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Thread: The Ranger (Hunter, Forest Stalker, Shadow Warrior, and other related classes)

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    Rift Master Faelor's Avatar
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    Default The Ranger (Hunter, Forest Stalker, Shadow Warrior, and other related classes)

    Class: Ranger

    Overview
    Rangers are consummate hunters who know the strengths and weaknesses of every beast, taming animal companions to augment their considerable prowess in ranged combat. This synergy between bow and beast allows Rangers to handily overcome the most daunting obstacles.

    Strengths
    An expert woodsman and archer, the Ranger excels at striking from range, while their animal companion harries the opponent in close combat.

    Weaknesses
    Without an animal companion, a Ranger is but a simple archer, and while still quite deadly, can no longer mount a strong defense in close combat.

    History & Lore
    The Elves have always shared a mystical bond with the beasts of Telara, but this ancient compact was sundered with the arrival of Greenscale and his faerie minions. It was Durnes, an Elven huntress, who discovered that the capricious faeries could speak to the brutes, and lure them to serve their twisted court. For a fortnight she stalked the Fae Lords and studied their every move, determined to learn the secret language of the wild.
    Knowledge in hand, the huntress methodically restored order to her home, turning the beasts of the wood against the slaves of Greenscale. Unprepared for an assault from within the heart of their stronghold, the Faerie court was quickly overrun by the packs of wolves bred to protect their borders. Many fled the carnage, only to fall with Durnes’s well-placed arrows through their hearts. The few surviving fairies abandoned the forest, choosing the wrath of the great dragon over being hunted by the first of the Rangers.

    * * * * *

    Telarapedia's Ranger Ability List. Always double it as it is formated nicely and may contain new updates.

    List of Ranger Talent (Branches)

    Name↓ Soul Points↓ Description ↓
    Crippling Shot - 5 - A ranged attack that cripples your target, dealing weapon DPS plus x to y Physical damage and reduces movement speed by 50% for 6 seconds. Awards 1 Combo Point.
    Pierching Shot - 10 - A ranged attack that deals weapon DPS plus x to y Physical damage. The target's armor is also reduced by 6% for 15 seconds. Awards 1 Combo Point.
    Trick Shot - 15 - A ranged attack that ricochets across 5 targets, dealing weapons DPS plus x to y Physical damage. Awards 1 Combo Point.
    Hasten Call - 25 - Removes the cost and reduces the cast time of the Ranger's next call by 100%.
    Call: Blood Raptor - 30 - Calls forth a Blood Raptor to aid the Ranger.

    List of Ranger Abilities (Root)
    Name↓ Soul Points↓ Description ↓
    Grim Blade Start - 1 - A melee attack that deals weapon DPS plus x to y Physical damage. Awards 1 Combo Point.
    Vicious Blow - 1 - Start A melee finishing move that deals weapon DPS plus Physical damage. Energy cost is reduced with more Combo Points. X Points: y damage.
    Call: Lesser Razorbeast - ? - Calls forth a Lesser Razorbeast to aid the Ranger. The maximum level of the summoned pet is 23.
    Quick Shot - ? - A ranged attack that deals weapon DPS plus x to y Physical damage. Awards 1 Combo point.
    Head Shot - ? - A ranged finishing move that deals weapon DPS plus Physical damage. Energy cost is reduced with more Combo points. x Points: y damage.
    Predatory Instincts - ? - Strengthens the Ranger's natural instincts, increasing Attack Power by x. Only 1 instinct can be active at a time.
    Track Beasts - ? - Shows the location of all beasts within a short vicinity on the minimap.
    Call: Lesser Dire Wolf - 10 - Call forth a Lesser Dire Wolf to aid the Ranger. The maximum level of the summoned pet is 21.
    Fleeting Instincts - 12 - Strengthens the Ranger's natural instincts, increasming movement speed by 20% when out of combat. Only 1 instinct can be active at a time.
    Shadow Fire - 14 - A long range opening attack that deals weapon DPS plus x to y Physical damage and increases attack speed by 20% for 10 seconds. Awards 2 Combo Points. This ability cannot be used in combat.
    Concussive Blast - 16 - An explosive ranged finishing move that deals weapon DPS plus Physical damage and stun all enemies around the target for 2 seconds. Energy cost is reduced with more Combo Points. x Point: y damage.
    Rejuvenate - 18 - Heals your pet for 252 health over 8 seconds.
    Escape Artist - 20 - Removes all Root, Stun, and Snare effects and makes you immune to these effects for 4 seconds.
    Call: Dire Wolf - 22 - Calls forth a Dire Wolf to aid the ranger.
    Call: Razorbeast - 24 - Calls forth a Razorbeast to aid the Ranger.
    Feral Instincts - 26 - Strenghtens the Ranger's natural instincts, increasing you and your pet's Critical Hit chance by 3%. Only 1 instinct can be active at a time.
    Pin Down - 32 -Fires a volley of arrows, rooting all enemies in place for 5 seconds.
    Diffuse- 36 - Your pet intercepts all incoming damage for 10 seconds.
    Track Humanoids - 40 - Shows the location of all humanoids within a short vicinity on the minimap.
    Divert Rage - 44 - All threat generated is transferred to your pet for 10 seconds.
    Rain of Arrows - 51 - Fires a volley of arrows into the air, dealing weapon DPS plus x Physical damage over y seconds to all targets in the vicinity.

