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Thread: The Mage Speculation Thread

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    Rift Disciple Mirander's Avatar
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    Default The Mage Speculation Thread

    I'm bored, and thought it might be interesting to have a thread to speculate on what we could expect in terms of mage classes, as those tend to be the classes I always end up playing. So, to start it off, let's begin with what we know (or, at least, can heavily suspect) about mages:

    -First of all, as best we can tell, there's going to be a total of 32 classes in the game, and that means we'll be seeing 8 mage classes.

    -Next, there's the mage classes we already know about:
    --Elementalist: the typical pet class mage. Uses Air, Earth, Water, and Fire elements. Neutral starting class. Soul Tree
    --Warlock: a DoT and lifetap mage. Uses the Death element. Defiant starting class. Soul Tree
    --Pyromancer: nuker dps class. Uses the Fire element. Guardian starting class. Soul Tree
    --Stormcaller: nuker dps class. Uses the Air and Water elements.

    Leaked Classes
    --Chloromancer (placeholder name): healer mage. Uses the Life element(?)
    (Source)
    --Dominator: crowd control class.
    --Archon
    --Necromancer: pet class(?) Uses the Death element.
    (Source)

    -Lastly, from what we've seen so far, all magic (mage, cleric, and other) seems to be tied to the six elemental planes. Amongst the mages, we have the Warlock, who uses Death magic, and the Elementalist, which seems to dabble in them all (EDIT: and now, the Fire-based Pyromancer).

    With that, I think we can reasonably expect mages that fulfill other mage combat types (nuker, buffer, crowd control, etc), and I'm willing to bet that each future mage will specialize in just one or two elemental types, with the Elementalist being the only all-rounder, in that respect.

    To start off the class ideas, I figure I'll start with coming up with mage concepts that just use one element:

    -So, we've already got the Warlock that serves as the Death Mage, and acts as a DoT caster. EDIT And now we've got the leaked Pyromancer, which would of course be the Fire Mage.

    -Life Mage: with all the plant ties the Plane of Life has, I think it's fair to think that Life Mage would be something like a druid; with a lot of plant-controling spells. I'd probably make them a DoT and crowd control specialist.

    -Earth Mage: I imagine this as a buffer and crowd controller class. I'm picturing a mage that opens a fight by casting stoneskin on the tank, and then causes the earth to rise up and trap mobs legs.

    -Air Mage: there's a bunch of things that could be done with an Air Mage; they could be a strong nuking class by being able to throw around lightning bolts, blasts of wind could give them some knockback-style crowd control, and a bunch of fun utility could thematically fit under Air (haste, slowfall, maybe even flight, depending of the game's engine)

    -Water Mage: well, ice magic would certainly fall under here, which would suggest strong crowd control. Beyond that, Water magic could also be used to directly effect living bodies (that whole, "the human body is 70% water" thing); this could be used as this game's version of the Charm spell, letting the mage control a mob, and could even be used as an excuse to give them some light healing ability.


    Well, that's pretty much all I've got. Thoughts?
    Last edited by Mirander; 10-20-2010 at 10:35 AM.

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    Rift Disciple TemetNosce's Avatar
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    While I can understand your reasoning for the idea of each element having its own caster I'm gonna say I rather hope not. I'd prefer that they come up with some more unique themes for the classes. That said, there is one thing I really hope doesn't get lost by the wayside. A serious glass cannon class. Not only does this often get done wrong, but lately I've run into some MMOs where it just isn't there at all.

    I could see where it might be a problem in this MMO however given what little we know about how classes work, I will however hold out hope for now. Perhaps it could be limited by inability to mix it with certain other classes or they could make the abilities cause defensive debuffs... We'll see.
    Ipsa scientia potestas est

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    Ascendant Elladar's Avatar
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    Hmm that is an interesting "Speculation". I believe it is possible to get something like this, and with soul system we could mix and match watever we wanted from our caster. So far you got 7 casters... But you have forgotten the main one! The Necromancer!!! Wooo... Hmm make him a death + earth class? Simply because he will be rising dead from the ground... ;) But yeah, these are some good ideas!
    I don't need to "Get a life."! I'm a Gamer! I have loads of Lifes! - - - Necromancy - happiness is an army of unstoppable, loyal, killing machines.

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    Ascendant Hanlo's Avatar
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    I was strongly expecting a fire class nuker, but now that I saw the inquisitor I believe they may take a new elemental spin on the wizard type char.

    Want a Melee Mage? Support the Theurgist!

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    Rift Disciple Mirander's Avatar
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    Quote Originally Posted by Elladar View Post
    Hmm that is an interesting "Speculation". I believe it is possible to get something like this, and with soul system we could mix and match watever we wanted from our caster. So far you got 7 casters... But you have forgotten the main one! The Necromancer!!! Wooo... Hmm make him a death + earth class? Simply because he will be rising dead from the ground... ;) But yeah, these are some good ideas!
    It's tough to guess how they'll handle a Necromancer. The Warlock obviously covers a lot of what would normally be attributed to Necros (except for the whole raising undead thing, of course).

    As for undead pets, it is possible that the Elementalist will cover it, when to think about it. While it's fairly self-evident that they'll get earth, air, fire, and water pets, the backstory makes it sound like they tap into all the planes, so it might be that they'll have life and death pets as well.

    Between those two classes, there might not be a lot of room left, thematically for a separate Necromancer class.

