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Thread: Prime: Need some help picking a class with Easy macro Tanking/Leveling

  1. #1
    Join Date
    Feb 2011

    Default Prime: Need some help picking a class with Easy macro Tanking/Leveling

    Been playing on prime a bit and before I get to far I wanna make sure I am picking the right class.

    This is what I am looking for.

    I want to main a tank but would like one that is mostly a 1-2 button macro. Using my defensive and such I have no problem micro managing them but I am not looking for a tank class where I have to store up combo points and spend them at certain times to maximize my build. I rather play where I can watch the fight then have to stare at my combo bar. With that...what tank builds that are group/raid viable have that? I am pretty sure mage tank allows this but what of rogue/warrior or cleric?

    The second part is I would also like a leveling dps spec to go with the class. Once that is also 1-2 button macro. Prefer this spec to be viable in groups ..maybe raid but I want to tank raids so not as important.

    If this is possible could anyone link some decent guilds on macros/builds that fits what I am looking for? I am interested in warrior because of the changes to them coming soon on Prime but I don't know where to start.


  2. #2
    Plane Touched
    Join Date
    Feb 2011

    Default Which class for godmode?


    Currently and in the future(at level 70), no other class come close to the easy of use(one button specs) as rogues. The class is literally an "I win one button humping" class with the most dps hybrids available out of the entire class selection.

    Plain and simple, if you want a class as close to godmode then the choice is clear.

    From personal experience, I have played since beta and leveled all 5 classes to max level on live.

    On Prime server, I have leveled a warrior to cap with max geared pre-raid release and was forced to abandon him due to the abysmal dps balance and the propensity of Trion to make rogues mega-OP.

    I have abandon all hope of any semblance of balance and have joined the one button godmode class. My rogue is max level with some expert weapons/gears and there are no comparison as to how easy it is to play and excel.

    Leveling on my rogue was many times faster, grab 3 to 5 mobs and blow them up with ease and all from range. I was killing mobs 2 to 3 levels above me with zero problems and elites and names was a breeze as well.

    While leveling as a warrior, if i tried to take on 3 mobs at once, kiting was a must and it would depend on whether there was enough room to do so. Thus, the majority of the time was just slow killing which resulted in less exp and longer time to reach level cap.

    If you do choose warrior, one thing to mention is that all the balance adjustments so far has been targeted at melee only souls(paragon, riftblade, and champion). As a melee, many of the experts bosses are very unforgiving and you will be a liability to your group healer because the dps warrior generate is not worth a priority.

    As far as tanking, any tank souls would do but for raids the best mitigation tank would be primalist at level 70. Cleric tanks are decent for progression raid due to their ability to rez incombat and provide passive heals.

    Rogue tanks is known for mobility as they can port in and out with ease.

    Warriors have two tank souls to select from(paladin and void knight) but at level 70 when legendary weapon quests are introduced, warrior tanking lacks in that they are the only one unable to solo tank experts while the other tank classes will be able to do them without the need of a healer.

  3. #3
    Join Date
    Feb 2011


    Thanks Del for the info.

    I've always liked the rogue but I feel I don't understand the 1 button combo options? When I played it before there are combo points and to maximize them you have to fill the combo points up before spending them. This seemed hard to do with a one button macro because it would spend it as soon as it became available?

    I can see it being more of an option for DPS but for tanking, how does this fair? Can you 1-2 button Rogue tanking? I remember where were a lot of buffs you had to keep up and I dont remember it being doable? Have any links to macros I could mess with?

  4. #4
    Plane Walker
    Join Date
    Feb 2011


    One button refers to classes that are easier to play. The ideology stems from how classes evolved over time. Prior to the last expansion changes occurred to many classes that made it so some souls performed insanely well with 1-4 buttons but required you to spam 1 button for 80+% of the time. There were literally some classes that were 90%+ of time spamming 1 and could be played with 2 buttons etc.

    Rogue is overpowered because the devs have designed their game to favor them from pretty much every angle possible especially seen on LIVE. They have the best eternal weapon procs, they had a better drop rate with using Primalist as excuse even though they did not increase raid spots but instead reduced it to 10 spots, they had the better RNG with fragments because you need the least tier 1 fragments. They had back end changes done to the class in PvP that still don't make sense how their damage is calculated and they had the most exploited abilities for pvp in general that many saw as really overpowered and were not changed as fast as other classes. For instance, unbreakable sab stuns and unnerfed healing and some really high damage output during bolstering in warfronts. I still think they hit like classes have negative armor/resist to be honest.

    Rogue has been a favored class by the devs for the passed 2 expansions as well. The game was more of a rollercoaster balance where every class shared being on top for some periods of time but in the end the devs gave up on this and rogue took the spot as being the most overpowered class for the longest period of time. So right now rogues are superior healers, the best dps, the best secondary support, and great tanks.

    The class is full of of identity crisis issues that work because of viable (and intended) synergies. All people from other classes were asking for were better lower end utility synergy either by moving utility further down in a soul to be able to pick up to match rogue utility. Instead rogue obnoxiously gained more viable synergy, more utility and a lower time to refresh its utility with legendaries. However, this was reversed for some of the other classes who suffered from viable utility access already. Many lost utility because of forced to go into very strong legendaries in souls that lacked practical utility in order to have good dps.

    Unfortunately, some of my other guildies who play warrior and cleric have been very unhappy with the state of their class and actually stopped subbing on prime. This is why many people have warned the devs that Class balance is so important especially before introducing a tier raid and shouldn't be glacial at all. It sets a meta for the rest of the expansion. This is very true for PvP as well. Actually PvP spurs in the most resentment because it is easily accessed by players so if they have casual free time they may want to play it. You can imagine getting exposed to that over and over again and what kind of vitriol it creates.

    As there become less of one class and more of the other eventually you lose some of the other as well as most of rest. Eventually there will be too many of just one and not many raiders want to bring 10 of one class to raid. So you can see this is very self destructive. You really need no bias going into classes like this.

    PvP also deteriorated to slower queue times and more afkers. They try to fix these problems with bandaids, like for instance individual loot and matchmaking but in the end the problem is still there because they don't know how to class balance well.

    How can you be on top of class balance? Well, you have to develop systems free of bias that do not marginalize data to the point where the person interpreting it can manipulate it to skew results. This requires many sensors and many different eyes. But instead we have tons of player feed back sometimes ignored and sometimes through mostly bias/favoritism accepted.

    So, some people proposed getting rid of classes in general. Making it easier for players to replay the game without heavy investing in other classes and so forth but they only chose to make it more difficult to play alts and in many cases people are so inclined to play their class with all their achievements they are mostly forced into playing parts of the game that don't highly cripple them which is basically eliminating playability. And they wonder why they lose so much players so fast.. This may be only true way to deal with class bias. This is how it was pre SL as well. When a class was OP in say PvP it was not so common to see 80% of your faction that class in warfronts. Many people just hopped ship to create a more balance game for themselves by playing the most OP class.

    As they built walls between classes with all the grind and in some cases between even roles within the class because of the fragments it created more divides and those divides just meant less and less players wanting to log in or excluding playing entire parts of the game altogether. So you have people who even payed to win feeling disappointed as well. Take for instance the cost of the Dragon Hoard's Pack and the Fae Yule Pack. You can imagine how they feel even when they play an OP class and now Live feels dismal and empty because of Prime a couple months later!

    I have nothing against Prime and it being a fresh start but they surely need to be on top of class balance. I would say it should be priority before any content is released.
    Last edited by Aedynn; 05-03-2018 at 10:04 PM.

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