    * * * * *

    First off, hello! This is my first post here. I've gone by Faelor on a handful of message boards and communities. I went by different aliases in EverQuest, EverQuest 2, World of Warcraft and other games but a most people seem to know me by the site I started for Vanguard called Vanguard Rangers (which later turned in to Forest Stalker). I've done a few blogs and ramble on various websites, but I've calmed down the last few years So again, hello future Rift players!

    Ever since I heard of Trion, I have been excited about their flagship game they would be creating. It seemed every few months one of my favorite developers got picked up by the studio. So after today's announcement of HoT being turned in to "Rift", I was VERY excited!

    *edit* August 2010 - I won't be playing a Ranger, but I will be updating this thread for everyone still
    Last edited by Faelor; 08-28-2010 at 11:31 AM.
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  2. #2
    Rift Disciple Chempo's Avatar
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    *crosses fingers*

    Thank you for the information. Ranger/hunter/scout classes are my favorite. I'm positive we will be seeing information regarding something along those lines soon.
    Howdy

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    Plane Walker Oabe's Avatar
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    Quote Originally Posted by Chempo View Post
    *crosses fingers*

    Thank you for the information. Ranger/hunter/scout classes are my favorite. I'm positive we will be seeing information regarding something along those lines soon.
    me 2 it will prob be my 1st roll

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    Soulwalker
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    I really like the idea of the Inquisitor, hopefully it will be some sort of dps/support class.either that or ill go paladin as i always do :P Im really liking this game so far i have followed it since its announcement as HoT at E3

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    Plane Touched ViETCoNG's Avatar
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    Cannot wait to hear more news on the ranger/archer class. I will def. be making that my first char. build for sure. I just hope they give the archers some powerful skills to use

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    Shadowlander Loampounder's Avatar
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    Quote Originally Posted by Faelor View Post
    The Question: What kind of incarnation of this class have you enjoyed the most? What game was it from? What makes it so memorable? Are there any abilities that make you go "Wow, I wish this was in X game also"? Assuming this class is in Rift do you plan on making it your primary class (given that you can switch)? What kind of abilities do you hope this class would get in Rift?
    I really like EQ2's approach to rangers - start as swordsmen with dexterity emphasized over armor and grow towards a flavor, be it musical, melee, ranged, etc. Maybe "ranger" is a bad word as it tends to go down the route of VG's ranger ("a ranger has to be X, and needs to have skill Y... do it or I will quit"). I would rather see a light fighter (for lack of a better term) with skills that can be earned by practice.

