever done the math on how much favor for MH/OH versus Hammer/Staff?

    For R50 right now:
    Viruous Warhammer - 148,000
    Overseer's Greatstaff - 148,000
    Virtuous Mace - 74,000
    Virtuous Tome - 74,000

    Just so you know, your "investment" is entirely the same. lol
    The staff or hammer would better benefit a Shaman or Druid spec than the MH/OH.

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