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Thread: Reaver Community

  1. #1
    Shield of Telara Krassus's Avatar
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    Default Reaver Community

    Updated - Thanks Faelor for the skills

    Abilities go from left to right, up the tree.

    BRANCHES ABILITIES

    TIER 1

    Strong Constitution
    5 ranks
    Increases Endurance by 3/6/9/12/15%.

    Entropic Embrace
    5 ranks
    Each time you are damaged you gain 1/2/3/4/5% enhancement to Death damage per application, up to 5 applications.


    TIER 1 (requires 5 points spent in Reaver)

    Plague
    1 Rank
    Any Reaver damage over time effects on the target are spread to 2 additional targets.

    Imbued Armor
    5 ranks
    Reduces the amount of damage you take by 1/2/3/4/5%.

    Ethereal Bond
    3 ranks
    Reduces the Energy cost of Blood Fever, Soul Sickness, Necrotic Wounds, Flesh Rot, and Deathcloud by 15.

    Soul Feast
    1 rank
    Soul Sickness heals you 25% of the damage done.


    TIER 2 (requires 10 points spent in Reaver)

    Shadow of Dread
    1 rank
    10 Energy
    20 meter range
    Instant
    The target is feared for up to 8 seconds. Damage caused will break the effect.

    Power in the Blood
    5 ranks
    Reduces damage taken by 4/8/12/16/20% when below 30%.

    Sinister Bindings
    1 rank
    Melee attacks that hit you while a Binding is active will generate threat.

    TIER 4 (requires 15 points spent in Reaver)

    Grisly Works
    3 ranks
    Heal 9% of your maximum health when you kill an enemy.

    Tempered Will
    1 rank
    10 Energy
    Instant
    You break the hold of Mesmerize, Root, and Confuse effects.

    Crest Mastery
    3 ranks
    Crest of the Abyss now reduces spell damage taken by 5/10/15%.


    TIER 5 (requires 20 points spent in Reaver)

    Wasting Away
    3 ranks
    Blood Fever, Necrotic Wounds, Soul Sickness, and Flesh Rot cause Wasting Illness which reduces Strength by 2% per application, up to 4 applications. Lasts 15 seconds.

    Planar Attunement
    5 ranks
    Increases damage done by Necrotic Wounds, and Deathcloud by 3/6/9/12/15%.

    Master of the Abyss
    15 Energy
    Instant
    A sudden burst of corruptive energy deals 37 Death damage to nearby enemies, in addition to healing the Warrior based on the damage done:
    1 Point: 1 target
    2 Points: 3 targets
    3 Points: 5 targets

    Soul Devour
    1 rank
    Increases the healing of Soul Feast by 200%.


    TIER 6 (requires 25 points spent in Reaver)

    Enraged Essence
    1 rank
    30 Energy
    Instant
    The Warrior spins a field of strengthening planar energy. Allies within the field gain +10% to damage.

    Improved Master of the Abyss
    2 ranks
    Reduces the cooldown on Master of the Abyss by 15/30 seconds.

    Crippling Infestation
    3 ranks
    Enemies affected by Infestation and Explosive Infestation deal 5/10/15% less damage.


    TIER 7 (requires 30 points spent in Reaver)

    Creeping Death
    1 rank
    45 Energy
    Instant
    Summon forth a corrosive mist from the Plane of Death to deal 84 damage over 10 seconds. Generates additional threat.


    BRANCHES ABILITIES

    Soul Sickness (level: 1) Rank 1
    40 Energy, 20 meter range
    Instant
    Cooldown: 18 seconds
    Tear at the target's spirit for 29 Death damage for 18 seconds in addition to replenishing the Warrior's Health by the amount of damage done. This ability grants 1 Attack Point.

    Dire Blow (level: 1) Rank 1
    10 Energy, Melee range
    Instant
    Sinister melee attack:
    1 Point: Weapon plus 5 Physical damage.
    2 Points: Weapon plus 9 Physical damage.
    3 Points: Weapon plus 12 Physical damage.

