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Thread: Need Help Building Class

  1. #1
    Soulwalker Scarleton's Avatar
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    Default Need Help Building Class

    Need help picking a class.I am a experienced MMORPG player, new to Rift and need some help picking a class. I have an exact idea of what kind of char i want to play, just need some suggestions on what to pick to be able to play this. So here it is:
    I want to be playing a melee (or a very close range) mage/fighter with emphasis on spells.Has to be mobile e.g. have some sort of teleports/jumps/blinks.With it being melee, i don't want to be playing a glass cannon, meaning some sort of sustainability is a must (shields/drains/self heals rather than mass hp)
    Attacks should be spell based (pref instants to cast/channel ones) and i usually pref aoe to single target but both is fine. Weapon attacks don't have to be excluded, I'm okay with playing a hybrid or whatever it's called.
    Thanks
    Last edited by Scarleton; 02-25-2014 at 02:38 AM.

  2. #2
    Plane Touched carbondioxide's Avatar
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    Default Nightblade

    I think you would like the nightblade spec from the rogue class. If your arnt familiar with rifts classes just know that every class can almost play every role. You will be able to find the type of dps role you prefer out of any of the 4 callings. Rogue, war, cleric, Mage all have several melee, ranged, single target, aoe, and a mix of aoe/single target depending on what your goal is. The beat part about rift is all the options you have in each class and being able to change those roles at any time.

    As a nightblade rogue it covers the being melee and an emphasis on fire based attacks. It has a stealth. It is very mobile and can also be used at ranged to a certain extent. Paired with rift stalker it can be durable and you can really take a beating. Riftstalker will also give you a port.

    Also check out the Mage harbinger it is an awesome melee class with great suvivabilty, mobility, and fun factor is through the roof.
    Last edited by carbondioxide; 02-25-2014 at 02:53 AM.

  3. #3
    Soulwalker Scarleton's Avatar
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    Default

    Quote Originally Posted by carbondioxide View Post
    I think you would like the nightblade spec from the rogue class. If your arnt familiar with rifts classes just know that every class can almost play every role. You will be able to find the type of dps role you prefer out of any of the 4 callings. Rogue, war, cleric, Mage all have several melee, ranged, single target, aoe, and a mix of aoe/single target depending on what your goal is. The beat part about rift is all the options you have in each class and being able to change those roles at any time.

    As a nightblade rogue it covers the being melee and an emphasis on fire based attacks. It has a stealth. It is very mobile and can also be used at ranged to a certain extent. Paired with rift stalker it can be durable and you can really take a beating. Riftstalker will also give you a port.

    Also check out the Mage harbinger it is an awesome melee class with great suvivabilty, mobility, and fun factor is through the roof.
    Do i need to pay for Harbinger ?

  4. #4
    Champion DrkC's Avatar
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    Quote Originally Posted by Scarleton View Post
    Do i need to pay for Harbinger ?
    If you want a melee mage yes. If you go rogue then no you don't. Harb is the soul that gives Mage it's melee capability, everything else is ranged.

  5. #5
    Plane Touched
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    Default

    I posted this earlier for someone else who had a similar question, but it I think it is very relevant yest again:

    I am a wow newb but from what I understand the skill choices are very linear, meaning if you want dps u choose this class with these skills and thats what you get. If you then want to tank, (and your class has that option) you need to respec into the (one) tanking tree. I did play a lot of SWTOR and that is how it was. Very little choices, with very little options.

    NOTE: I am not saying it is bad, just trying to explain what is different here in Rift

    For Rift, AND THIS CANNOT BE STRESS ENOUGH, you do NOT choose a tank, or a dps, or a healer. You choose a class, e.g. rogue, and each class has options for almost ALL possible roles. In 3.0 all classes will have all roles, but currently it breaks down like this:

    Clerics:
    MANY healing options
    1 Melee dps option
    1 Ranged dps option
    1 Tanking option


    Rogues:
    MANY dps options
    1 Tanking option
    2 Support option


    Mages:
    MANY dps options
    1 Healing option
    1 Support option


    Warriors:
    MANY tanking options
    1 melee dps options
    1 Ranged dps option
    1 Support option


    Before you flame me, the above list is not actually 100% accurate. I do not currently play all the classes at endgame, so I am simplifying a little, but the general idea is that mages and rogues have lost of dps options, with limited healing/tanking choices. Clerics have all the healing options, and warriors have the tanking options, but they can also both dps.

    This is what makes Rift different that other MMO's. Choosing a class does NOT amount to choosing a role. At endgame, you are expected to be proficient with all the possible roles your class can play.

    I currently run (on my Rogue) 11 specs. The only reason I do not have more is because those slots start to get a little expensive. Which, brings me to the next very important thing about Rift: You change specs for almost every encounter. There is no catch all spec that you run. As a rogue dps, I will change specs ~8 times in each raid.

    The reason I am so adamant about this is because most people in Rift who come from other MMO's make the mistake of thinking, "I picked a rogue to play assassin, that is what I do and who I am. I sneak up on you and kill you." WRONG. You picked a rogue, so will will need to know:

    61 ranger (Ranged DPS)
    61 Assassin (ST DPS with no dc's)
    NB/SIN (ST DPS with dc's and burn phase)
    61 BD (ST DPS + burst aoe)
    Sab (for trash aoe)
    61 MM (for purge and utility)
    61 Barb (for hard support)

    AT BARE MINIMUM. There are also a multitude of not raiding specs that you can use for open world content and/or pvp. Because of this games easy role switching the overall concept of what a class means changes dramatically.

    tl;dr: I am sorry for this rant, but I want you to get off on the right foot when changing from WOW to Rift. Class != Role. Rift is completely about versatility.

    NMT T1: Cleared
    NMT T2: 10/11 HK | 4/4 iGP HM

  6. #6
    Soulwalker Scarleton's Avatar
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    Thanks for the replies peeps.

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