Hiya folks.
Rather than 'clutter' another thread with this, I would like to take a moment to explain why you lads/lassies are having to constantly delete, warn and ban clerics. In keeping with the forum rules I'm not going to cite any specific examples of this--but then, you're the ones in a position to know what's happening so I don't have to. Please note that I am using a plural noun or using only the proper noun, TRION when I refer to the powers that be. I do not know who has what responsibility and frankly don't much care--as long as what needs to be done gets done, great. I'm going to be brutally honest, so please don't take it personally if you did something you see--I don't know you did it and I don't blame you personally.
The majority of what I've seen is pretty good. Content-wise, the graphics are reasonably shiny, but haven't been polished so much that the story has been neglected. The story is simple enough for a n00b to figure out but the lore is sophisticated enough to be interesting even to veteran MMO players like myself. Leveling isn't a huge pain--I found it *extremely* easy (though I played EQ1 when hell levels existed, so take from that what you will.) Helmet graphics are silly, but that's always true in MMOs, and a lot of the armor looks pretty wicked. So there's another win there. Most of the souls do what they are intended to do and have flavor which is present, though not overwhelmingly so.
Raid mechanics are... Interesting for the most part, although I feel we could use more variety and more things which are not instantly lethal but that must be dealt with or avoided for success--a lot of mechanics are currently basically insta-death which weeds out the folks who aren't paying attention but doesn't demand much from the raid force as a whole. This is from the perspective of someone who has successfully completed every group and raid fight in the game except Akylios, and I suppose a couple Phoenix Rise bosses we haven't had time to go after yet. Also there seems to be a lot of mechanics which are focused on hurting melee and blue bars, so when we want to goof off and melee we double-dip on the pain, while I have yet to see any debuffs which affect energy exclusively in the way that huge, difficult to avoid mana drains get tossed around. (See also for reference: reduced warrior ability costs, craptastic/nonexistent cleric mana regen tools, incredibly powerful mage mana regen tools, innate stacking fervor in the Marksman tree)
I attempt speak for the community only insofar as I am attempting to tell you that we, your customers and fans, are unhappy with certain aspects of our calling, and are frustrated with the lack of progress, feedback and any feeling that our feedback is being listened to or taken into account. The specifics are mine, and not everyone will agree with me, though if they do not I suspect they do not raid, don't care about mechanics, or are Rogue/Warrior trolls. ;)
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