    Ravaging Strike (level: 2) Rank 1
    25 Energy, Melee range
    Instant
    A painful strike that deals weapon plus 5 to 6 Physical damage, and reduces the target's armor by 7 application for 15 seconds. Can be applied up to 5 times. Generates additional threat. This ability grants 1 Attack Point.

    Blood Fever (level: 4) Rank 1
    40 Energy, Melee range
    Instant
    The Warrior strikes their enemy with an infected weapon, dealing weapon plus 8 to 9 Physical damage in addition to another 36 Physical damage over 15 seconds. The target's chance to hit with physical attacks is reduced by 5%. This ability grants 1 Attack Point.

    Binding of Affliction (level: 6) Rank 1
    50 Energy
    Instant
    Cooldown: 15 seconds
    The Warrior binds the forces of death and agony into their flesh, all of the Warrior's melee ability attacks deal an additional 6 damage. Only 1 Binding can be active at a time. Lasts 1 hour.

    Crest of the Abyss (level: 8) Rank 1
    50 Energy
    Instant
    Cooldown: 15 seconds
    When struck in combat this crest summons forth an Abyssal Shield for 15 seconds, increasing the Warrior's armor by 15 per application, up to 10 applications. Lasts 1 hour.

    Necrotic Wounds (level: 10) Rank 1
    40 Energy, 20 meter range
    Instant
    The Warrior infects their target with the energies of death and entropy causing 44 Death damage over 21 seconds. Generates additional threat. This ability grants 1 Attack point.

    Grim Lure (level: 12) Rank 1
    10 Energy, 20 meter range
    Instant
    Cooldown: 8 seconds
    The Warrior fills his target's mind with horrific images, enraging them and forcing t hem to attack the Warrior for 3 seconds.

    Vicious Cleave (level: 14) Rank 1
    30 Energy, Melee range
    Instant
    A hard, sweeping strike that hits tow enemies in front of the Warrior for weapon plus 6 to 8 Physical damage. This ability ranks 1 Attack Point.

    Concussion (level: 16) Rank 1
    25 Energy
    Instant
    Cooldown: 6 seconds
    A quick burst of concussive force causes 7 to 9 Physical damage to all nearby enemies, in addition to reducing their physical damage by 10% for 3 seconds. Affected enemies are forced to attack the Warrior.

    Weakening Essence (level: 18) Rank 1
    30 Energy
    Instant
    Cooldown: 2 minutes
    The Warrior creates a field of slowing energy. Enemies within the field move more slowly. Generates additional threat. The field lasts 15 seconds.

    Binding of Atrophy (level: 20) Rank 1
    50 Energy
    Instant
    Cooldown: 15 seconds
    A corruption erupts from the Warrior's skin. Anyone struck in melee is inflicted with debilitating muscle spasms, reducing Strength by 10% for 15 seconds. Only 1 Binding can be active at a time. Lasts 1 hour.

    Infestation (level: 22) Rank 1
    30 Energy, 20 meter range
    Instant
    Cooldown: 30 seconds
    Opponent is gored, creating a festering wound on their body. The wound putrifies for 8 seconds before rupturing, dealing 0 Physical damage for each Reaver DOT ability that the target is afflicted by. Generates additional threat.

    Cyclone Strike (level: 26) Rank 1
    15 Energy, Melee range
    Instant
    Cooldown: 10 seconds
    Attack every target within melee range, dealing damage based on the number of attack points used, in addition to weapon damage:
    1 Point: 13 Physical damage
    2 Points: 23 Physical damage
    3 Points: 32 Physical damage

    Incite (level 32) Rank 1
    15 Energy, Melee range
    Instant
    Cooldown: 1 minute
    The Warrior twists the minds of their enemies to be consumed by unreasoning rage and anguish. All nearby enemies will turn and attack the Warrior for 0 seconds.

    Binding of Death (level 38) Rank 1
    50 Energy
    Instant
    Cooldown: 15 seconds
    The Warrior binds the forces of Death and Disease to his body; increasing the damage of Blood Fever, Soul Sickness, Necrotic Wounds, Flesh Rot, and Deathcloud by 10%. Only 1 Binding can be active at a time. Lasts 1 hour.

