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Thread: So...tank spec in 1.7

  1. #1
    Plane Touched
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    Default So...tank spec in 1.7

    So with 1.7, seems one of the talents in Shaman was replaced (the +10% healing one, wasn't it? moved to Justicar?) so with 51just/6inq, I must choose between:

    Shaman: -3% damage taken, 40 dex (~1% parry) and +4% melee damage
    Druid: 5% endurance + shield spell, +4% SP->AP conversion

    I tried each and didn't notice a difference in damage taken. Having Druid pushes me up another 5k health though, which is nice. Feels great having 13.3k HP now, up from 11.7k pre-1.7. :P
    Last edited by Erethzium; 02-01-2012 at 02:18 PM.

  2. #2
    Prophet of Telara
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    For the hardest, bestest mitigation you will likely go 51 Just 3 Sha 6 Inq with the reminaing 6 points going wherever.

    For general mitigation and usefulness, you can hit up the lower tier SP passives in either Sent or Cab.

    For general dungeon AoE control going 10-21 Cab can be far more useful than excessive mitigation.

    Druid really offers the worst utility since a gimp 26 pet and some crappy lower tier skills aren't good for holding ST threat nor AoE threat. I think it overall provided slightly more HP than Inquisitor, but lacked the utility with SH, Vex, and Purge.

  3. #3
    Champion of Telara Quietmode's Avatar
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    Quote Originally Posted by Erethzium View Post
    So with 1.7, seems one of the talents in Shaman was replaced (the +10% healing one, wasn't it? moved to Justicar?) so with 51just/6inq, I must choose between:

    Shaman: -3% damage taken, 40 dex (~1% parry) and +4% melee damage
    Druid: 5% endurance + shield spell, +4% SP->AP conversion

    I tried each and didn't notice a difference in damage taken. Having Druid pushes me up another 5k health though, which is nice. Feels great having 13.3k HP now, up from 11.7k pre-1.7. :P
    Dex doesnt give parry, it gives dodge.
    There is no way Druid gave you 5k HP.

    I think most tanks are doing 3shaman/12inqis or 5shaman/10inquis.


    Cleric Tank

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    Quote Originally Posted by Quietmode View Post
    There is no way Druid gave you 5k HP.
    I meant 500...so used to high WoW numbers. And apparently I can't edit my original post anymore.


    Quote Originally Posted by Phage View Post
    For the hardest, bestest mitigation you will likely go 51 Just 3 Sha 6 Inq with the reminaing 6 points going wherever.

    For general mitigation and usefulness, you can hit up the lower tier SP passives in either Sent or Cab.

    For general dungeon AoE control going 10-21 Cab can be far more useful than excessive mitigation.

    Druid really offers the worst utility since a gimp 26 pet and some crappy lower tier skills aren't good for holding ST threat nor AoE threat. I think it overall provided slightly more HP than Inquisitor, but lacked the utility with SH, Vex, and Purge.
    Well uh...threat has never been an issue for me, ever. 1-2 DoL's and everything is on me, I just spam Even Justice from there; I've yet to have any DPS pull aggro off me, even before threat got buffed to 500%.
    Last edited by Erethzium; 02-01-2012 at 03:05 PM.

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    Trion's recommended spec for 1.7 is 51 justicar/12 inquis/3 shaman. The last 2 points in inquis can really go anywhere as the choices in inquis are bad and you might decide more melee damage is the way to go over a 2 min cd fear immunity, though that is also pretty bad.

    You go 10 inquis because now that the only required talents in shaman is the 3% less damage, it opens up purge for the cookie cutter cleric tank build, always nice to have on a tank. If you go into cab instead you can get a bit more spellpower and AoE aggro, or you can put some points into purifier or warden to get the single-target cure - making clerics the only tank able to have a cure, though how useful that is I don't know.
    Last edited by Etadanik; 02-01-2012 at 03:10 PM.

