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Thread: It's not right that clerics Dps specs aren't considered viable in pve.

  1. #1
    Plane Walker Rockgod99's Avatar
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    Default It's not right that clerics Dps specs aren't considered viable in pve.

    My brother plays a Cleric, he has a heal and tank spec and also a caster and shaman Dps spec.

    When he wants a break from tanking healing people laugh becUse he asks if he could come as a Dps.

    It's really crappy in my opinion.

    I strongly believe in pve clerics damage specs should be useful.
    I believe a shaman spec should be just as viable Dps wise as other callings pve Dps specs, I feel Druid spec should be revamped and buffed as a support specialist in line with the bard/chloro & warlord.

    I think caster specs should atleast be competitive.

    I've watched me brother become frustrated, it's a runnin joke that Dps cleric specs are worthless. Every LFg cleric heals/tank/Dps tossed up in chat always has some ****** that tosses his two cents in about Clerics inability to do pve group damage.

    It's not fun, and I think it should be fixed.
    Last edited by Rockgod99; 03-23-2011 at 04:12 AM.

  2. #2
    Shadowlander
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    Some servers are more ignorant than others, my shaman/justicar spec is pretty well known on my server has top dps + support

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    Rift Chaser Brell's Avatar
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    Quote Originally Posted by velvetwinter View Post
    Some servers are more ignorant than others, my shaman/justicar spec is pretty well known on my server has top dps + support
    Same here. As an Inquisitor, something about adding an automatic 7-14% magic damage to targets makes people like running with my DPS spec, especially a Chloro friend who likes to Solo Heal Even so, I rank very high in DPS in my groups. If you are looking at pure damage, then yes you will be dissapointed, but you will also be looking at it WRONG. I swear, too many people have become accustomed to looking ONLY at large numbers and not caring for equally important things.

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    Soulwalker Budokan's Avatar
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    Quote Originally Posted by Brell View Post
    If you are looking at pure damage, then yes you will be dissapointed, but you will also be looking at it WRONG. I swear, too many people have become accustomed to looking ONLY at large numbers and not caring for equally important things.
    What else should one be looking at (and I mean this sincerely, not trying to sound like a smart ***, I want an honest answer). And for that matter, are the folks at endgame already using some sort of parser to read damage totals? Sheesh, I thought that was getting left behind in WoW. A large chunk of my gaming enjoyment died the day damage meters became mandatory.

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    Rift Disciple Brett Xiao's Avatar
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    I was playing Cabalist/Inq in PvE yesterday, my group loved me, without a shadow of a doubt I was more than useful when we were overwhelmed on certain AoE packs due to the extensive AoE capability of the specs (despite the fact it ate my mana like it was nothing!), and knowing my class well meant I was putting up brilliant single target boss DPS. The healer who was a cleric also plays cabalist off-spec, and was very happy with me because apparently we're just too rare. And I like it like that, Cleric DPS for the most part (I wouldn't include Shaman >_>) are all specs that simply need to be played well, or you'd get better dps spamming one button as a different class >_>

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  6. #6
    Soulwalker
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    I realy don't get it... Yes there are Warriors that dish out a lot more damage than a Inquisitor do but as i just read Trion will look at this... so far im at AP and CC and yesterday we had interesting AP run...

    so first we had 3 warriors, 1 rogue and 1 cleric for heal ... we got stuck at the second boss since we missed some support healing ... but by reading all this "clerics arn't dps" threads we should have a easy time since we should have dished out such a massive dps...

    but as i said we got stuck at this boss since the cleric was crystallized all the time... so at the end the rogue and 1 warrior left.

    we replaced them with another cleric and a Mage... after we killed the boss we continued in this setup:
    1. Warrior tank
    2. Warrior dps
    3. Cleric dps/support
    4. Cleric dps/support
    5. Mage healer

    it was such a smooth run and the tank was just impressed of the dps after the first few pulls.

    exactly this is what i recognized after a several instances since lvl 35 with 2 dps/support clerics. Instances are much easyer with more support healing and the dps of a cleric isn't that bad as some people say...

  7. #7
    Soulwalker Budokan's Avatar
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    Quote Originally Posted by Vajahl View Post

    exactly this is what i recognized after a several instances since lvl 35 with 2 dps/support clerics. Instances are much easyer with more support healing and the dps of a cleric isn't that bad as some people say...
    This is VERY reassuring. With the variety of "support" classes/builds in this game I love the idea that passive healing and better buffs/support abilities are the correct recipe for success. The first time someone tells me I'm required to spec a certain way so I can squeeze an additional 1.25% dps out of my rotation, I'm outta here.

