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Thread: Adjustment to dmg output urgently required

  1. #1
    Rift Disciple
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    Exclamation Adjustment to dmg output urgently required

    Hey devs, did you see this video before ?
    http://www.youtube.com/watch?v=CDL0MH-2gM8

    How can it be possible for a tank class, wearing a shield, to one shoot people ?

    Warriors in general need an urgent adjustment. Champions, paragons, void knights, rift blades, etc...
    Even a paladin is making more dmg output than most cloth wearing classes...

  2. #2
    Telaran
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    ****** smash!

  3. #3
    Plane Touched Spiralking's Avatar
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    Old news - already patched.

  4. #4
    Telaran Ninjaboy's Avatar
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    Quote Originally Posted by Spiralking View Post
    Old news - already patched.
    Needs a second patch then! LOL

  5. #5
    Plane Walker ShimmerSniper's Avatar
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    Yep already patched up.

    Just because it wears metal though doesn't mean it isn't allowed to do damage either.

    Currently, Mages, Warriors, and Rogues DPS
    Warriors Rogues and Clerics Tank
    Rogues Mages and Clerics heal.

    There does need to be a forth thing that rogues don't get to complete the circle..

  6. #6
    Champion of Telara
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  7. #7
    Telaran
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    Quote Originally Posted by ShimmerSniper View Post
    Yep already patched up.

    Just because it wears metal though doesn't mean it isn't allowed to do damage either.

    Currently, Mages, Warriors, and Rogues DPS
    Warriors Rogues and Clerics Tank
    Rogues Mages and Clerics heal.

    There does need to be a forth thing that rogues don't get to complete the circle..
    By the way, Clerics have 4 souls dedicated to DPS, and they do fine. That's half of them, they are going to be decent or they wouldn't have even made them.

    Also, you didn't include 'support' which Rogues and Mages have specific souls for.

  8. #8
    Shield of Telara Fluffycalico's Avatar
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    Quote Originally Posted by Cedworth View Post
    Also, you didn't include 'support' which Rogues and Mages have specific souls for.
    So does warrior and cleic....

  9. #9
    Telaran
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    Quote Originally Posted by Fluffycalico View Post
    So does warrior and cleic....
    No, they don't. Bard, Dominator, and Archon are listed as 'support soul' everything else is 'defensive' 'healing' or 'damage'.

    You can sort of hammer something together if you want to, but I was talking about how they are classified by the game.

  10. #10
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    I'm not aware of this bug/feature, but :
    Quote Originally Posted by ShimmerSniper View Post
    Just because it wears metal though doesn't mean it isn't allowed to do damage either.
    Err... Yes, yes it does.
    You do realise the huge flaws if you're fully armored, fighting against cloth guys, and you both deal similar damage?

    Let's make it simple :
    Tank has 1000hp, deal 100 damage and has 60% armor
    Rogue has 1000hp, deal 100 damage and has 20% armor
    Guess who wins the fight.


    It's weird because for some reason in most MMO's, tanks do insane amount of damage.

    I've played in some other where tanks had like 20k HP, 75% armor, and were dealing almost as much damage as a cloth/leather fighter with 8k HP and 20% armor.

    It's just ridiculous. Hopefully it isn't/won't be like that in Rift.

    I do not imply tanks should be completely hopeless, DPS wise..
    But if they're super armored/tough compared to other classes, they obviously have to deal less damage.

    More armor and same dps = overpowered.

  11. #11
    Ypa
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    Telaran Ypa's Avatar
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    <troll>
    In my day, if you got out-DPS'd by the tank, you were booted from the group and told to lrn2play.
    </troll>

    Seriously though, the game is young. It's not like other MMO's where the mechanics are all well studied and known, and there are pages and pages and pages of PROVEN theorycrafting resulting in the best cookie cutter builds for "max deeps".

    You have fourteen dozen abilities before you hit level cap. It's going to take a while before optimal spell usage and mana efficiency, and maximum DPS rotations and/or spell priorities get figured out and things start to even out.