    Explosive Infestation (level 44) Rank 1
    35 Energy, 20 meter range
    Instant
    Cooldown: 30 seconds
    Opponent is gored, creating a festering wound on their body. The wound grows for 8 seconds before it explodes, dealing 9 Physical damage to all nearby enemies for each Reaver DOT ability the original target is afflicted by. Generates additional threat.

    Flesh Rot (level 51) Rank 1
    30 Energy, Melee range
    Instant
    The Warrior inflicts a vicious disease on the target dealing damage, and debuffing hit chance based on the number of attack points used:
    1 Point: 81 Physical damage over 15 seconds, reduces hit chance by 2%
    2 Points: 142 Physical damage over 15 seconds, reduces hit chance by 5%
    3 Points: 204 Physical damage over 15 seconds, reduces hit chance by 10%
    Last edited by Krassus; 08-30-2010 at 07:12 AM.

  2. #2
    Plane Touched Punishment's Avatar
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    Quote Originally Posted by Krassus View Post
    Have we chimed in yet ? Im personally hoping to see us look like a combination of the Everquest and Vanguard Dreadknight. The WoW DK was and is a complete joke imo and hopefully we stray far from that self healing sub backup tank subclass.

    What do we want as a community thats important to us but doesnt overpower us like in VG ?

    My first gamebreakers for me would for us not to be as viable raid / group tanks as the other tank classes.

    A big want for me is to bring back a feign death ability since we are dead.
    lol, play it safe and roll a paladin!

  3. #3
    Champion of Telara Ancient's Avatar
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    When I think of Reavers I think DAoC. That was a Hybrid Melee DPS machine. The only thing that kept them from tanking well was the lack of plate armor.

    And honestly that is what Reavers are, a Hybrid Melee. Though Telara seems to have taken the DPS portion of the equation away from them.

    Depending on the combat mechanic and how aggro is established and maintained I would like to see Reavers be able to use any Melee weapon, Especially if they bring back the dmg modifiers (Crush,Slash, and Thrust/piercing).

    If reavers are meant to be a premier tank class them I think that their auras should be the main aggro mechanic for them with Melee dps close behind. Oh and let me Weave or Twist those auras. Separate the good Reavers form the awesome ones

    Ancient

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    RIFT Fan Site Operator Raive's Avatar
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    Quote Originally Posted by Punishment View Post
    lol, play it safe and roll a paladin!
    Not only roll a paladin, but make sure its dorf for most HPs since STR won't matter as you'll be buffed anyways

    #retiredBear #teamBBCs #puffForeverMad

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    Ascendant Europe's Avatar
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    I want to see a nostalgic lifetap type particle effect too. I just remember the green orb type effect on the target.

    Also, if you can bring back all of the EQ1 troll animations and put them on NPCs, that would be stellar.
    Last edited by Europe; 06-01-2010 at 08:55 PM.
    <a href=http://www.trinityguild.org target=_blank>http://www.trinityguild.org/images/signatures/rift/sig_final.png</a>
    I mean, I guess it would just be a guy who you know, grabs bananas and runs. Or, um, a banana that grabs things. I donít know.
    Why would a banana grab another banana? I mean, those are the kind of questions I donít want to answer.

  6. #6
    Ascendant Hanlo's Avatar
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    WTB Harm Touch

    Want a Melee Mage? Support the Theurgist!

  7. #7
    RIFT Fan Site Operator Raive's Avatar
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    Quote Originally Posted by Hanlo View Post
    WTB Harm Touch
    WTB white text plz.

    #retiredBear #teamBBCs #puffForeverMad

  8. #8
    Official Rift Founding Fan Site Operator Arithion's Avatar
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    Quote Originally Posted by Hanlo View Post
    WTB Harm Touch
    This + Feign Death = perfect.

    At least, it's what I probably liked most about an SK. I'd love to see it in conjunction with the Reaver
    The Rift Podcast Site

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  9. #9
    Shield of Telara Krassus's Avatar
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    Quote Originally Posted by Hanlo View Post
    WTB Harm Touch
    ^^^^ oh yes

  10. #10
    Plane Touched Punishment's Avatar
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    Quote Originally Posted by Raive View Post
    WTB white text plz.
    The black text is pretty annoying against a dark blue background. I just skip over most of the ones I can't read without highlighting.