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    Ascendant Kalbuir's Avatar
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    I also hope they won't give every element a seperate class, one elemental mage I would like to have in-game would be a pyromancer class. I really liked that class in DoTa & HoN, and I hated playing against Warhammer but well that was just a balance problem at the time.

    Regards,
    Kalbuir

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    Ascendant Hanlo's Avatar
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    Quote Originally Posted by Kalbuir View Post
    I also hope they won't give every element a seperate class, one elemental mage I would like to have in-game would be a pyromancer class. I really liked that class in DoTa & HoN, and I hated playing against Warhammer but well that was just a balance problem at the time.

    Regards,
    Kalbuir
    Trust me, Order healers hated Bright Wizards also.

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    Sword of Telara souper's Avatar
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    I'd want to limit the amount of single-element mages personally. I think most classes have been able to tap into multiple elements and thats a trend that should be continued. Not that I'm against single-element classes though.

    I'd like to see a mage that is more melee oriented. Summoning magic weapons and armors to make them melee glass cannons. They had those in City of Heroes, people called them Blappers (Blaster + Scrappers) and they were very risky but lots of fun. Fire swords, ice armors, death auras, just spells good times for all.

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    Rift Disciple Mirander's Avatar
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    For multi-element mages, how about something like this:

    -Druid: Life and Earth. A crowd control and DoT class that can use earthquakes to knock enemies off their feet, then call up thorny vines to trap them and begin tearing them apart.

    -Weatherwitch: Air and Water. A nuker calling down lightning and ice storms, with a bunch of fun utility spells such as haste, slowfall, water breathing, and of course altering weather

    -War Mage: Fire and Earth. A combo of nuker and melee DPS; a mage that can open a fight with a salvo of fireballs, then infuse himself with the strength of the Earth and charge into battle with a flaming sword enhanced with Earth magics (I'd imagine that magic effecting metal would fall under Earth magic)

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    Rift Disciple Dale's Avatar
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    Keep in mind the Purifier, which seems to control fire to some extent & spirits.

    His spiritual powers now bolstered by the primal forces of fire, Talos returned to his village and descended upon its oppressors. Before a sword could rise against him, he unleashed a firestorm that engulfed the entire village.

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    Rift Disciple Mirander's Avatar
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    Quote Originally Posted by Dale View Post
    Keep in mind the Purifier, which seems to control fire to some extent & spirits.
    Pretty sure the Purifier is a cleric, instead of a mage.

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    Plane Walker Fayde's Avatar
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    I think we will see a dual type elemental mage next.

    IE wind and water with good debuffs and maybe some healing.

    I can only guess but i would say.

    Fire will have the best damage.

    Earth will be semi support as in buffs like stoneskin.

    Air maybe semi CC/buffs with slow and hast like spells.

    Water healing maybe ?

    More or less the same as what you think but i see the rest of the mage if there are more been dual like i said above hard to balance out a mage set to only 1 elemental and abit dull.

    That been said we might not see a mage class for each elemental they might tie them in to a melee warrior/tank.

    IE a paladin Earth/life magic tank able to buff his defence with earth and heal with life.

    And the Purifier been a fire type cleric.
    Death is great people are dying to get there.

    Death is great it's the cure to Life.

  13. #13
    Rift Disciple Mirander's Avatar
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    So, with today's revamp of the website, we seem to have gotten a little more new info on mages:

    While Mages are renowned as a fearsome offensive force on the field of battle, a number of orders specialize in potent support and healing magic as well.
    We might actually have mages that can serve as full healers; failing that, some classes will at least have some ghetto healing.

    A Mage must carefully manage the arcane energies they draw from the planes to power their spells. With each spell cast, excess planar energies seep into Telara, building a charge around the Mage, who can let this excess energy bleed off over time, or harness it for even greater power.
    So, mages have a backlash system, like Bright Wizards in Warhammer?

    In addition, many Mages protect themselves in close combat with a simple edged weapon such as a dagger or short sword.
    It's a reach, but short swords might (heavy emphasis on 'might') imply mages with some melee ability.

  14. #14
    Sword of Telara souper's Avatar
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    Yeah, I wonder what that charge-up ability is. Almost sounded like WAR's backlash but at the same time it didn't make it seem like there was a negative side effect. Sounded like you just build up this planar energy and if you don't use it then it simply drains off.

    I went back and looked at the one gameplay video we have and there was definitely no mana. The blue bar grew as the Mage used her spells. Does sound close to backlash or maybe CoV's Fury where you'd grow more powerful the more you gained but without a "blowing-up" part. Could also be a bit like WoW's rage where you need a certain amount to use certain spells. Heck, might be all three combined.

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    Ascendant Kalbuir's Avatar
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    Quote Originally Posted by souper View Post
    Yeah, I wonder what that charge-up ability is. Almost sounded like WAR's backlash but at the same time it didn't make it seem like there was a negative side effect. Sounded like you just build up this planar energy and if you don't use it then it simply drains off.

    I went back and looked at the one gameplay video we have and there was definitely no mana. The blue bar grew as the Mage used her spells. Does sound close to backlash or maybe CoV's Fury where you'd grow more powerful the more you gained but without a "blowing-up" part. Could also be a bit like WoW's rage where you need a certain amount to use certain spells. Heck, might be all three combined.
    When I read that I picture a extra bar that fills up while you keep casting when it reaching certain charge levels you can choose to use it for more power? If so sounds like an interesting system! not familiar with the WAR system.

    Regards,
    Kalbuir

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