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Thread: PvP Inquisicar Hybrid Guide

  1. #1
    Plane Touched Delillo's Avatar
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    Default PvP Inquisicar Hybrid Guide

    This is my take on the Inquisitor version of Taugrim's M*A*S*H spec. It just takes the 28 points from Shaman and puts them into Inquisitor creating a ranged alternative to the M*A*S*H's melee focus.

    The Build:

    http://rift.zam.com/en/stc.html?t=00...AuMooxczo.Vxoz

    This build is designed to be a ranged, anti-rogue PvP hybrid with high survivability and utility.

    This build will not top the damage charts by a long shot but it will allow you to contribute meaningfully to team focus fire. It will also give you the tools to 1v1 vs. rogues. You will still top the healing charts often if only because you lived while pumping out the DoLs when other healers dropped.

    Strategy-

    This is a balanced / utility build designed to fulfill a number of rolls as the situation demands. It is also especially designed to counter rogues. Like the melee MASH build that it is based upon, it prioritizes movement. When you can be stationary, your DPS goes up.

    What you are trying to do is survive to keep on pumping out DoL when necessary. In any fight I am looking to build convictions quickly. That generally means opening with Sanction Heretic followed by Vex. The reason you do this is that the DoT portion of SH will add a second conviction as long as you haven't hit the target with another light based ability in the meantime, in which case it will be lost. So the best time to cast Vex is directly after SH since you will essentially get a conviction out of it...and some added survivability.

    I tend to have a spam-able ranged DD button that casts SH/ Sovereignty / Bolt of Radiance / Bolt of Judgment / Waterjet. This is your run and gun DD and conviction builder.

    Once at 4 convictions, I am looking to assist off front line warrior for targets. Inevitably, this is about when stealthed rogues make it to my position.

    If 2 or more rogues, Go ahead and fear and kite and look for help.

    If only a single rogue, I am looking to keep my forward facing on the rogue while getting off a purge. If you are lucky, you just got rid of their healing debuff, if not successful look to cleanse the debuff and get off some DoB heals after knocking back the rogue then purge again after 10 seconds. I am looking to get Vex and SH ticking on the rogue as soon as possible. If you're not in real trouble, use DoL over DoB so you can continue to contribute to group healing. Basically you are looking to heal yourself now without returning any portion of those heals to the rogue. This is not easy but the combination of a purge, cleanse, and knockbacks should give you some windows to heal yourself before the heal debuff is reapplied. You must watch the rogues buffbar and purge when and if he reapplies the heal debuff. You are taking 2 buffs away with each purge so even if he immediately reapplies, which is rare, you are still knocking out an additional buff with each exchange.

    This is actually a fight you should win. Its just not a fast one. But you should definitely be able to buy enough time to get help. Another thing I often look to do is punt the rogue straight back away from his healers. This is especially nice when you can time it with a res wave for additional help. In any case you want to maneuver the rogue into a position where he is no longer in range of his own team's heals while you can still contribute to your own team's heals. You also want to take advantage of geography to position the rogue in a place where you can knock him off a ledge. Codex is a map that really rewards knockbacks.

    When not on the Main assist's target I am actively looking for Rogues to purge, with a preference for Marksmen. Marksmen are a good matchup for this build as your physical mitigation is high and its a given that you can maintain forward facing against them to maintain your dodge and parry mitigation. VM is also generally easier to cleanse and heal against compared to a Fell Blades opponent. Targeting MM also means that your DoL heals are being much more productive.

    The main advantage of this build over the standard MASH build is simply that you can deliver your damage at range. You are able to, hopefully, pre-kite opponents and stay out of range of concentrated focus fire. You are a backline caster with the toughness of a frontline. Learn to float your Righteous Mandate onto allies and then cleanse and heal them with DoR. Its a little tough, but with practice you gain some of the single target ability of more dedicated single target healing builds.

    Another thing about this build is that almost 100% of the damage it puts out is useful. You are either killing an opponent 1v1 or you are focus firing the group's target. There is no fluff AOE here. So even though your damage totals are often modest compared to dedicated DPSers, you often have comparable kill totals.