    Once that happens, I'm sure the **** will float to the top and anything that needs to be adjusted will be taken care of.



  12. #12
    Telaran
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    Quote Originally Posted by somerandomnamee View Post
    I'm not aware of this bug/feature, but :


    Err... Yes, yes it does.
    You do realise the huge flaws if you're fully armored, fighting against cloth guys, and you both deal similar damage?

    Let's make it simple :
    Tank has 1000hp, deal 100 damage and has 60% armor
    Rogue has 1000hp, deal 100 damage and has 20% armor
    Guess who wins the fight.


    It's weird because for some reason in most MMO's, tanks do insane amount of damage.

    I've played in some other where tanks had like 20k HP, 75% armor, and were dealing almost as much damage as a cloth/leather fighter with 8k HP and 20% armor.

    It's just ridiculous. Hopefully it isn't/won't be like that in Rift.

    I do not imply tanks should be completely hopeless, DPS wise..
    But if they're super armored/tough compared to other classes, they obviously have to deal less damage.

    More armor and same dps = overpowered.
    The way that's often combated in PvP is the lesser armored classes can do other things like stuns, or roots, magic shields, dodge cooldowns, etc. to keep the tank from hurting them. Technically they both do the same DPS if allowed to, but the lesser armored classes have other tricks to compensate for less armor. Not sure how that's working out here though.

  13. #13
    Shadowlander Erbbo's Avatar
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    Quote Originally Posted by somerandomnamee View Post
    I'm not aware of this bug/feature, but :


    Err... Yes, yes it does.
    You do realise the huge flaws if you're fully armored, fighting against cloth guys, and you both deal similar damage?

    Let's make it simple :
    Tank has 1000hp, deal 100 damage and has 60% armor
    Rogue has 1000hp, deal 100 damage and has 20% armor
    Mage has 1000hp, deal 50 damage and has 5% armor
    Guess who wins the fight.
    True, true..

    edited for typos.
    Last edited by Erbbo; 03-01-2011 at 01:42 AM.

  14. #14
    Shield of Telara Fluffycalico's Avatar
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    Quote Originally Posted by Cedworth View Post
    You can sort of hammer something together if you want to, but I was talking about how they are classified by the game.
    The descriptions are from beta 1 or before. Tons changed since then but the descriptions stayed the same. Get used to it.

  15. #15
    Soulwalker Meza's Avatar
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    Quote Originally Posted by somerandomnamee View Post
    I'm not aware of this bug/feature, but :


    Err... Yes, yes it does.
    You do realise the huge flaws if you're fully armored, fighting against cloth guys, and you both deal similar damage?

    Let's make it simple :
    Tank has 1000hp, deal 100 damage and has 60% armor
    Rogue has 1000hp, deal 100 damage and has 20% armor
    Guess who wins the fight.


    It's weird because for some reason in most MMO's, tanks do insane amount of damage.

    I've played in some other where tanks had like 20k HP, 75% armor, and were dealing almost as much damage as a cloth/leather fighter with 8k HP and 20% armor.

    It's just ridiculous. Hopefully it isn't/won't be like that in Rift.

    I do not imply tanks should be completely hopeless, DPS wise..
    But if they're super armored/tough compared to other classes, they obviously have to deal less damage.

    More armor and same dps = overpowered.
    In my opinion this comparison is to simple.

    I dueled my warrior against an assassin specced rogue yesterday quite a few times.
    We were both level 20 and had pretty much gear equally good gear for our classes.

    He won a few of the duels and I won some as well.
    What you have to keep in mind is that all classes have different utilites they can use.
    The assassin I dueled have a higher dodge chance than me making him hard to hit, not to mention if he uses "Sidesteps" which further improves this and makes it barely impossible to hit at all.

    Other classes have other utilites to either keep me at range, like fear, slows, roots.
    Comparing armor/dps for the different archetypes is just not good enough in my opinion.

    One more thing..this game will never be balanced on 1vs1.
    Last edited by Meza; 03-01-2011 at 02:39 AM.

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