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Thread: T2 guard cap

  1. #1
    Ascendant Snap's Avatar
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    Default T2 guard cap

    Not sure if it was posted anywhere, so sorry if it's a duplicate.

    With T2 come a new guard cap.

    I'm fairly certain those next 2 numbers are wrong, it's just what I can recall from when I did the actual maths yesterday (Currently not at home to check).
    ~2851 to start getting actual damage reduction.
    ~3378 for 10% cap.

    But I'm mostly certain that the ratio once we reach the minimum guard required to gain damage reduction is ~0.019%

    Can anyone confirm?
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  2. #2
    RIFT Guide Writer Lethaemis's Avatar
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    Default

    Quote Originally Posted by Snap View Post
    Not sure if it was posted anywhere, so sorry if it's a duplicate.

    With T2 come a new guard cap.

    I'm fairly certain those next 2 numbers are wrong, it's just what I can recall from when I did the actual maths yesterday (Currently not at home to check).
    ~2851 to start getting actual damage reduction.
    ~3378 for 10% cap.

    But I'm mostly certain that the ratio once we reach the minimum guard required to gain damage reduction is ~0.019%

    Can anyone confirm?
    Last I checked these numbers were indeed correct.
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  3. #3
    Rift Chaser Xentex's Avatar
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    Looks to me like Guard % = max (0, [guard - 2852.4] * 0.01903 ) up to 10% cap at 3378. At least for warrior.

    I couldn't get myself to 2851, 2852, or 2853 to check exactly where it starts showing up, but assuming it's linear from 285x to 3378 the "intercept" is between 2852 and 2853 for my testing.

    Past the 3378 cap the scaling looked like 0.0035 or so, but I didn't mess with it much. May be non-linear after that and I didn't have anymore guard gear.

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