    And even then, your contribution in countering the VM/FB threat of the other team will not show up on the scoreboard other than through wins. Honestly, I am often purging every 10 seconds.

    There's just a number of abilities here that situationally are very strong in PvP even if the build lacks the high-end power of a specialist as either a straight healer or a DPSer. Ultimately this is a playstyle choice. I feel like I play best as a tough target that can contribute to healing or DPS as needed, even if I'm paying a price for that flexibility.

    Core abilities:

    26 Justicar –

    Defense- 15% damage mitigation as well as a dodge and parry rate in the high teens. Maintain your forward facing against enemies at all times and you cut down the damage you are taking significantly. This seems to be especially effective against MM. Don't run from MM, but turn, purge, and trade blows with them. Also they can't eradicate your most important buffs. 23 points in Justicar will really reward a player that moves intelligently and strafes consistently to maintain forward facing. Yes, I believe dodge and parry can be overcome with +hit, but its the rare opponent that does so.

    Reprieve- Nice huge heal to save yourself and one other.

    DOL – Fantastic group heal. Can be cast on the run. You will have plenty of convictions since you are on offense often (and you have to be). If DoL weren't so good, this build probably wouldn't work so well.

    Humility – Great Snare. Never use the inquisitor snare.

    Doctrine of Bliss – I see some players omit this from their builds, but this spell will do the majority of your healing in 1v1 fights. 4 convictions can act as a battery that can provide a huge reservoir of self healing for when you get into trouble. The hard part is to maintain your composure enough to keep mixing in offense when your health drops so that you can continue to produce convictions and therefore sustainable healing.

    Some single target healing ability. If you are willing to “float” your Righteous Mandate you can use Doctrine of Righteousness and Reprieve to single target heal. Warden provides some options as well. Note: DoR will fire off even if your target is out of range with no benefit and a loss of a conviction. I'm not fooling myself that this is a ST healing build but you can pocket heal one other player quite well, generally the front line warrior that you are assisting off of.

    Interdict – This interrupt is the key to beating Mages and some clerics. It's also why you actually want to close on other casters even if you are going to trade ranged blows since interdicts range is only 8 meters. Against some casters, it is advantageous to act like a melee DPS and close to melee range and get behind casters, spoiling the occasional cast. With interdict and 2 KBs, you have quite a few interrupt abilities.

    Righteous Imperative – some small value as a Stealth popper. Sometimes you just KNOW where the rogue is...

    12 Warden-

    +15% to instant cast heals
    +10% damage to instant cast spells

    Cleansing Waters – A cleanse is essential for an anti-rogue build.

    Single target HoT

    Group HoT


    Dissolution – very nice root / snare break. Some people don't take this. I don't get it. Its a cheap break free for many situations. This is a huge tool for helping you avoid focus fire.

    Crushing Wave – 1 of your 2 knockbacks. Only a 15 second cooldown. Tons of fun.

    Tidal Surge – I just macro this to my Doctrine of Bliss and Reprieve buttons so it fires if its available. I'm sure better players could put this to better use but I personally feel out of buttons.

    Healing Current – Only really used in the gaps between fights to get players back to full. Too slow and wimpy to use in combat. Better off just killing the opponent or using a different healing option. I also use it when taking damage ticks from a stone in BG or Library and convictions are scarce.

    28 Inquisitor – the offense

    Sanction Heretic – Hits very hard and builds two convictions if used properly, Always have this DoT on your enemy 1v1.

    Vex- good DoT that heals. Again always have this on your enemy 1v1

    Purge – dispels two enemy buffs every 10 seconds. This ability actually lets you hunt down enemy rogues and stay on them until you have cleared their Vampiric Munitions or their Fell Blades. Most rogues don't notice that you've done this.

    Aggressive Renewal – awesome mana regeneration that actually hits relatively hard.

    Bolt of Judgment / Bolt of Depravity / Life and Death Accord. When you don't have to move this is your spam-able damage. With Castigation your BoJ casts in 1.5 seconds (one GCD) and still scales as if it were a 2 second cast. BoD travels to target faster than BoJ so often an instant cast BoD arrives at target at the same time as the BJ. Followed by an instant cast DD and all three spells can arrive at roughly the same time providing a pretty hefty spike in a pretty narrow window of time. This is the one part of the build that isn't really movement friendly, but you can live without it.

