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Thread: 3.0 Class Points / New Skills at 65?

  1. #1
    Soulwalker
    Join Date
    Jun 2014
    Posts
    1

    Default 3.0 Class Points / New Skills at 65?

    With 3.0 and 5 extra levels, will it just mean 5 extra points to spend on the soul tree or will there be any new high tier skills?

  2. #2
    Ascendant
    Join Date
    Sep 2010
    Posts
    1,724

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    61-65 will grant neither more soul tree points or tiers in the existing trees.

    Instead there will be a new pool of talents for level 61 and above only called "Masteries". You get to pick one of these new talents per level above level 60. They will also be unique to your calling rather than your soul (Rogue, Warrior, Cleric and Mage will all have different "mastery trees").

    Apparently they will mostly be passives but they will include things that will make certain souls synergize in ways they do not currently. What, specifically, that means is anyone's guess at this point, however.
    Last edited by Kedon; 06-28-2014 at 10:24 AM.

  3. #3
    Prophet of Telara Fiskerton's Avatar
    Join Date
    Jun 2011
    Posts
    1,120

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    Heres hoping one of them will be "Deadly dance now affects all builders"
    ~ | Fiskerton | Fiskermage | Fiskerheals | Fiskerbear | ~

    I'm a homeless stray of a raider

  4. #4
    Rift Chaser
    Join Date
    Jul 2013
    Posts
    355

    Default

    Clerics will get ability to run far away from fights called chicken force run - he will run to respawn point while imune to dmg from mages only.
    Mages will get to summon magic broom to get away from combat to safe distance, imunity to cleric dmg only (respawn point).
    Warriors will get more hp passive (+ 100k health).
    Rogues will get fatality - 75% chance to kill clerics and mages with the first attack but if it does not kill it, targets will do suicide with a magic dagger (10 sec cd), and 50% chance to kill a warrior with the same suicide attempt but with aoe bomb.
    Last edited by jebeninick; 06-28-2014 at 12:29 PM.

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