+ Reply to Thread
Page 1 of 23 1 2 3 4 5 11 ... LastLast
Results 1 to 15 of 337

Thread: [Guide] The Raiding Inquisitor v1.2

  1. #1
    RIFT Guide Writer
    Join Date
    Apr 2011
    Posts
    797

    Default [Guide] The Raiding Inquisitor v1.2

    Author’s Notes:
    If you want to pull maximum raid DPS as a Cleric, do NOT play Inquisitor. This guide is merely a means for those who wish to play a ranged DPS soul and to be the best at it. If you want to pull maximum DPS as a cleric, I recommend the 31/24/11 Dru/Sham/Inq melee build, it is 200+ dps better. Patch 1.2 DID buff us, despite its annoyances, but we are still far behind where we should be.

    Some changes I recommend:

    - Take BoD via L&D off its cooldown
    - Increase the SP coefficient of BoJ or remove its normalization. Our talent Castigation, while it lowers the cast time of BoJ, it also lowers its damage (100+ damage per hit).
    - Change Nysyr’s Rebuke, it’s a nice talent for PvP, but it doesn’t belong in the 51pt tree of a PvE DPS soul. Cabalist is clearly our PvP soul.

    This guide is meant to be more formal and less theorycrafting than my previous one. My original guide can be found here.

    Why Bring Inquisitor?
    • 7% additional magic damage debuff provided by Soul Drain (stacks with all others EXCEPT Censure (3%)... YES it's been tested, don't believe me do it yourself, tired of hearing your untested BS)
    • AoE DPS is only slightly below an SC, but we provided ^^ to increase SC and others in raid
    • It's another cleric, capable of other roles if the need should arise

    Stat Priority

    Crit Rating: stack until you reach a *recommended* 50% raid buffed. This should provide you with maximum Corporal Punishment uptime
    Intelligence: provides 1 crit rating per and .26 sp
    Focus: Raid cap is 220
    Spell Power: Begin stacking after you’ve reached the recommended crit ratio
    Wisdom: increasess mana regeneration by .33 and spell power by .76 per

    Corporal Punishment and Crit

    Why shoot for 50% crit?
    - Maximizing Corporal Punishment (15% Life and Death damage increase) uptime.

    But I read on another thread, you only need 33.3% factoring in raid buffs to do this?
    - On paper it works. However, Corporal Punishment only has a duration of 5 seconds, and can proc over itself, so it doesn't always last the full 5 seconds from the previous duration, making the calculations hard.
    - Example: Duration 1:46 (106 seconds), I had 25 Corporal Punishment procs (duration 5seconds, 5x25 = 125seconds) more than the duration of the actual fight, and yet it did NOT have 100% uptime.

    So why is 50% the magic number?
    - Given the duration of 5 seconds, you have the ability to get off 1 Bolt of Depravity or 3 Bolt of Justice (in a perfect world). 50% crit allows you, in theory, to crit every 1 of 2 hits. Because CP can overwrite itself the only way to get as close to 100% uptime as possible would be to force it to keep refreshing.
    - It is impossible to crit 100%. 50% will allow you to crit as often as possible, maintaining a higher >usable< uptime, without gimping your spellpower.

    Armor and Recommended Usage

    Armor of Awakening: increases spell damage by 5%, critical hit rating by 5%, mana regeneration by 10%, and increases damage taken by the cleric by 5%
    Recommended: All PvE circumstances unless it runs the risk of death.

    Armor of Devotion: increases Spell Power and Spell Crit by 42
    Recommended: PvP or when an increased chance of death from mechanic is forseen

    Armor of Treachery: increases armor by 215 and Endurance by 50
    Recommended: Tank or when an increased chance of death from mechanics is forseen

    The Builds

    The Former 51/11/4 inq/sent/ward
    Pros
    • Maximizes spell power bonus on Vex and Sanction Heretic (total of 65%)
    • Provides minor off-healing via Healing Breath, Healing Spray, and Healing Current
    • Allows for movement based DPS via Waterjet
    • Maintains the one of the highest DPS output of any current ranged soul combination (<50% crit raid buffed)

    Cons
    • AoE dps is less than that of some hybrids, specifically where Cabalist is concerned

    The Criticar 46/10/10 Inq/sent/sham
    Pros
    • Provides 3% damage reduction to counter Armor of Awakening’s 5% damage taken
    • Maintains second highest damage for Inquisitor builds
    • Provides an extra 20% bonus critical strike damage (totaling 60%)
    Cons
    • At least 2 wasted points to obtain 20% bonus critical strike damage
    • More reliant on critical hits to maintain its damage output due to the spellpower loss on Vex and Sanction Heretic
    • Less off-heals than the top build
    • No ability that allows for DPS while moving
    • AoE is the same as the first build
    • Uses BoD as its main damage, can be an issue on movement fights due to cast time

    Spell Booster 46/10/10 Inq/Sent/Cab
    Pros
    • Benefits the most from pure spellpower
    • Provides an additional 5% spell damage
    • Provides an extra mana return via Sigil of Power
    • Provides slightly more AoE via Tyranny spam and Bounds of Fate
    • Maintains the highest DPS output of any ranged soul combination (with 50% crit in a raid env.)

    Cons
    • Provides slightly less off-healing than the original build
    • Loses out on 20% spellpower bonus on Vex and SH
    • Uses BoD as main damage, can be an issue on movement fights due to cast time
    • No movement based DPS ability

    The Offhealer 45/11/10 Inq/Justi/Sent

    Pros
    • Provides nice offhealing via Justicar soul
    • Stacks Conviction using BoJ
    • Can provide large passive AoE healing using Soul Drain / CoO

    Cons
    • Loses about ~200 DPS from other Inq specs

    DPS Rotation and Tips
    Build 1 & 4

    Single Target Rotation:
    Sanction Heretic
    Vex
    [if in raid] Soul Drain (maintain this debuff at all times if you're raiding)
    BoJ spam

    Build 1-(little trickier here):
    - Did L&D proc? If yes, use it. If no, keep with the above rotation.
    - Did L&D proc but BoD is on CD? See below
    - Is the duration of BoD <4seconds or >4 seconds? If <4 seconds, use Aggressive Renewal or Harsh Discipline if AR is not up. If >4 seconds, use Shards of Light.

    Build 4:
    - Make sure you are using Salvation, Cavalier, Mien of Honor
    - Doctrine of Loyalty for quick AoE heals, stacking Conviction using BoJ spam
    - Use L&D procs as they come up, then return to normal rotation

    Build 2 & 3:

    Sanction Heretic
    Vex
    Fanaticism + BoD
    BoD spam
    Use Decay to stack Lurking Decay, but ONLY use Obliterate if Corporal Punishment is up. Use Obliterate on CD.

    AoE Rotation:
    Fanaticism + Soul Drain
    Will targets live long enough to dot? If yes then multi-target Vex, if no then go to next step…
    Is Soul Drain up? If yes, cast.
    Do you have 3 stacks of Lurking Decay via Decay? If no, use Decay, then followup with Tyranny
    If neither is up, use Circle of Oblivion.

    Tips
    - Only use Fanaticism with BoD or Soul Drain. They receive the highest benefit.
    - Make use of Waterjet/LV while moving, or if casting BoJ/BoD would force you to wait before refreshing DoTs
    - If at all possible, reapply DoTs when Corporal Punishment is up. CP's 15% damage boost only benefits spells cast while it is active, it does not passively effect DoTs already on the target.

    Best in Slot Gear List
    • This items listed first are based on Focus and maintaing ideal Crit Ratio, not specific EP values.
    • Because it is important to maintain Focus cap and shoot for the ideal Crit Ratio prior to stacking SP, it is impossible to rate gear purely on an EP basis, thus outside of the ones I've listed as -best in slot-, it will be up to the indivdual to rate their current gear with any given upgrade according to those two factors.
    • If you can upgrade a piece of gear that allows you to maintain your Focus cap, and maintains at least a 1sp to 2sc ratio, then it is an upgrade.
    • I.E. 4sp vs 9sc, the piece with sc outweighs the piece with sp. 10sp vs 17sc, the sp outweighs sc.

    Sokanon's Inquisitor BiS

    Final Notes

    The DPS increase from 1.1 to 1.2 is approximately 70-90 dps as seen on the target dummy. I personally manage 1100 dps in a raiding environment using the first spec, Vindica averages around the same (slightly higher due to her spellpower) using the 3rd.

    I am personally going to be testing 46/10/10 inq/sent/sham more because I've received more crit-based gear and it has shown a higher average for me on the dummy.

    Hope you enjoyed the write-up and you can look forward to future updates! Keep fighting for Inquisitor DPS!
    Last edited by Sokanon; 06-11-2011 at 10:52 AM.

  2. #2
    RIFT Guide Writer
    Join Date
    Apr 2011
    Posts
    797

    Default

    Crit Bellcurve

    Crit keeps Corporal Punishment uptime, however with a low amount of crit, the uptime is so low it has minimal effect, making SP a better choice. But given higher amounts of crit, you want to stack it to perfection (my recommended) and then return to stacking SP.


    Test Data
    Duration: 5minutes
    Iterations: 5 tests per spec
    My stats: 1066 sp (when not using Cab, 1117 with cab spec), crit 554, focus 219
    (All numbers are an average of the tests)

    51/11/4 Inq/Sent/Ward
    BoD rotation: 705 dps
    BoJ rotation: 700 dps

    46/10/10 Inq/Sent/Cab
    BoD rotation: 705 dps
    BoJ (took out Castigation instead to up the damage of BoJ): 700 dps

    46/10/10 Inq/Sent/Sham
    BoD rotation: 720 dps (this build spiked the highest because it benefits most from crits, which also = better BoD dot numbers)
    BoJ rotation: 690

    45/10/11 Inq/Sent/Cab
    BoD rotation: 695 dps (using Dark Water as an added DoT)
    BoJ rotation: Untested


    To me, it seems as though the DPS differences are minimal at best.

    Personally, I have a feeling given the >ideal< crit ratio, 46/10/10 inq/sent/sham will pull farther ahead due to the extra crit damage received.. 50% crit maximizing CP uptime and critting every 2 hits or so would give an inane amount of crit damage.

    I will try and see if I can arrange these builds based on stat setups in the near future, so please bare with me as I attempt to do that. Right now, I will be running with 46/10/10 inq/sent/sham because if its doing more sustained now and spiking a lot higher (held a sustained of 884 with crit after crit for 1 minute), and thats in my current gear. Give me better gear, a raid buffed setting... I can only imagine.
    Last edited by Sokanon; 05-12-2011 at 09:36 AM.

  3. #3
    RIFT Guide Writer
    Join Date
    Apr 2011
    Posts
    797

    Default

    Quote Originally Posted by Vindica View Post
    Here are the numbers from tonight using 46 inquis 10 sent 10 caba without life and death concord and BoD spam. Any fights not listed means I was doing something besides dps.


    Duke:
    http://i52.tinypic.com/34pjpkk.jpg
    Duke breakdown:
    http://i52.tinypic.com/23vn7e8.png

    Oracle:
    http://i51.tinypic.com/3u107.jpg
    Oracle breakdown:
    http://i56.tinypic.com/11lmryo.jpg

    Hylas:
    http://i53.tinypic.com/keiufk.jpg
    Hylas breakdown:
    http://i51.tinypic.com/14xo668.jpg
    Quoted for parse value.

    http://imageshack.us/f/851/dpsd.jpg/

    So here are some results I was not expecting to see:

    51pt spec:
    Duration 5:19;
    Total Damage: 236k;
    DPS 733
    Damage:
    http://imageshack.us/f/34/capturevqd.jpg/
    Breakdown:
    http://imageshack.us/f/41/33698803.jpg/

    46/10/10 inq/sent/cab:
    Duration 5:15;
    Total Damage: 232.4k;
    DPS: 737
    Damage:
    http://imageshack.us/f/4/51945281.jpg/
    Breakdown:
    http://imageshack.us/f/856/46capt.jpg/

    Notes:
    - The 46/10/10 inq/sent/cab was FARRR more bursty. I would drop as low as 660's, whereas with the 51pt spec I never dropped below 700, even with a bad string of crits.
    - In the end, the 46pt spec manage to come out on top, but just barely, however look at the difference in damage:
    - 236k vs 232k. The duration difference is only 4 seconds. The 51pt spec did more damage then the 46, while slightly lower in DPS. However, 4k damage in 4 seconds can be chalked up to a crit BoD + SH or something along those lines. So about equal.
    - Considering the above, on most of the fights where movement is considered, the 51pt should come out equal or on top of a 46pt spec. The 46pt hands-down favors AoE fights though.
    Last edited by Sokanon; 05-17-2011 at 07:38 AM.

  4. #4
    Plane Walker
    Join Date
    Jan 2011
    Posts
    416

    Default

    Have been running this spec since beta, good to hear it is improved slightly this patch. I hope there whole BoD mechanic is looked at sometime, seems like it is still kind of an odd ability/mechanic right now.

  5. #5
    Soulwalker
    Join Date
    May 2011
    Posts
    2

    Default New Guy

    Im new to ranged dps cleric spec. i have read your post and found it VERY informative. the spec u listed for max dps.. can u link the actual spec? again im new to this also im trying to get decent numbers out.
    anyone that could help out with a maco, it would greatly be appriciated. thanks again for the great info Sokanon.

  6. #6
    RIFT Guide Writer
    Join Date
    Apr 2011
    Posts
    797

    Default

    @ Vidrak:

    I completely agree. They tried to smooth it out, and while it does seem to proc more than it used to, the overlaying CD has made it a clunky mechanic.

    @ Polluxl:

    The max DPS build is listed in both of my guides, and is the first build mentioned in this one. The blue text is actually a link, not special font colors.

    I'm glad you have found it informational and of use! Hope this helps.