  11. #11
    Shield of Telara Krassus's Avatar
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    Ill have to read more into the DAOC death knight. Ive got to say since I made my SK alt during late Go Dive never missed a warrior. Mostly because I like to be able to go out and do thing alone without carrying a healer and DPS with me but the price we paid for it in EQ was to be the ghetto tank for like 2 mobs.

    When more info comes out on the tank classes and what their differences are obviously there will be much much more to discuss since right now its all just wish lists and ideas of what theyíre thinking. I do hope we are in line with previous incarnations but as long as we stay balanced in the tanking area. Being a second rate tank will never be ok for me and I hope everyone else playing a SK feels the same. If they go the way of plate DPS again like the WoW one did with a watered down tanking version I wont be playing the reaver and I guess ill go back to the Wars / Paladin. Hopefully since were already classified as tanks the balance will be there with just different styles of mitigating damage which end up equal in the end.

    Working with other tanks on bosses is something that has kind of gone missing from MMOís when compared to EQ1. Anyone remember the Avatar of War event and how we had to time taunting (while using lev) and defensive just to survive that onslaught ? We need that kind of split second tanking / reaction back to survive. Not just because some mob puts a threat debuff on you or something else.

    /testify off

  12. #12
    Champion MuckyPup's Avatar
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    Quote Originally Posted by Krassus View Post
    Ill have to read more into the DAOC death knight. Ive got to say since I made my SK alt during late Go Dive never missed a warrior. Mostly because I like to be able to go out and do thing alone without carrying a healer and DPS with me but the price we paid for it in EQ was to be the ghetto tank for like 2 mobs.

    When more info comes out on the tank classes and what their differences are obviously there will be much much more to discuss since right now its all just wish lists and ideas of what they’re thinking. I do hope we are in line with previous incarnations but as long as we stay balanced in the tanking area. Being a second rate tank will never be ok for me and I hope everyone else playing a SK feels the same. If they go the way of plate DPS again like the WoW one did with a watered down tanking version I wont be playing the reaver and I guess ill go back to the Wars / Paladin. Hopefully since were already classified as tanks the balance will be there with just different styles of mitigating damage which end up equal in the end.

    Working with other tanks on bosses is something that has kind of gone missing from MMO’s when compared to EQ1. Anyone remember the Avatar of War event and how we had to time taunting (while using lev) and defensive just to survive that onslaught ? We need that kind of split second tanking / reaction back to survive. Not just because some mob puts a threat debuff on you or something else.

    /testify off
    DAoC is actually called a Reaver. The DK is from WoW.

    As far as the black text goes....Come on guys, you are ruining his emersion! Let the man be dark and twisted!

  13. #13
    Ascendant Hanlo's Avatar
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    Quote Originally Posted by MuckyPup View Post
    D

    As far as the black text goes....Come on guys, you are ruining his emersion! Let the man be dark and twisted!
    Indeed.
    I shall never stop. The pain fuels me.

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  14. #14
    Ascendant Slyde's Avatar
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    I played a Shadow Knight in EQ up to level 55+, and currently play a level 51 Dread Knight in Vanguard.

    I like the Vanguard DK MUCH better than the old EQ SK.
    Dual Targeting - The Targeting System of the Modern MMO

    If the Lord of the Rings movie trilogy was made by today's MMO designers, the first 8 hours would be condensed into 30 minutes, and the last hour would be stretched out over 8.5 hours. It would be all about 'The Ending' and not about 'The Journey'.

  15. #15
    Shield of Telara Krassus's Avatar
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    I dont think anyone wouldnt say they like the VG DK better heh.

    One of the strongest debuffing classes, strongest tanks, lock down perma agro, can solo anything nonraid and even some raid mobs when i quit at pantheons drop. They took the overpowered EQ SK and made them superpowered in VG. In my experiences at least =)

    I hope we keep the tanking part and water down the rest in whatever way works mechanically in this game. We wouldnt want Raive and his children crying rivers again =p

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