    Trepidation – PBAE fear – man this can save your bacon. Also good for capping.

    Excommunicate – another knockback. 30 sec cooldown AND builds a conviction. Combined with crushing wave means 3 knockbacks per 30 seconds (or even 3 in 15 sometimes). So you really want to be looking for opportunities to knock enemies out of the fight.

    Spiritual Deficiency - +7% magic damage debuff. One I often forget but key in long 1v1 fights as well as cracking a hard target.

    Armor of Treachery - Note I don't spend a point for Armor of Devotion. Here I am kinda subscribing to the Dissb school of thinking that says that endurance / HP are paramount, especially when trying to survive a rogue ambush/stunlock situation. In addition, since I so regularly get all my buffs stripped anyway, I shouldn't pay for something I'm going to lose so often. If someone strips a HP buff, the buff has, in a sense, already done its job of creating added survivability.



    Version 1.6
    If the changes on PTS go live, this build will lose 5% damage mitigation and I will probably shift 2 points in Inquisitor from Corporal Punishment to Clinging Spirit since Clinging Spirit is now applied by Bolt of Depravity as well.

  2. #2
    Sword of Telara taugrim's Avatar
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    Great guide, it's good to see a writeup since people have asked about this spec.

    I played around with this spec and similar variants, being able to pack some single-target burst is fun.

    What is the hardest part for me is sorting out the points allocation for Inquisitor, as there are some awesome talents in that tree

    In terms of the Inquisitor tree, I think there are the following talents are worth the investment
    - 5/5 Corp Punishment - the 15% damage buff is huge and burst damage kills in PVP
    - Fanaticism - to force a crit for an insta-cast BoD

    I also think it OK to drop the 12th point in Warden, if Healing Flood is not a major part of your rotation. You still have Dissolution at 11 points. Some might argue that Dissolution is not needed given the 2 knockback abilities but Dissolution has been a life-saver at times when kiting from trouble.
    Taugrim
    50 R8 Cleric @ Dayblind (Guardian) | 50 Warrior @ Harrow (Defiant)
    Twitter: @taugrim | Blog: taugrim.com
    Guides: M*A*S*H Melee Healer Cleric PVP | Riftblade Warrior PVP | Strafing / Keybindings

  3. #3
    Plane Touched Delillo's Avatar
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    Default Macros for Inquisicar

    Main Ranged Spam
    #show Sovereignty
    suppressmacrofailures
    cast sanction heretic
    cast sovereignty
    cast bolt of radiance
    cast bolt of judgment (will cast if stationary)
    cast waterjet (will cast if moving)

    Melee Spam
    #show Censure
    suppressmacrofailures
    cast Censure
    cast Strike of Judgment

    I put this on a key (2) where shift-2 is Purpose (melee Mana regen)

    Punt
    #show Excommunicate
    suppressmacrofailures
    cast Crushing Wave
    cast Excommunicate

    Self ST heal
    #show Doctrine of Bliss
    suppressmacrofailures
    cast Tidal Surge
    cast Doctrine of Bliss
    cast Healing Current (generally when I see this casting I know I am dead)

    Spike
    #show Bolt of Depravity
    suppressmacrofailures
    cast Bolt of Depravity
    cast Sanction Heretic
    cast Sovereignty
    cast Bolt of Radiance
    cast Bolt of Judgment

    This is a weird one. I have this hotkeyed to a key when the shift version is plain ole Bolt of Judgement. I generally only use this key when instant BoD has proc'd, but it allows me to continue to spam it without changing keys. (I found with practice, I actually just use this key for BoD but the extra entries make sure you continue to cast even if you tense up.

    All purpose AE
    #show Soul Drain
    suppressmacrofailures
    cast Righteous Imperative
    cast Soul Drain
    cast Even Justice

    I mostly use this just for PvE, but it has its uses as a stealth popper.