  7. #7
    Plane Walker
    Join Date
    Jan 2011
    Posts
    416

    Default

    Quote Originally Posted by Sokanon View Post
    @ Vidrak:

    I completely agree. They tried to smooth it out, and while it does seem to proc more than it used to, the overlaying CD has made it a clunky mechanic.
    Pretty much exactly my thoughts. They should just remove it as an ability entirely, and make it some proc'd spell (like Jolt for Shaman) that is on a 8-10s CD that can be used offthe GCD.

    I guess, I mainly with the rotation was a little more interesting than spamming 5 spells, 2 for AoE and 3 for single target.
    Last edited by Vidrak; 05-10-2011 at 12:59 PM.

  8. #8
    RIFT Guide Writer
    Join Date
    Apr 2011
    Posts
    797

    Default

    Quote Originally Posted by Vidrak View Post
    Pretty much exactly my thoughts. They should just remove it as an ability entirely, and make it some proc'd spell (like Jolt for Shaman) that is on a 8-10s CD that can be used offthe GCD.

    I guess, I mainly with the rotation was a little more interesting than spamming 5 spells, 2 for AoE and 3 for single target.
    I tried several different rotations, including adding Life's Vengeance + Banish, or the higher Cab builds for Dark Water... all of it actually lowers your DPS or you have to go too many points in another tree to achieve it and lose out on SP bonus.

    Shards of Light does more damage than BoJ over time, but it doesn't proc BoD, and you can't trust L&D to proc everytime Sanction Heretic is off CD, which means you're forced to spam BoJ for procs anyway.
    Last edited by Sokanon; 05-10-2011 at 01:05 PM.

  9. #9
    Prophet of Telara Ethias's Avatar
    Join Date
    Apr 2010
    Posts
    905

    Default

    How much more damage does SoL do than BoJ? Could use it at least once after a BoD proc without fear of losing a proc...

  10. #10
    RIFT Guide Writer
    Join Date
    Apr 2011
    Posts
    797

    Default

    Quote Originally Posted by Ethias View Post
    How much more damage does SoL do than BoJ? Could use it at least once after a BoD proc without fear of losing a proc...
    Problem is, to get SoL you need 1 pt from Inq or 1pt from Warden.

    Loss of 2% instant damage (effects both SH and Vex initial and subsequent ticks), which is a high portion of your damage.

    OR

    Lose 4% spell power bonus on SH and Vex.

    I'd recommend against it for that reason alone. BoJ spam ends up being a large portion of your DPS, however, so are your DoTs. I'd have to do math to calculate it out, however I'd recommend Harsh Discipline in between procs as it outdoes SoL and BoJ, despite its CD.

    To clarify for those new to the mechanics:

    BoJ and SH both proc BoD via L&D. If you use the BoD proc, it puts BoD on a 10sec CD (you cannot even hard cast BoD). So if you happen to get a subsequent proc (i.e. you use a proc and then your next BoJ/SH procs it again but you can't use it due to the CD) then use a filler spell like Harsh Discipline.

  11. #11
    Prophet of Telara Ethias's Avatar
    Join Date
    Apr 2010
    Posts
    905

    Default

    Well, it depends how much more damage SoL did. A 2% loss to those two spells is a very large chunk but if SoL was enough more than BoJ it could surpass it.

    If channeled spells become a major part of the Inquisitor rotation it could shift the focus somehow to trying to pick up the dot & channel boost out of cabalist. Probably won't happen though.

    I should make some money and do some parsing of full specs to see where differences fall.

  12. #12
    RIFT Guide Writer
    Join Date
    Apr 2011
    Posts
    797

    Default

    Well again, you're only talking about subsequent proccing. While it happens decently often, it doesn't happen all the time. I'll go ahead and test it right now though.

  13. #13
    Prophet of Telara Ethias's Avatar
    Join Date
    Apr 2010
    Posts
    905

    Default

    Not saying to remove BoJ completely from what you're doing at all, because it is obviously a good way to proc BoD, but if the internal cooldown is ticking it might be worth using something else... BoJ is just terrible.

    But you are right that it may turn out that Harsh Discipline is the best place to go as far as that is concerned.

  14. #14
    Soulwalker
    Join Date
    May 2011
    Posts
    2

    Default

    Ok New Guy here again anyone link some basic macros? for the dps spec.
    i dont write them and any tip are appriciated greatly
    tks in advance

  15. #15
    Prophet of Telara Ethias's Avatar
    Join Date
    Apr 2010
    Posts
    905

    Default

    The only macro I ever used was to combine Sanction Heretic and BoJ. The rest I just casted 'manually.'

+ Reply to Thread
Page 1 of 23 1 2 3 4 5 11 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts