Originally Posted by

**mynameistaken** (I assume you are talking about 31/24/11, correct?)

It's not 200% though, its 215% unless you are just in a 5man, not using a witchstone. Plus Jolt uptime, plus Lust for Blood Uptime.

Perhaps you could put some real number into your equation, because I don't know how to.

But, tell me if these numbers work:

If I do 1000 dps, with 1100 sp and 50% crit (round numbers for simplicity)

If I add 100 sp...I really have no idea how much dps I just added because I don't know the sp coefficients for melee attacks, 60% for Sanction Heretic, 30% for vex, don't know any others.

Not sure if it's as simple as this, or if the following would be accurate if someone was starting with 0% crit:

If I add 100crit = +3.8% crit

+3.8% crit = 1000dps*2.15*3.8%=81.7 dps

+3.8% LfB = 1081.7dps * +30% next physical attack--suppose our physical attacks comprise 16% of our total damage (taken from a self buffed test dummy parse breakdown). 1081*16%= 173 dps of our damage is physical.

173*115%*3.8% (half of 30%, bc I'm assuming LfB consumes itself, then recharges on next crit) = 7.6dps, if each attack could be lust for blood buffed, (ie the buff does not consume itself, but 100% crit rate would be 100% LfB uptime rather than 50% uptime) then it would be 173*130%*3.8% = 8.5 dps

Total increase of 89.3 dps

I don't know what crit % is required for 100% Jolt uptime. On a test dummy at 34.4% crit it is around 14.5% of total damage. Adding to higher Jolt uptime would be a significant dps increase.

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