Shield of Telara
Are bard abilites affected by ranged or melee damage?
All the tooltip says is "weapon" damage"
My assumption based on phrasing is it depends what weapon you have equipped
Posted this in another topic (kind of off topic but don't wanna make a topic just for this short question) Do support bards want int and wis or do they want dex? (I love buffing classes and bards are awesome )
Dexterity. Bards don't have mana or spells, so int and wis have no effect on their abilities.
Originally Posted by ambabilla
As for the OP, I'm fairly certain it's based on whichever weapon you're wielding at the time you use your abilities.
Last edited by Llokki; 01-31-2011 at 11:21 AM.
an Oceanic Defiant RP guild
At the moment, a lot of how the Bard abilities work seem to be in Limbo. What seems to be known, with limited testing and comments from others is this -
Weapon + Other Damage
Bards can equip Main Hand, Off Hand, and a Range slot weapon. Bard abilities that say they do Weapon + Other seem to use the weapon with the highest damage range. Not the largest DPS. So if you have a weapon equiped in your off hand that has the highest damage range, it uses that weapon. If it's in the Range slot, it uses that weapon.
How this works with the soul talents *shrug* is your best guess.
+Melee Damage vs +Spell Damage
At this time, it seems like +Spell Damage is what works for bards. No idea if this is a design feature or a bug. Bards are hoping it's a bug.
Lots of detailed testing needs to be done. With weapons per slot, soul tree abilities with those weapons, and if INT/WIS + Spell damage actually works better or not.
I'm assuming right now that the spellpower benefiting our abilities is a bug. I'll test it this next beta if it is still like that. If so I'm going to make a spell power set and see how much more effective my abilities are. Hoping they change it to attack power scaling soon.
Wish I had seen this thread earlier.
Sooo... it doesn't make sense that my "songs" are basing their damage against my weapons. I just posed earlier that bard "songs" might be better served by having their damage (and buffs) based on "% of the Bards Dex" rather than "weapon +".
im pretty sure rogues auto-switch to autoattacking with there melee weapons when they are in range and switch to the ranged when melee is out of range, and whichever is autoattacking is the damage thats affected, atleast it makes sense to me...
Edit: now that i think about it, with cadance being a ranged skill that does weapon damage, it would make sense that the probable weapon damage would be ranged, but really, its anyones guess...
Last edited by rich1051414; 01-31-2011 at 02:38 PM.
Pretty sure its uses whichever has the higher weapon damage of the two, be it ranged or melee.
If you spec Ranger or Marksmen, then you get an ability that defaults your auto attacks to range. Other souls (including the bard) will default to melee auto attacks.
Originally Posted by rich1051414
For example, having a Bard/Ranger/?? will give you ranged auto attacks.
ah, i didnt realize it was the ranger part that gave me that 'ability' as all my roles have ranger in them xD
Originally Posted by iZoopy
In their infinite wisdom they decided to make Bards main combo builder scale off of spell power and not DEX at all, yet they put no DEX -> SP conversion talents in the tree. I haven't ever seen a piece of leather gear itemized with SP.
Tried it out on my bard, and you can see the difference in damage, when you are at a range, and using your range slot weapon, and in melee range, and using your main hand weapon. If the damage of the 2 weapons are different (and most of time, ranged slot has higher damage), than your ranged hits are more than when the enemy is in close combat.
On the other side, I'm also using ranger for the pet tank, and ranged autoattack and finisher.
Not that I get too many autoattacks when spamming cadence.
They make Bards a rogue class that wears leather with Dex/Str on stuff yet cadence (only one I tested out) needs spell power.
Last edited by rich1051414; 01-31-2011 at 04:22 PM.