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Thread: Druid vs Shaman: which in 1.8 should become the main Melee PvP tree?

  1. #1
    Ascendant tro44's Avatar
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    Default Druid vs Shaman: which in 1.8 should become the main Melee PvP tree?

    Druid vs Shaman: which in 1.8 should become the main Melee PvP tree in your opinion?

    Right now,

    Shamans have the burst damage, distant closer, and interrupts

    While

    Druid has the debuffs, self healing, and CC.

    Lets Go Rift. Hope Archeage can do something next. Lets Save Rift

  2. #2
    Ascendant Eughe's Avatar
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    Nothing particulary melee centric about Druid anymore except EoL and fervent which can be replaced by BoJ.

    EoL should be like NBs skill, apply and fire.

  3. #3
    General of Telara
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    Shaman. Druids feel more like a multi-range/multi-purpose soul similar to how Nightblades for rogues are multi-range. They fucntion at both melee and ranged combat, having standard attacks and finishers for both, and druids are in a similar boat. Generalization should preclude specialization.

  4. #4
    Plane Touched
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    Neither

    Cleric melee abilities seem to be much less effective than spell damage in PvP.

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