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Thread: Hit/focus caps?

  1. #1
    Soulwalker
    Join Date
    Feb 2011
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    14

    Default Hit/focus caps?

    So has anyone found out the hit/focus caps that will be relevant to endgame PvE content yet? Also will there be any way to remove dodges/parries or will all avoidance reduction be rolled into hit or will you simply have to live with the dodges.

    Can mobs in this game even dodge from behind in the first place? Played a mage most of the time in beta so haven't really payed attention to it.

  2. #2
    Ascendant
    Join Date
    Jan 2011
    Posts
    2,083

    Default

    the beta level cap was 42, so how would you see what lvl 50 players with epic gear stat caps would be?
    Once known as Nix-Zero


    Man is least himself when he talks in his own person.
    Give him a mask, and he will tell you the truth.

  3. #3
    Rift Disciple Intruder313's Avatar
    Join Date
    Feb 2011
    Location
    UK
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    156

    Default

    Devs have said there will be no Hit Cap in the normal sense.

    In Rift Hit serves not just reduce your Miss (Duh!) but also the enemies Dodge and Parry (and possibly Block?). In WoW-terms it's Hit + Expertise.

    In PvE Bosses will just continue to grow their defenses so more hit will always come in handy.
    Obviously people will work out soft-caps at specific tiers / Raids later.

    *I don't care if people want to carry on the WoW-hate meme, it's a very useful frame of reference for MMOs and probably for most Rift players.

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