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Thread: Sooooo...

  1. #1
    Rift Disciple Chempo's Avatar
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    Red face Sooooo...

    So judging by the "Classes" section of the website, there will be about 32 classes or 'class types' to delve into. This is just by looking at the amount of pages they give us to scroll through. Whats everyones thought on this. Because I'm pretty freakin exited!
    Howdy

  2. #2
    Plane Touched ViETCoNG's Avatar
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    haha yeah cant wait!!....I want to see the archer classes REAL BAD

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    Champion Bellatrix's Avatar
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    I'm a fan of the "Blade Dancer" class... looks to be like my type of thing.

    It's incredible to think that there could be up to 32 classes... never played a game with more than ten before!

  4. #4
    Rift Disciple Chempo's Avatar
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    Well my days of everquest have really taught me that individuality pays off.
    Howdy

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    Rift Disciple Keltic's Avatar
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    Quote Originally Posted by Bellatrix View Post
    I'm a fan of the "Blade Dancer" class... looks to be like my type of thing.

    It's incredible to think that there could be up to 32 classes... never played a game with more than ten before!
    Hahahah, have you only played WoW before?

    Anyway, I want to see more of the melee classes, and/or healers.

  6. #6
    Rift Disciple Ayonyx's Avatar
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    If Trion continues to use the system they talked about at E3 than I will thoroughly enjoy having 32 classes. It reminded me of FFXI which was very fun for me.

    Warhammer: 24
    Aion: 8
    Age of Conan: 12
    World of Warcraft: 10
    Final Fantasy 11: 20

    I hope that Trion hasn't stretched themselves too far going with 32 classes. If you look at it though, we don't know to what extent the classes will be able to differentiate themselves. It is possible that each of the 32 classes is equivalent to a single feat/talent tree from World of Warcraft or Age of Conan. If one takes World of Warcraft as an example they have around 30 different classes if you take each of their talent trees and look at how they change the overall class. The problem with this is, Blizzard has a horrible time trying to balance all of these talent trees. Anyways, glad to see they are aiming high.
    Last edited by Ayonyx; 04-26-2010 at 08:15 AM.

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  7. #7
    Rift Disciple Acany's Avatar
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    Well......its still a bit early to speak about classes etc - especially as only 4 have been announced so far. However, it will be interesting to see how a possible PVP aspect will be put together. Also the raiding part is of great interest to me (once we get to it).

  8. #8
    Rift Disciple Chempo's Avatar
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    Quote Originally Posted by Acany View Post
    Well......its still a bit early to speak about classes etc - especially as only 4 have been announced so far. However, it will be interesting to see how a possible PVP aspect will be put together. Also the raiding part is of great interest to me (once we get to it).
    Don't be a party pooper . Talking about classes before the game is out is like the best part of the forums! Especially if we get to guess.
    Howdy

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    Champion Bellatrix's Avatar
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    Quote Originally Posted by Keltic View Post
    Hahahah, have you only played WoW before?

    Anyway, I want to see more of the melee classes, and/or healers.
    Pshhh, no...

    Others that I played had more like six :P


    All of this sounds really interesting. I can't wait to find out more!

  10. #10
    Rift Disciple Acany's Avatar
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    Quote Originally Posted by Chempo View Post
    Don't be a party pooper . Talking about classes before the game is out is like the best part of the forums! Especially if we get to guess.
    Hehe very true. Guessing is fun. Lets just hope that the news/updates will become more frequent than earlier.

  11. #11
    Rift Disciple Merketh's Avatar
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    Oh yeah, looks like there will be tons of classes. me like !

  12. #12
    Soulwalker Cannon's Avatar
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    you're right in saying it's just speculation at this point

    The more individualized the classes, the more balancing that is required.

    I am super excited for this. I've played many mmos, and classes are usually the selling point for me. Waiting on more info!

  13. #13
    Kak
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    Soulwalker Kak's Avatar
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    Blade Dancer does look like fun - but if they go like, say, EQ2 did - we'll end up with choices that are all basically the same thing (or locked to a specific faction, which is even worse).

    I like assassin style melee, high damage, agro managing, that sort of thing. I don't like having to give up stealth to gain damage, or give up damage so I can sneak around. That sort of thing bugs me. I'd rather see 8 classes, where each class is powerful in it's own right, than 32 classes where you have half of a more powerful class here, and then the other half over there.

    Balance is key, and it's VERY hard to keep balancing once you get to a certain point. Should blade dancers have higher damage than assassins, except assassins can one shot stuff so their "burst" dps is better? Should a wizard, who avoids AEs, do more damage than a "rogue" class who eats every single one just because the rogue gets to wear leather? Should that warrior be able to do as much damage as a rogue if they are both in front, but the rogue dies in 2 hits? Should a mage without a pet do half of what a wizard does? Does the pet have weird glitches in it's AI that cause it to not be usable in certain cases?

    Solo, group, raid? PvP/PvE? Should the class that can solo to max level with ease bring the same thing to the table a class who can't solo well? An archer class that can solo shouldn't do the same level of DPS in a raid situation as the rogue who doesn't, right? Or should it, since they are different circumstances? What about that warrior, reaver, paladin style dichotomy (trichotomy?) where they need to be "different but equal" or one class dominates the tank field and the others get left in the cold?

    The more classes you have, the more likely you are to find a horrible situation where one class is never played, and another is overpowered. Then they "nerf" the overpowered one, boost the nonplayed one, and now IT'S overpowered. There's a very fine line, and fewer classes (even if it means less "choices" to the players) is better in the long run, in my opinion.

  14. #14
    Rift Disciple Chempo's Avatar
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    I think we all are not taking in the class system they have been telling us about. If I'm correct, you will start off with a basic class, then later develop it into something new and exciting. Such as getting skills from other classes or something around that nature. So the class you see and read about, could be something totally different later down the road.
    Howdy

  15. #15
    Shield of Telara Zinn's Avatar
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    While 32 classes sounds great 2,3 and 4 could be races, classes and something else. But with two factions 32 classes may make sense where they would go with 16 classes for each faction using the vanguard/EQ2 system of 4 archtypes and 4 classes for each archtype (although VG never got a 4th tank). One thing I noticed in the class description, they did not mention the ability to switch between classes. I wonder if that got taken out with the change in game design.

    There are good and bad things about an archtype system. The good is they are much easier to balance than random classes the bad is often archtype classes share so many similarities its hard for them to differentiate themselves from the other archtype classes. A good example of two different archtype system at releases is EQ2 and Vanguard. Sigil spent a great deal of time molding and developing their classes so they were unique and different than the other archtype classes while EQ2 did not do this and released a game where all archtype classes seemed very similar, making all classes very bland and making the game seem like it had 4 classes rather than 16, which forced SOE to redesign all their classes after release. If they go with an archtype system I am hoping they put the time into class development so we get something much closer to vanguard classes than what was done with EQ2.
    Last edited by Zinn; 04-26-2010 at 08:48 AM.

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