A Simple Cleric Leveling Build
Here are my thoughts on perhaps the easiest leveling build available to the Cleric.
What we are aiming to do here is to create a melee character, with good damage, on demand healing, great sustainability and minimal downtime.
The souls to use are: Druid, Shaman, Sentinel. If you are impatient, here's the spec at Level 36:
The druid tree, first and foremost, has a pet. While many think of the faerie as a weak addition to a class, it is important to note that she can provide a very respectable amount of support. Once you have the Greater Faerie (level 26), she can benefit you with a HoT and a direct heal. As well as being able to add a small amount of ranged damage.
We are taking the Shaman tree mainly for the talent Jolt. There are other benefits to it, but that is, for us, the capstone of the tree.
Sentinel is taken only for the spell Healing Breath. That's all. At later levels it can be profitable to add spell power as a talent, but let's concentrate on the early stages first.
Once you have your trees well underway, you will be able to benefit from:
*Good consistent damage
*4 sources of healing
*2 damage shields
*Very minimal downtime
Note: This build really starts taking off once you have both Jolt and Bombard, which requires Level 18. Until this point, it is entirely up to you whether you level as Shaman or Druid; each is pretty good, and leveling up to that point is a cinch. Less said the better. The following should take you comfortably from 18 all the way to 50.
Okay, first up, the Shaman tree. We're going to fill this up to Jolt and leave it be.
4/5 Dauntless Courage
1/1 Glacial Shield
Nothing. If you like the spec for PvP you may want to pick up Vengeance of the Frozen Earth and drop a point from Dauntless Courage.
Skills learned that we will use:
Vengeance of the Winter Storm - extra water damage to all melee attacks
Courage of the Jaguar - extra Dexterity buff
Lightning Hammer - good damage with a DoT attached
Fated Blow - off the GCD attack on parries and dodges
Massive Blow - a big hitter
Glory of the Chosen - excellent self heal available after taking a critical hit; off the GCD
Ageless Ice: one of our TWO mana regen skills.
Now once that's done, the druid tree:
5/5 Strength of Earth
1/1 Balm of the Woods
5/5 Spirit of the Hunter
5/5 Savage Force
3/3 Boundless Growth
5/5 Spirit of the Wood
5/5 Weight of the World
1/1 Rage of the Fae
1/1 Natural Dedication
Skills learned that we will use:
Fervent Strike - our standard default strike
Summon: Faerie - default pet till we get her big sister
Shield of Oak - along with Glacial Shield, we have two damage shields available to us, on identical cooldowns. Note that you cannot have both up at the same time. Casting one while the other is active will cancel out the active one.
Trickster Spirit - a strike that reduce the attack/spell power of your enemy. Hits quite hard, too.
Bombard - a standard attack on a 6 second cooldown. The damage it can do is amazingly good for a 6 second cooldown spell.
Fae Hammer - our other mana regen skill. You can either weave them, casting one after another, or you can use them both at the same time, resulting in massive mana returns.
Wild Strike - you can also get Avalanche Strike from the Shaman side; they are identical AOE spells, so choose whichever takes your fancy!
Combined Effort - as well as hitting like a truck, Eruption of Life - a very good attack, hitting hard and allowing subsequent attacks to also hit hard.
Crag Hammer - Similar to Vengeance of the Winter Storm, this buff adds earth damage to all your melee attacks. The great thing is, you can use BOTH at the same time!
Summon: Greater Faerie - you premium pet, dishing out plenty of healing for you while you clobber the bad guys. If you are finding she runs out of mana, try disabling her auto magic attack.
Rage of the Fae - a 3 minute cooldown temporary buff that doubles your pet's damage and healing for 15 seconds. Use it when you have pulled a bit more than you can safely handle.
Natural Dedication - 5% extra damage may not seem like much, but this is a 30 second buff on a 2 minute cooldown... at best, that's a 25% uptime. Use liberally!
Satyr - I lie. I do not take this for a solo build, and here's why. I do plenty of damage by myself, and he tends to die a lot, he often pulls extra mobs when you are not expecting them, and you will lose the passive heal that your faerie provides.
That's all the essentials, and this brings you to level 31. From here, fill out the Druid tree as you wish. You might want Slumber, or some extra Endurance, or even a Satyr, if you'r that way inclined. The choice is up to you. What is important is that you spend at least 36 points in the tree. This will give you the Passive Skill Firend of the Weald, which increases the spell power bonus that your pets use. Which means better heals from your Faerie.
After that, you may want to dip into the Spell Power talent which translates into extra attack power, and any other useful talents you may find.
Okay, that's the what, now for the how!
You may be a little overwhelmed by all the skills we're going to be using. You don't have to be. Like the shaman, Druids have a lot of abilities on cooldown. This means the best and simplest way to use these abilities is through a macro. Now... is this the best way to dish out damage? Probably not. But you are leveling, not performing a 5-10 minute raid boss fight. We want to to be simple, easy and worry free. Not panic about which button to press next!
So here is your macro. You can change the first line to your own liking.
#show Fervent Strike
cast Fated Blow
cast Glory of the Chosen
cast Combined Effort
cast Eruption of Life
cast Trickster Spirit
cast Massive Blow
cast Lightning Hammer
cast Fervent Strike
What this is going to do is to select the first available skill and use it. Fervent Strike is our only skill that can be spammed and it is placed right at the bottom, to be used only if there is nothing else to cast. Fated Blow and Glory of the Chosen are both reactive skills, that is, needing a specific action before that can be used; we want to use them as quickly as possible, so they are up the top.
Most of the others are arranged due to their cooldown. The exception is Massive Blow. This is a cornerstone of the Shaman tree, and though it does good damage for us, there are better skills to prioritise first.
What else to have on your bars then? Well, you will want your mana regen skills (Ageless Ice and Fae Hammer), both your instant spells (Healing Breath, Balm of the Woods) and your shields (Glacial Shield and Shield of Oak). Put your AOE spell of choice there too. And also your longer cooldown skills (Rage of the Fae, Natural Dedication).
To summarise: I promised you a few things at the start of this, lets see how I did...
Good consistent damage: thanks to crits, passive damage buff and a multitude of decent melee skills, your screen will be constantly filled with damage numbers. You wont see the huge numbers that a warrior might enjoy, but this is all about solid, consistent damage. The mobs won't stand a chance.
4 sources of healing: We have a faerie, a reactive heal (Glory of the Chosen), and 2 on demand heals (Healing Breath, 8 second cooldown, and Balm of the Woods, 10 second cooldown). It is more than enough. In fact, you will have to try rather hard to die.
2 damage shields: Glacial Shield protects and does a bit of damage to attacking mobs, and Shield of Oak is a very solid shield.
Very minimal downtime: If you don't finish a fight at full health, your faerie will top you up. You may think that you run OOM a lot, but we have TWO skills to get mana back back. Just hit Ageless Ice and/or Fae Hammer once you dip below 50% mana, and you'll never be hungry for mana again.
Well, that's all to say on the topic. This is an easy, smooth ride for a cleric. I hope you enjoy your journey to 50 with ease.
Comment, feedback is always welcome!