04-17-2012 04:35 PM
The faeries' only offensive ability is Fae Blast. They have no basic melee attack.
Originally Posted by The Relic
Im kind of in your boat... i think i just got to level 23 and its a freaking grind. Some people think grinding 100 inscribed or upping 10 levels is a grind, but its not even close to how dull pvp is for a cleric. I usually end up healing because no one wants to heal. I usually get top heals with the warden/sent spec and was aiming to go to 40 (why, i don't know, nothing better to do right?)... but once i read the 1.8 changes to warden, it was pretty much the end of PVP. We don't really do much damage as dps. The cab might do a lot of damage, but being on the other side healing that crap, its just a big *** hps boost. Running around and spamming heals is boring as **** as is. At least with IA, i have a change of scenery. Thats just my 2 cents though. I still do the PVP dallies. Hoping they find something a little more exciting for PVP in the future.
I would like the PvP rewards to be skill based. I have wanted a rated and matched system in Rift for along time. Trion finally confirmed that arena is counter productive to an MMO. We could see ranked Warfront similar to World of Warcraft ranked Battle Grounds.
I see two possible ways this can go, either shut up and grind your *** off for the PvP gear or grind your *** off to try get a certain rating in PvP to purchase the gear.
Anyone care to chime in if I'm wrong here?
Last edited by ChrisN; 04-17-2012 at 10:47 PM.
Myth, I want Arenas and ranked warfronts. But I dont see it happening here, too much of a balancing issue.
Originally Posted by ChrisN
I went ahead and subscribed for another year with RIFT and I also Preordered GW2. I always play 2 MMO's at a time.
I will prolly give RIFT to my boys while I play GW2, and see how that goes.
Sure, I will. Gear is a handicap. Here's how handicaps work.
Originally Posted by ChrisN
No handicaps for anyone: An honest game. Good players enjoy knowing they've succeeded on their own merits. Bad players must confront the fact that they aren't good players. Some don't care, some get good, and some quit.
Handicaps awarded to bad players: A dishonest game, but it's more fun for everyone. Bad players enjoy a greater chance of winning, good players enjoy a greater challenge.
Handicaps awarded to good players: A terrible game. The rich get richer and the poor get poorer. Bad players and new players fight an uphill battle against good veterans in their juggernaut suits. These players quit to try their luck in games where the elites are less entrenched. Good players quit when the roflstomping gets old and they're ready for a challenge.
A reward system based on rating would distribute its rewards to the people who need them the least. It's the worst possible form of handicapping.
Mann <Malevolence>, P80 Cleric
Be healed and be well.
We have a guildie that ran an interesting wardicar spec...with some decent points in justicar to make him more *tanky* and points in warden for healing. it's basically a DoL/AoE healing spec but can do some decent single target if you anticipate well enough.
Stick with healing...as previously mentioned it provides the best opportunity for you to truly make a difference in a warfront.
Work on positioning, LoS and situational awareness.
Clerics are phenomenal pvp healers but only marginal dps without the direct support of a team, in my opinion.