Well said... and while it may not be a WoW Killer.... at least it will let the truly skilled player discard the nasty taste of the gs **** regime found to be in that game.
I think i would love to see a duel or two between to professed healer classes in this game. I believe it would be far more entertaining than two tanks or even two squishy caster classes. Timing your damage to get an opening to properly heal yourself or others is the best kind of challenge a true healer can have... not the stereotyped stand at the back and hope you dont pull aggro healing just as you run outta mana/pots. I welcome the challenge gladly.
In most games duels between healers are like watching paint dry ..lol. Challenge me to a duel, gimme a chance to go put on a pot of coffee and put in a video, and we're off. The duel is over 2 hrs later when one of us makes a mistake.
I will also be glad to see the GS thing over with. I'm sure this is true for everyone that has been in groups with people who have amazing Gear Scores that are really bad. I was also in a raid in ICC with a druid with a 4.6 GS last night who pwned. So will be glad to not go by that anymore. (And I realize that everyone who plays WoW has a similar story).
Have you seen this?
http://www.youtube.com/watch?v=bgnMpOU1LNQ
The problem with Gear Score is not that it exists. The problem is that too many people take it for something it is not. It's not a measure of skill, of talent, of ability. It's simply a measure of the quality of your gear. It is one piece of the puzzle.
Great gear doesn't make a great player. Great play makes a great player.
I can see Sentinels, Wardens and Purifiers being the top healer for raids. I don't think you will want to go without either of these three. Sentinel has some much needed group healing and battle rez, purifier has extra mitigation talents (shields) and warden has HoTs that helps a ton.
A great player rarely has a problem aquiring gear commensurate with his ability. Unfortunately, in my experience, poor players are also able to aquire gear that far exceeds the ability they possess as a player, which is why gear score and other things like that have aquired a bad name.
One of my favorite memories of EQ2 was doing the Conjuror Epic back at it's appropriate level. The reward was a very nice weapon. There were MANY players who absolute cried about it, because it was actually "hard". It required no small amount of player skill to complete the final step, a solo step that took place in an instance that only the player could enter. In short, it was all about the skill of the player. Some could do it, others could not.
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