    I use a Belkin Nostromo so here are my actual key assignments- here they are along with my UI
    http://i1201.photobucket.com/albums/...-13_162420.jpg

    Key / Shift + Key
    1. Punt Macro / Spiritual Dificiency
    2. Melee Spam / Purpose
    3. Main Ranged Spam / Healing Current
    4. Interdict / AE Spam
    5. Vex / Aggressive Renewal
    6. DoL / Tidal Surge
    7. Healing Spray / Healing Flood
    8. Self Heal Macro / Doctrine of Righteousness
    9. Spike (BoD) / BoJ
    10. Cleanse / AE Fear
    11. Humility / Righteous Mandate
    12. Purge

    So that means I key click all my buffs (on left side of UI) as well as Reprieve, Dissolution, and Perserverence. I should probably map Dissoltion or reprieve to shift + -.

    For movement I use the thumbpad on the nostromo (just strafe- no turn) but I also have auto run mapped to a thumb button on the mouse. A second thumb button on the mouse is push to talk for Ventrillo. I assign F1 to the button above the thumbpad so I can always easily self-target and I have tab and alt-tab mapped to the wheel on the nostromo so I can move quickly through targets.

  4. #4
    Ascendant Vihar's Avatar
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    A good rogue will out-DPS you while putting heal debuffs on you.

    I don't think this spec will do well against well played NB specs...which is FOTM right now.

    I am not criticising the build, it is a solid all-round build...but you will never have the burst to kill the NB/RS built rogue. They'll tear you to pieces.

    The bleeds and heal debuffs will nullify most of what this build offers. You'll survive awhile, but you'll never kill the rogue, and eventually they will bleed you down. Your DPS will be far too low to kill the rogue.

    The thing about that NB/RS spec is, it is built with shields and damage mitigation...so hitting them with a lot of low damage skills plays to their strength. You are better off with a couple good DoT's and some heavy hitting cannonballs to put them down fast and maximize the % of damage that gets through their defensive buffs.

    Just my opinion.

    This build is very simililar to what I started out as. I like it....just not vs rogues.
    Last edited by Vihar; 11-14-2011 at 12:37 PM.
    Otherwise known as Morganlefae

  5. #5
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    The DPS/killing power is WAY to low on this build. Sure, you'll survive, but you won't kill anyone.

    Drop those 12 points from Warden, put them back into Inquistor. Put in Templar for breakfree.

    You want to be anti-rogue? Doesn't do you any good to spend the first 4 seconds of the fight stunned.

  6. #6
    Ascendant Vihar's Avatar
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    I would just go 51 Cab with 11 in Justicar and 4 in Sentinel.

    That'll put down just about any rogue in a hurry. You won't be topping any healing charts, but you can still spam DoL since you'll have plenty of instant cast Life attacks.
    Otherwise known as Morganlefae

  7. #7
    Plane Touched Delillo's Avatar
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    Quote Originally Posted by Vihar View Post
    A good rogue will out-DPS you while putting heal debuffs on you.

    I don't think this spec will do well against well played NB specs...which is FOTM right now.

    I am not criticising the build, it is a solid all-round build...but you will never have the burst to kill the NB/RS built rogue. They'll tear you to pieces.

    The bleeds and heal debuffs will nullify most of what this build offers. You'll survive awhile, but you'll never kill the rogue, and eventually they will bleed you down. Your DPS will be far too low to kill the rogue.

    The thing about that NB/RS spec is, it is built with shields and damage mitigation...so hitting them with a lot of low damage skills plays to their strength. You are better off with a couple good DoT's and some heavy hitting cannonballs to put them down fast and maximize the % of damage that gets through their defensive buffs.

    Just my opinion.

    This build is very simililar to what I started out as. I like it....just not vs rogues.
    I want to address these comments so that newer players don't get some bad information here.

    First off, this isn't some spec that I am theory-crafting about. I've been playing it exclusively for the last two months from p5 to p7. And it is absolutely a rogue killer when played properly.