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    Soulwalker Zerragon_'s Avatar
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    Quote Originally Posted by Faelor View Post
    The Question: What kind of incarnation of this class have you enjoyed the most? What game was it from? What makes it so memorable? Are there any abilities that make you go "Wow, I wish this was in X game also"? Assuming this class is in Rift do you plan on making it your primary class (given that you can switch)? What kind of abilities do you hope this class would get in Rift?
    I like DDO's approach on rangers. They are very flexible as you can focus on both dual wield and /or bow. also they have useful spellcasting abilities that
    reflect their link to nature, and makes them sought after in groups. Dual wield and bow specialization is what i want to see, and if they manage
    to create a pet system before launch that a ranger can benefit from that would be even more awesome.
    Like a wolf or something that grows from a cub and to be the rangers thrustworthy and faitful companion.

  8. #8
    Plane Touched ViETCoNG's Avatar
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    I would love to see a pet system for a ranger class.....I like your idea Zerragon_ where you start with the infantile form of the pet and they grow to become a mature beastly pet that can help the ranger out. CANT WAIT FOR THIS GAME!!

  9. #9
    Telaran
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    In EQ2 you can AA design yourself into being able to charm animals. I REALLY like this! The only problem is that as they implement more and more zones and more instances etc., they (purposefully) leave animals OUT of it - so it is a wasted skill.

    WoW had a cool way of doing it - training your pets and keeping them forever - sort of like pokemon. A little lame - but you always have access to a pet - regardless of where you are.

    Personally, I like the idea of getting pets based on your skills. meaning a Ranger would charm Animals, druids would get plants and animals, etc. I like the idea of getting your pets young and growing them in level. And when they die - they die. You start again. I like the option of equipping your pet with gear etc. And by equipping them I mean barding for mounts, maybe some extra backpack space on some animals. Maybe some steel talon attachments for your attack hawk etc.

    It is a cool idea that ANYONE can gather resources - because IRL - they can. But some classes should just be naturally better (read +10 to gathering) at it than others. A ranger that lives in a forrest is gonna be a lot more successful at gathering/foraging than say some silly elementalist from the city...

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    Plane Walker WarpCode's Avatar
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    Give me the Luclin/PoP era EQ Ranger.. I loved them..I was a puller, a tracker, an off tank, leader in ranged dps, and comic relief (my guildies had a "Ranger Down" macro whenever we grouped up.). I dont want the wow hunter or duel wielding semi rangerish classes from other games. None of them can compare.
    Warp

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    Plane Walker desertyeti's Avatar
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    Can't wait to see what we get for a ranged fighter class. Always one of my first picks. Hopefully they stay away from the ranger term and stick to more of a nature wise scout/hunter type archer. The couple games I've played with rangers always seem to venture away from that concept and turn them into more of a melee based dps class.

    Ooh, and got to be able to shoot on the fly. Make it less accurate, but a ranged specialist should be able to pull that off.

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    Shadowlander Tranmek's Avatar
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    I am with Warp on this one. I miss the days of my Original EQ Ranger and hope it can be re-created and improved in this game.


    Quote Originally Posted by WarpCode View Post
    Give me the Luclin/PoP era EQ Ranger.. I loved them..I was a puller, a tracker, an off tank, leader in ranged dps, and comic relief (my guildies had a "Ranger Down" macro whenever we grouped up.). I dont want the wow hunter or duel wielding semi rangerish classes from other games. None of them can compare.

  13. #13
    Kak
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    Please don't lump scout in with rangers :x Not all rogues like to be associated with those pansy bow and arrow tossers.
    Kakarat - Rogues do it better. No, I didn't forget the last bit, we just do it better.

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    Rift Disciple Dmyankee's Avatar
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    I prefer the Luclin and PoP verson of the eq 1 ranger for all the reasons mentioned above. I loved being one of the first rangers in the Kunark expansion to wield a woodmans staff.

    I am not a big fan of the wow hunter, the eq2 ranger, or the lotro hunter concept. Though they are the first class i level.

  15. #15
    Soulwalker
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    As long as a ranger uses a bow and isn't forced into using a pet, I will play it.

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