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  Click here to go to the first Rift Team post in this thread.   Thread: Hotfix #9 - Cleric PA nerf?

  1. #1
    Rift Disciple toodles's Avatar
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    Default Hotfix #9 - Cleric PA nerf?

    My cleric's PA tree seems to have to taken a nerf to spell power for the two-handed hammer. There's no mention of any nerfs or anything.

    I'm just wondering whether I'm missing something here?

  2. #2
    Plane Touched
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    DPS for clerics need to be nerfed we are getting too close to blue geared warriors when we have full HK gear

    and we the 4th highest class for dps when clearly we should be 5th
    Last edited by max42; 05-23-2012 at 10:10 AM.

  3. #3
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    Quote Originally Posted by max42 View Post
    DPS for clerics need to be nerfed we are getting too close to blue geared warriors when we have full HK gear

    and we the 4th highest class for dps when clearly we should be 5th
    Of course, the 4th being the NPC's in Silverwood/Freemarch.

  4. #4
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    I have noticed no changes in SP.

  5. #5
    Rift Disciple toodles's Avatar
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    Quote Originally Posted by Ahov View Post
    I have noticed no changes in SP.
    Before Hotfix #9

    http://tinypic.com/view.php?pic=34q2yjd&s=6

    After Hotfix #9

    http://tinypic.com/view.php?pic=28h3q5l&s=6

    The mace and dagger mastery for cleric two-handed hammers went from 8 to 4 spell-power.

  6. #6
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    Quote Originally Posted by toodles View Post
    Before Hotfix #9

    http://tinypic.com/view.php?pic=34q2yjd&s=6

    After Hotfix #9

    http://tinypic.com/view.php?pic=28h3q5l&s=6

    The mace and dagger mastery for cleric two-handed hammers went from 8 to 4 spell-power.
    Huh. Imagine that.

    They probably messed it up. I didn't notice because I'm using a staff

  7. #7
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    You would think they would at least have the common courtesy to mention it in the patch notes, but then again that would require 30 seconds to accomplish the task...
    Last edited by Undrsiege; 05-23-2012 at 11:25 AM.
    Quote Originally Posted by Foxcalibur View Post
    "bros to come at me!"

  8. #8
    Official Rift Founding Fan Site Operator bctrainers's Avatar
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    This was changed in hotfix #9 alright, without any mention.

    Hammer before hotfix nine would grant 8 spell power once the hexagon was maxxed out. It is now granting four.

    Before the nerf/change:
    Attachment 7606

    After the nerf/change:
    Attachment 7605
    --BC

  9. #9
    Ascendant Misun's Avatar
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    I'm not surprised tbh.
    Pridy Bebe of Mobile Death Squad @Faeblight

    DYER the best unofficial Rift forum.

  10. #10
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    Probably staff Next..
    Quote Originally Posted by Foxcalibur View Post
    "bros to come at me!"

  11. #11
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    Looks like a bug to me.

  12. #12
    Plane Touched
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    yay 96sp nerf for me when #9 comes out

  13. #13
    Champion of Telara
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    I am going to wait until a dev makes a comment on weather this is a mistake or a change they mean to make.
    I kill more players than anyone! Just ask the last raid that asked me to heal!!!!!

    Quote Originally Posted by Daglar View Post
    I wanted to come out and say the following pretty definitively: There is no goal to make DPS clerics that DPS do less damage than other callings.

  14. #14
    Rift Chaser Fangthane's Avatar
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    Quote Originally Posted by Ivengar View Post
    I am going to wait until a dev makes a comment on weather this is a mistake or a change they mean to make.
    Pretty sure it must be a bug. There's no possible reason to nerf 2H hammers, while leaving staves the same.
    Founder, and sometime Cleric

  15.   Click here to go to the next Rift Team post in this thread.   #15
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    Looks at first glance like a tooltip issue. The data appears to still add 2 SP per rank. Testing it locally, buying 4 ranks of that exact same node gives me 8 SP with a two handed hammer equipped even though the tooltip claims it's only adding 4. We're checking it out.

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