    And Vihar has his evaluation pretty much backwards. You don't need burst to kill a rogue. In fact the nature of the NB/RS cooldowns are at their strongest at countering burst in short windows. The steady damage of this build will force the rogue to work through all his cooldowns and then die. A rogue can't "bleed you down" because your mitigation is high and you are constantly building convictions meaning that you have a steady stream of self-healing. You just need to do a little work to make sure you don't heal the rogue. But the combination of purge, cleanse, fear, and knockbacks means there is little a rogue can do to stop you.

    As long as you keep your forward facing on the rogue, his DPS will not overcome your ability to heal his damage.

    The builds these other guys are suggesting doesn't have a cleanse, which is an essential skill for beating rogues. 12 warden gives you a ton of skills including the cheap cleanse and other abilities that offer survivability and great synergy with inquisitor. Cleric builds that don't have a cleanse are the ones that have to "burst the rogue down" because they can't heal themselves without healing the rogue, therefore it has to break down into a damage race.

    If anything this build is too good against rogues and has Zyzyx crying, along with the melee DPS version of it. It can be very frustrating to play against, and its common to see melees "give up" on attacking me and choose a soft target.

    Now I agree this build will never top the damage charts. But it is usually second tier in the KB department. I tend to have alot of 8KB / 0 deaths kind of games, even in competitive matches.

  8. #8
    Telaran
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    If anything this build is too good against rogues and has Zyzyx crying, along with the melee DPS version of it. It can be very frustrating to play against, and its common to see melees "give up" on attacking me and choose a soft target.

    ------------------

    LOL Zyzyx cries about everything he is the single biggest cry baby I have read on these forums. He has done alot for the Rogue Community I will give them that, but trust me he cares nothing for balance and only cares about how easy his class can kill another.

  9. #9
    Plane Touched
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    Hey

    I really like this build, good for rambo soloing in Whitefall or codex (in large scale zerg, 51 cab or 51 warden or 51 inq are potentially better but...).
    I personnaly would take light makes right over anything else in justicar at this point. One of the strong point of this build remains DoL spam, so you may want. If I go in warden, I personnaly always take full restorative tide. Doesn't seems much, but on long figths on DPS meter you can see how much it heals you ( like macroed Glory of the choosen).

    Rigth now I am trying something like this
    http://rift.zam.com/en/stc.html?t=00...AuMooLs.med0zM
    Sinergy with shaman is good actually, because of Jolt which is always up between DoL and inq spells rotation. It provides also infinite mana. Also IMO it is very fun because you have to alternate kiting (with humility) and melee for Jolt.

  10. #10
    Rift Chaser Saralene's Avatar
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    Quote Originally Posted by Ailis View Post
    Hey

    I really like this build, good for rambo soloing in Whitefall or codex (in large scale zerg, 51 cab or 51 warden or 51 inq are potentially better but...).
    I personnaly would take light makes right over anything else in justicar at this point. One of the strong point of this build remains DoL spam, so you may want. If I go in warden, I personnaly always take full restorative tide. Doesn't seems much, but on long figths on DPS meter you can see how much it heals you ( like macroed Glory of the choosen).

    Rigth now I am trying something like this
    http://rift.zam.com/en/stc.html?t=00...AuMooLs.med0zM
    Sinergy with shaman is good actually, because of Jolt which is always up between DoL and inq spells rotation. It provides also infinite mana. Also IMO it is very fun because you have to alternate kiting (with humility) and melee for Jolt.
    Light Makes Right is probably not as good as you think it is in practice - Clerics get very little crit as it is, and it's one of those things that you really wouldn't miss if you didn't have it.

    The problem with your build that I'm seeing is you give up a lot just for Jolt, namely Trepidation, Corporal Punishment, Tidal Surge, a Cleanse, and Dissolution.

    Jolt is great, but I would hate to run around alone in PvP without Dissolution + Cleanse, especially if you aren't slotting the PvP soul.

    Just my few cents
    Saralene - Cleric || Wolfsbane

  11. #11
    Ascendant Vihar's Avatar
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    Quote Originally Posted by Delillo View Post
    I want to address these comments so that newer players don't get some bad information here.

    First off, this isn't some spec that I am theory-crafting about. I've been playing it exclusively for the last two months from p5 to p7. And it is absolutely a rogue killer when played properly.