  8. #8
    Plane Walker Rockgod99's Avatar
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    Sadly the Dps parser min max players are starting to run things.
    It shouldnt matter that melée clerics on average does 500-600 Dps and a melée warrior does 800+ with one button. It shouldn't matter that a deep spec'd cabalist does 2/3 of the Dps Aoe Mage and rogues Sabo spec is doing but to them it does.

    In a perfect world if you say your Dps and stuff dies people should be happy but the reality of it is these *** ***** are running things and clerics need buffs to be more in line.
    Last edited by Rockgod99; 03-23-2011 at 05:22 AM.

  9. #9
    Soulwalker
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    HUH?

    Ok on Single Target i only DPS like 550. But HMMMM I heal as well so who cares.
    On AOE im ALWAYS.. like in ALWAYS max DPS up to 2200. I actually need to calm down in fights because i regularly get Agro eventhough i got the 50% Less agro skill from Justicar.

    I dont need no more Damage or Anything really I run 3 Different Ranged DPS Builds aswell as 1 Tank Build.

    So if Anybody pisses arround.. they are just WRONG.
    Last edited by Sepherim; 03-23-2011 at 05:32 AM.

  10. #10
    Rift Chaser Brell's Avatar
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    Quote Originally Posted by Budokan View Post
    What else should one be looking at (and I mean this sincerely, not trying to sound like a smart ***, I want an honest answer). And for that matter, are the folks at endgame already using some sort of parser to read damage totals? Sheesh, I thought that was getting left behind in WoW. A large chunk of my gaming enjoyment died the day damage meters became mandatory.
    Firstly, I wholeheartedly agree on DPS meters. The only thing I hate more than a DPS meter is a Threat meter. DPS meters can be good to get an idea of how well you are doing, but people become too dependant on them.

    As for your question, you should look at UTILITY. I have NO idea why so many people ignore this. Wait... yes I do and it USUALLY has to deal with another game (It-Which-Shall-Not-Be-Named). Not always, but usually. THAT game (WHATEVER it is...) basically taught plenty of people that high numbers are all that matters. But take my Inquisitor for example. Like I said, normally I'm still doing almost as good as my Mage friend (No clue how he stacks up with other mages but he puts out great dmg) and I know this because of DPS meters (grrr). That being said, I ALSO have to account for the fact that my Inquisitor gives both me AND my Mage friend and ANYONE ELSE doing Magic damage, effectively a permanent 7-14% damage bonus with Spirtual Deficiency and Soul Drain. Get me in a group with Magic based DPS and if I don't have to heal, we are clearing that place faster. MUCH faster than a slight increase in MY damage would have done (Remember, EVERYONE'S damage is increased by 7%+7%). I've done boss fights like in KB t1 where normally I'd have to heal, but a good Chloromancer was able to heal the entire group JUST because they were doing 14% more damage. Is it perfect? No. Does it work for me? Yes.

    So is Utility important? Of course, otherwise this game would be much more boring and rigid. If you take a DPS hit, but you increase your group's total by more, then at least in PvE you are making a significant contribution. PvP... you just have to make a different build. Not all souls are meant to be equal in PvP and PvE.

    Just my two cents.
    Last edited by Brell; 03-23-2011 at 05:51 AM.

  11. #11
    Telaran
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    Yeah, people are just ignorant. As a caster dps cleric I pull average 550-600 dps single target and anywhere from 1200-2000 on aoe pulls. From my experience running tier 1 and 2 instances rogues do roughly the same if not very slightly more dps single target, and a lot less aoe, mages do less single target and about the same aoe... add to that the fact that we bring emergency heals, purge for mob buffs, a fear ward for your tank or healer, as someone above mentioned 7-14% more magic dmg depending on pull.. and I would say we are pretty damn useful. Warriors are seriously OP at the moment and everyone seems to be comparing other classes to them, which is a waste of time.

    One example of why taking a cleric dps is win... was in expert KB the other day on the basilisk boss (forget his name) cleric heal, warrior tank, melee rogue dps, pyro mage dps, and myself inquis... the healer died on the pull for some reason.. anyway, i immediately switched to heals using only the two heals from 10 points into sentinel, and kept everyone up for the entire fight, and we ended up downing him... show me another class who can do that whilst in their pure dps spec.

    Clerics are win

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