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    Telaran samuszzz86's Avatar
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    Im going with 12 into Inquisitor myself & rest is default. But just throwing a wild pitch, if anyone has tried putting the 12 points into Sentinal for the 5 point Spell Power, 2 point Benediction, & 5 point bigger crits for damage/heals. And maybe even Warden, going 5 points either dmg or mana, 5 points into Fluidity, and 2 points into Restoritive Tides since it hots you for 150% of ur wisdom when u are critted on. Hell y not throw in Purifier for the wisdom, bigger shield, & armor buff for heals since I'm thinkn waaaay outside the box

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    Here's some quick specc'ing that I did just now:

    No souls: (armor and lesser engine)
    HP: 9485
    Armor: 5770 reduction: 47.03%
    wis: 410
    int: 272
    str: 123
    end: 850
    sp: 907
    sc: 291
    dodge: 98 2.32%
    parry: 162 2.62%
    block: 607 chance: 29.47% absorb amount:45.71%

    12 Inq:
    HP: 16244
    Armor: 15563 reduction: 70.54%
    end: 1601
    sp 907
    sc 291
    dode 642 15.21%
    parry 978 15.83%
    block 879 chance 42.67% absorb amount 54.94%

    12 Cab:
    HP: 15794
    Armor: 15348 reduction: 70.25%
    end: 1551
    sp: 941
    sc: 291
    dodge 662 15.69%
    parry 1008 16.31%
    block 889 43.6% 55.22%

    12 Sent:
    same as cab

    12 Puri
    wis 430
    sp: 922
    sc: 291
    dodge 651 15.43%
    parry 991 16.04%
    block 883 chance 42.86% absorb amount 55.05%

    12 Ward:
    same as cab

    12 druid
    hp 16145
    end 1590

    51/6inq/9sham:
    same as 12inq

    Constant buffs: Burning Power Stone +200 SP, Heavy Armor Plating +119 Armor

    As you can see, there's not a whole lot in terms of difference between the builds. Inq will give you more armor, but it's only a small amount, while Cab will give you more mitigation over all along with magic resist buffs that I don't think gets over written. I did not take into consideration any buffs that would get over written for these numbers

    The different builds will give different utility. For now, I'm going to stick with Inq and Cab for raiding till I get an idea of what each soul can bring to the tanking table.

  8. #8
    Plane Touched Tomaj's Avatar
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    Quote Originally Posted by Etadanik View Post
    Trion's recommended spec for 1.7 is 51 justicar/12 inquis/3 shaman. The last 2 points in inquis can really go anywhere as the choices in inquis are bad and you might decide more melee damage is the way to go over a 2 min cd fear immunity, though that is also pretty bad.

    You go 10 inquis because now that the only required talents in shaman is the 3% less damage, it opens up purge for the cookie cutter cleric tank build, always nice to have on a tank. If you go into cab instead you can get a bit more spellpower and AoE aggro, or you can put some points into purifier or warden to get the single-target cure - making clerics the only tank able to have a cure, though how useful that is I don't know.
    I'd actually consider Contempt for the last 2 points in Inquisitor to be honest. While Vex is not a huge part of Justicar tanking, I'm okay with taking every bit of survivability I can. The other option being 12 Cabalist (personally - I don't really see the other options as that great, other than Druid for endurance boost, Balm, extra crit which also translates to heals, and a crowd control). Also, Void Knight has a cleanse. For me, I'm going to go with Cabalist since most of my tanking is usually not in raids.
    Last edited by Tomaj; 02-01-2012 at 06:16 PM.

  9. #9
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    Quote Originally Posted by alshara View Post
    Here's some quick specc'ing that I did just now:



    12 Inq:
    HP: 16244
    Armor: 15563 reduction: 70.54%
    end: 1601
    sp 907
    sc 291
    dode 642 15.21%
    parry 978 15.83%
    block 879 chance 42.67% absorb amount 54.94%

    12 Cab:
    HP: 15794
    Armor: 15348 reduction: 70.25%
    end: 1551
    sp: 941
    sc: 291
    dodge 662 15.69%
    parry 1008 16.31%
    block 889 43.6% 55.22%
    Going to chime back in on this again... using Radak's example of pure hit taking:
    A swing comes in at 10,000

    Inq: 10000(1-.7054)=2946

    Cab: 10000(1-.7025)=2975

    On paper, a less than 1% difference in armor mitigation between Cab and Inq. My math comes to about .98% increase in straight hit comes in at you.

    Take into consideration this though:

    12 points in cab = AoE aggro management, and magic resists.
    12 points in Sent = 10% reduction in healing spells (DoL costing 216 as oppose to 240), more light based spells to help build convictions, Healing Breath,
    12 points in Ward = (depending on points spent) Hots, increased instant cast dmg, more mana, and Restorative Tide which, in my case, will heal me for 51 HPS, and cleanse and Tidal Surge.

    I will personally have to play around with some of these specs to see which I like best.

    Of course, just my take on things.

  10. #10
    Ascendant Stay's Avatar
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    I did 12 warden for +15% to DoL, cleanse, tidalsurge and +10% mana. I specially wanted cleanse, else I would probably have done 12 cab.

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