    And Vihar has his evaluation pretty much backwards. You don't need burst to kill a rogue. In fact the nature of the NB/RS cooldowns are at their strongest at countering burst in short windows. The steady damage of this build will force the rogue to work through all his cooldowns and then die. A rogue can't "bleed you down" because your mitigation is high and you are constantly building convictions meaning that you have a steady stream of self-healing. You just need to do a little work to make sure you don't heal the rogue. But the combination of purge, cleanse, fear, and knockbacks means there is little a rogue can do to stop you.

    As long as you keep your forward facing on the rogue, his DPS will not overcome your ability to heal his damage.

    The builds these other guys are suggesting doesn't have a cleanse, which is an essential skill for beating rogues. 12 warden gives you a ton of skills including the cheap cleanse and other abilities that offer survivability and great synergy with inquisitor. Cleric builds that don't have a cleanse are the ones that have to "burst the rogue down" because they can't heal themselves without healing the rogue, therefore it has to break down into a damage race.

    If anything this build is too good against rogues and has Zyzyx crying, along with the melee DPS version of it. It can be very frustrating to play against, and its common to see melees "give up" on attacking me and choose a soft target.

    Now I agree this build will never top the damage charts. But it is usually second tier in the KB department. I tend to have alot of 8KB / 0 deaths kind of games, even in competitive matches.
    The only real advantage this spec is giving you is parry, which is fantastic against rogues. The question is how much are you sacrificing to get it? The answer is a lot. I can give you a few examples of wasted points here.

    A) you can get all the heals and armor from the spec for 11 points. Other than parry, you are not getting much more for the other 15 points

    B) Maximium mitigation is 50%. If you have valor of 1000+, you shouldn't be putting points into Shield of Faith because you are not getting 15% mitigation from it. It only helps vs mobs at that point. These are wasted points.

    C) IMO, you can't put 26+ points into Inquisitor and not take Fanaticism. Why put a point into a 50% chance to do 3% more damage, instead of a 100% chance to do 50% (approximately) more damage?

    C+) Why are you putting 3 points into Corporal Punishment, for a 50% chance to do 3% more damage, when you could just put those points into Inner Focus and get +3% crit 100% of the time, anyway? That is completely illogical.


    I have been a P8 cleric since you started playing this spec. I have well over 100K kills.

    Maybe we play against different rogues.

    I have played 23 Justicar/31 Inquisitor/12 Warden for a long time. It was my grind build, and I went P1 to P6 with it.

    Then I went Full Inquisitor. 11 in Justicar. Good spec but failed against the NB/RS, and Chloro-Doms.

    Now I am full Cabalist.

    I can kill the NB/RS spec in 4-6 GCD's. DoT, knockback, root, and 2-4 DPS skills. Takes about 6-10 seconds. If the rogue is in a group, I can kill him faster than that.

    Sure, I get some bleeds on me, but the rogue is already dead, and I just heal myself up and move on.

    Your spec may work against MM and Assassins, and even against sub-par NB/RS players, but against the good ones...not a chance. If they are dying to your DPS here, they are just not good melee rogues.

    All that being said...if it is working for you, more power to you, stick with it.
    Last edited by Vihar; 11-15-2011 at 08:42 AM.
    Otherwise known as Morganlefae

  12. #12
    Champion Boromir's Avatar
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    Better off sticking with Mash build over this one IMO.

  13. #13
    Plane Touched Delillo's Avatar
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    Quote Originally Posted by Vihar View Post
    A) you can get all the heals and armor from the spec for 11 points. Other than parry, you are not getting much more for the other 15 points
    Why are you leaving out dodge? And yes, the mitigation from dodge and parry seems that good. But I wouldn't completely write off the value of Righteous Mandate, Doctrine of Righteousness, and Sovereignty.

    B) Maximium mitigation is 50%. If you have valor of 1000+, you shouldn't be putting points into Shield of Faith because you are not getting 15% mitigation from it. It only helps vs mobs at that point. These are wasted points.
    I didn't know this. Do you have a source for this? How does this work with protect the flock and reinforce?My current valor gives me 42.5% mitigation (p6-7 gear). Mitigation gets more valuable the more you have. Perhaps this is why devout deflection feels so effective since it provides mitigation above and beyond what is normally capped. In any case, having this highest level of mitigation works.

    C) IMO, you can't put 26+ points into Inquisitor and not take Fanaticism. Why put a point into a 50% chance to do 3% more damage, instead of a 100% chance to do 50% (approximately) more damage?

    C+) Why are you putting 3 points into Corporal Punishment, for a 50% chance to do 3% more damage, when you could just put those points into Inner Focus and get +3% crit 100% of the time, anyway? That is completely illogical.
    Mostly because that's not how corporal punishment works. It has a duration, so in any sustained fight it equates to a straight +9% damage since its constantly up. Listen, you can quibble about how to allocate a few of the 28 points.

    Like fanaticism? Take it. I have an open mind abut it. We're only quibbling about how to spend 3 of the 28 points in the tree. Stat-wise I am concentrating completely on SP and not on spell crit, so I am neglecting some talents that work off crit mechanics: mechanics that will pay off much more in a true DPS build.

    You are also being slightly misleading about fanaticism. It's not 100% chance to do 50% (ish)more damage. Its (100%-base crit rate) to do 50%ish more damage once every 45 seconds. So actually my lower crit rate makes fanaticism better- see you've talked me into it... maybe. In any case we're talking about .79 (21% crit rate for me) * 50% *1200 ish BoD so 486 damage every 45 seconds... 10 DPS. vs. a blanket 2%ish across the board damage increase for the point.

    Certainly I like 2% damage over 1% crit which translates into + .5% damage using your assumption that a crit does 50% more damage. If I could take all my points out of inner focus for corporal punishment I would.

    Your spec may work against MM and Assassins, and even against sub-par NB/RS players, but against the good ones...not a chance. If they are dying to your DPS here, they are just not good melee rogues.
    Then there are no good melee rogues.

    In all seriousness, the assassin gives me slightly more trouble just because I face less of them and they can incapacitate me longer. Yesterday I almost died to one running a stone in whitefall just because he had a bunch of bleeds on me and I was out of convictions after he died and I only had my warden spells to keep me up at that point.

    With NB/RS it simply becomes a contest of how complete his coverage of fell blades will be. This build has the tools to create those gaps and heal during them so that no health gets returned to the rogue. My mitigation is high enough that he can't create the CC situation to burst me down.

    The benefits of all of the great NB/RS defensive cooldowns are less effective against me. They are of much more value in a DPS race against one of the builds you prefer.

  14. #14
    Plane Touched Delillo's Avatar
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    Quote Originally Posted by Boromir View Post
    Better off sticking with Mash build over this one IMO.
    MASH is great. This is really a play-style choice. With MASH you have to be in the middle of the fight and subject to focus fire.

    The inquisicar fights at range and builds convictions a little easier. But the big difference is the purge the inquisitor has. I love having a purge.

  15. #15
    Ascendant Vihar's Avatar
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    Quote Originally Posted by Delillo View Post
    Why are you leaving out dodge? And yes, the mitigation from dodge and parry seems that good. But I wouldn't completely write off the value of Righteous Mandate, Doctrine of Righteousness, and Sovereignty.


    I didn't know this. Do you have a source for this? How does this work with protect the flock and reinforce?My current valor gives me 42.5% mitigation (p6-7 gear). Mitigation gets more valuable the more you have. Perhaps this is why devout deflection feels so effective since it provides mitigation above and beyond what is normally capped. In any case, having this highest level of mitigation works.
    My recollection from playing my similar spec was that dodge didn't count for much vs rogues, but parry worked great.

    Things may have changed in the updates since I stopped playing it.

    The 50% damage mitigation was worked out on these forums somewhere back in April. I'd have to look hard to find it, and I just don't feel like it.

    I recommend just test it out with a friend spamming one skill over and over with both builds. (Try with two points in and five points in...see what the damage difference is with the same valor.)
    Last edited by Vihar; 11-15-2011 at 11:53 AM.
    Otherwise known as Morganlefae

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