+ Reply to Thread
Results 1 to 14 of 14
Like Tree7Likes
  • 1 Post By Xenoheart
  • 1 Post By MaxQuest
  • 4 Post By Muspel
  • 1 Post By Muspel

Thread: Mind bogling low level balance

  1. #1
    Shadowlander
    Join Date
    Jan 2011
    Posts
    27

    Default Mind bogling low level balance

    The Balance disparities in this game are so out of shape that the developers responsible for this should really be fired, its a disgrace to say the least, utter disgrace and i'm supposed to keep paying for this shoddy amateurish balancing act ?

    Its quite logical to revue balancing changes as it applies across all levels, but its a glaring omission currently, new players are expose to ridiculous disparities and these are the very people that Trion are trying to keep and attract ?

    Certain souls are given end game skills that are so overpowered at low levels that is laughable.

    Something needs to be done with 3.0 ACROSS THE BOARD, a REVIEW, othewise you're throwing money down the toilet Mr Producer, dont expect new players to enjoy early level experiences when they are not using the out of balance souls your development team have so ineptly changed.

  2. #2
    Ascendant Xenoheart's Avatar
    Join Date
    Feb 2011
    Posts
    2,532

    Default

    Quote Originally Posted by Cobramac View Post
    The Balance disparities in this game are so out of shape that the developers responsible for this should really be fired, its a disgrace to say the least, utter disgrace and i'm supposed to keep paying for this shoddy amateurish balancing act ?

    Its quite logical to revue balancing changes as it applies across all levels, but its a glaring omission currently, new players are expose to ridiculous disparities and these are the very people that Trion are trying to keep and attract ?

    Certain souls are given end game skills that are so overpowered at low levels that is laughable.

    Something needs to be done with 3.0 ACROSS THE BOARD, a REVIEW, othewise you're throwing money down the toilet Mr Producer, dont expect new players to enjoy early level experiences when they are not using the out of balance souls your development team have so ineptly changed.
    Your feedback was about as constructive as a sleeping horse.
    Xenohart
    http://www.fractureguild.enjin.com/ | twitch.tv/xenohartgaming
    4/4 TDQ | 4/4 FT | 5/5 EE | 4/4 GA | 3/3 IG | 4/5 PB | 2/4 BOB 4/4 minis
    I just make it look easy sometimes. ~Daglar

  3. #3
    Rift Master Sezex's Avatar
    Join Date
    Aug 2013
    Posts
    682

    Default

    Rift starts at max level. Everything before that is irrelevant.

  4. #4
    Rift Chaser
    Join Date
    Apr 2011
    Posts
    317

    Default

    Quote Originally Posted by Cobramac View Post
    utter disgrace and i'm supposed to keep paying for this shoddy amateurish balancing act ?
    don't pay for the game and play for free like a lot of people, problem solved.

    on another note early game I agree its unbalanced but you wont be there for long, once you hit max level things change and become a bit more balanced especially when you have the better vets playing alongside you. plus you get some proper PvP gear and stats that affect your damage and defence against players.

    plus Trion have said in the past that their goal for balance is not 1v1 and never will be, you are part of a team and you have strengths and weaknesses that add to the group mentality which overall depicts whether you win/lose. sure you will get bad players but that is true for any PvP game (FPS, RTS, MMO, etc) but the best way to combat that is get a guild/group that you can stick with and join together for more consistent results.

    if you know whats OP, why don't you swap to that and see how OP it really is in your hands, I would bet that it isn't always as OP as you first think. just thank Trion that they didn't keep XP locks that they trialled, you think its imbalanced now imagine how Twinks would have made it look?

  5. #5
    Rift Disciple MaxQuest's Avatar
    Join Date
    Jul 2014
    Posts
    130

    Default

    Quote Originally Posted by Sezex View Post
    Rift starts at max level. Everything before that is irrelevant.
    If leveling is irrelevant, why isn't it optional?
    With such threads like this, I can imagine some players choosing certain souls/playstyles that fit their taste, but to be disappointed at the max level due to the unexpected balance shifts.
    Last edited by MaxQuest; 09-15-2014 at 02:19 AM.

  6. #6
    Ascendant
    Join Date
    Feb 2011
    Posts
    3,665

    Default

    Quote Originally Posted by Cobramac View Post
    The Balance disparities in this game are so out of shape that the developers responsible for this should really be fired, its a disgrace to say the least, utter disgrace and i'm supposed to keep paying for this shoddy amateurish balancing act ?

    Its quite logical to revue balancing changes as it applies across all levels, but its a glaring omission currently, new players are expose to ridiculous disparities and these are the very people that Trion are trying to keep and attract ?

    Certain souls are given end game skills that are so overpowered at low levels that is laughable.

    Something needs to be done with 3.0 ACROSS THE BOARD, a REVIEW, othewise you're throwing money down the toilet Mr Producer, dont expect new players to enjoy early level experiences when they are not using the out of balance souls your development team have so ineptly changed.
    Cobramac
    Cobramac is online now
    Shadowlander

    Join Date
    Jan 2011
    Posts
    27
    In the 3 1/2 years you've been here how did it elude you that balancing pre-end-game is NOT what Trion do, and rightfully given the short period of time characters are at such levels.

  7. #7
    Ascendant
    Join Date
    Feb 2011
    Posts
    3,665

    Default

    Quote Originally Posted by MaxQuest View Post
    If leveling is irrelevant, why isn't it optional?
    Come 3.0 it IS optional.

  8. #8
    Rift Chaser
    Join Date
    Apr 2011
    Posts
    317

    Default

    Quote Originally Posted by Kerin View Post
    Come 3.0 it IS optional.
    actually only for those that have bought one of the top 2 NTCE packs and for only 1 character per account. Im sure I remember OCHO saying in another thread that they have no plans to add this lvl60 boost to the store, although things may change later into 3.x.

    Plus levelling shouldn't be optional, that is the time you need to learn to play your class and experiment with different combinations of souls and abilities. too many times ive been in pug's where half the people don't know how to play their classes roles properly, with this boost it will get even worse.
    also the levelling lets you see some of the older content which otherwise would just be lost, fair enough they are rehashing some old raids/dungeons but not in their original, and imo, better condition (i.e. Deepstrike was a lot better pre SL) especially since most of them had more diverse and creative mechanics over some of the "copy + paste" we have now.

  9. #9
    RIFT Guide Writer Muspel's Avatar
    Join Date
    Jan 2012
    Posts
    7,837

    Default

    Quote Originally Posted by Fliptrik View Post
    actually only for those that have bought one of the top 2 NTCE packs and for only 1 character per account.
    It's not soulbound. You can buy it from someone else with platinum.

    Quote Originally Posted by Fliptrik View Post
    Plus levelling shouldn't be optional, that is the time you need to learn to play your class and experiment with different combinations of souls and abilities.
    Actually, leveling is a terrible way to learn your class, because it doesn't teach you how to play correctly. Most souls are barely even functional at low levels, and most of them don't get anything resembling their proper playstyle until 50+.

    So not only are you not being taught how to play, but you're also learning very, very bad habits that you will need to unlearn at endgame. Skipping the leveling process is actually one of the best ways to learn your class.

  10. #10
    Telaran Eudial's Avatar
    Join Date
    Jul 2014
    Posts
    64

    Default

    Low level PvP was never balanced anywhere. Why do you think GW2 PvP zones auto-boost you to max level for the match?

    Also, leveling is about the story and learning about class overall. It is not about epeen boosting. That's why no one cares about your gear and spec in low level dungeons, unless it is so bad that it stops progress (and that means it is very very bad).

    If you mean regular leveling, then there are leveling builds for every single class.
    Running Experts by moonlight.

    Eudial <Anarchy> - 65 Eth Mage @Wolfsbane

  11. #11
    Telaran Eudial's Avatar
    Join Date
    Jul 2014
    Posts
    64

    Default

    Quote Originally Posted by Muspel View Post
    It's not soulbound. You can buy it from someone else with platinum.


    Actually, leveling is a terrible way to learn your class, because it doesn't teach you how to play correctly. Most souls are barely even functional at low levels, and most of them don't get anything resembling their proper playstyle until 50+.

    So not only are you not being taught how to play, but you're also learning very, very bad habits that you will need to unlearn at endgame. Skipping the leveling process is actually one of the best ways to learn your class.
    I disagree. You might not have the best rotation while leveling, but jumping into new spec with 20 spells at once is much more daunting. Also when you get new spells at certain levels you can think about when to use it.

    The difference is between building a 500 piece jigsaw puzzle from scratch with all pieces or having only a couple of them at a time that are relevant to current progress.
    Running Experts by moonlight.

    Eudial <Anarchy> - 65 Eth Mage @Wolfsbane

  12. #12
    RIFT Guide Writer Muspel's Avatar
    Join Date
    Jan 2012
    Posts
    7,837

    Default

    Quote Originally Posted by Eudial View Post
    I disagree. You might not have the best rotation while leveling, but jumping into new spec with 20 spells at once is much more daunting. Also when you get new spells at certain levels you can think about when to use it.
    It certainly is daunting, but at least you have the ability to use them in the proper way. While leveling, that's simply not possible.

    At low levels, you aren't assembling part of a puzzle, you're being given a completely different puzzle that bears no resemblance to the one that you'll be putting together at the level cap.

    Take a look at Bladedancer, for instance. Up until level 50, you learn to sit on your Rhythmic actions and only use them when they're needed-- but at endgame, what you're supposed to do is always have one active. Marksman doesn't get Free Recoil or Lock and Load until high levels, and both of those completely change the rotation. Ranger spends 30+ levels with a cast time on Splinter Shot and Shadow Fire, which is very different from the entirely instant-cast focused rotation it has at endgame. Chloromancer doesn't get Void Life until level 50, and that spell defines fundamental tank healing in a very, very different way from Vile Spores.

    Again: leveling is not a tutorial. It is the opposite. It makes you do things that you should never even imagine doing at level cap, and it makes you do them for so long that they become bad habits.

    I'm not saying that it's trivially easy to pick up a class immediately at the level cap, because it usually isn't, but it's still significantly easier than learning while leveling, because at least at endgame, the game isn't requiring you to do things the wrong way.
    Last edited by Muspel; 09-19-2014 at 07:43 AM.

  13. #13
    Telaran Eudial's Avatar
    Join Date
    Jul 2014
    Posts
    64

    Default

    Ok, I cannot say anything about Rogue stuff, so you're probably right. But for Chloro, you need to know about all other abilities (and their priorities) before Void Life because for levels 50-58 you can get away with just Void Life spam and Flourish, completely not knowing what to do in an emergency.
    Running Experts by moonlight.

    Eudial <Anarchy> - 65 Eth Mage @Wolfsbane

  14. #14
    Rift Master
    Join Date
    Mar 2012
    Posts
    623

    Default

    Yeah chloros can be funny to watch in healing done. When there's no lbv or lgv numbers, shumshings sherriby wong. And despite the herp-derp tooltip warnings for the veils, multiple people running them in 5m. The OP was about as clear as mud.

+ Reply to Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts