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Thread: Are bard abilites affected by ranged or melee damage?

  1. #1
    Shield of Telara Lmaoboat's Avatar
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    Default Are bard abilites affected by ranged or melee damage?

    All the tooltip says is "weapon" damage"

  2. #2
    Ascendant
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    Bumpin this

  3. #3
    Telaran
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    My assumption based on phrasing is it depends what weapon you have equipped

  4. #4
    Soulwalker ambabilla's Avatar
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    Posted this in another topic (kind of off topic but don't wanna make a topic just for this short question) Do support bards want int and wis or do they want dex? (I love buffing classes and bards are awesome )

  5. #5
    Telaran Llokki's Avatar
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    Quote Originally Posted by ambabilla View Post
    Posted this in another topic (kind of off topic but don't wanna make a topic just for this short question) Do support bards want int and wis or do they want dex? (I love buffing classes and bards are awesome )
    Dexterity. Bards don't have mana or spells, so int and wis have no effect on their abilities.


    As for the OP, I'm fairly certain it's based on whichever weapon you're wielding at the time you use your abilities.
    Last edited by Llokki; 01-31-2011 at 11:21 AM.

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  6. #6
    Rift Disciple
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    At the moment, a lot of how the Bard abilities work seem to be in Limbo. What seems to be known, with limited testing and comments from others is this -

    Weapon + Other Damage
    Bards can equip Main Hand, Off Hand, and a Range slot weapon. Bard abilities that say they do Weapon + Other seem to use the weapon with the highest damage range. Not the largest DPS. So if you have a weapon equiped in your off hand that has the highest damage range, it uses that weapon. If it's in the Range slot, it uses that weapon.

    How this works with the soul talents *shrug* is your best guess.


    +Melee Damage vs +Spell Damage
    At this time, it seems like +Spell Damage is what works for bards. No idea if this is a design feature or a bug. Bards are hoping it's a bug.


    Lots of detailed testing needs to be done. With weapons per slot, soul tree abilities with those weapons, and if INT/WIS + Spell damage actually works better or not.

  7. #7
    Telaran ZeroAvix's Avatar
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    I'm assuming right now that the spellpower benefiting our abilities is a bug. I'll test it this next beta if it is still like that. If so I'm going to make a spell power set and see how much more effective my abilities are. Hoping they change it to attack power scaling soon.

  8. #8
    Telaran
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    Wish I had seen this thread earlier.

    Sooo... it doesn't make sense that my "songs" are basing their damage against my weapons. I just posed earlier that bard "songs" might be better served by having their damage (and buffs) based on "% of the Bards Dex" rather than "weapon +".

  9. #9
    Champion rich1051414's Avatar
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    im pretty sure rogues auto-switch to autoattacking with there melee weapons when they are in range and switch to the ranged when melee is out of range, and whichever is autoattacking is the damage thats affected, atleast it makes sense to me...

    Edit: now that i think about it, with cadance being a ranged skill that does weapon damage, it would make sense that the probable weapon damage would be ranged, but really, its anyones guess...
    Last edited by rich1051414; 01-31-2011 at 02:38 PM.

  10. #10
    Soulwalker
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    Pretty sure its uses whichever has the higher weapon damage of the two, be it ranged or melee.

    Quote Originally Posted by rich1051414 View Post
    im pretty sure rogues auto-switch to autoattacking with there melee weapons when they are in range and switch to the ranged when melee is out of range, and whichever is autoattacking is the damage thats affected, atleast it makes sense to me...
    If you spec Ranger or Marksmen, then you get an ability that defaults your auto attacks to range. Other souls (including the bard) will default to melee auto attacks.

    For example, having a Bard/Ranger/?? will give you ranged auto attacks.

  11. #11
    Champion rich1051414's Avatar
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    Quote Originally Posted by iZoopy View Post
    Pretty sure its uses whichever has the higher weapon damage of the two, be it ranged or melee.



    If you spec Ranger or Marksmen, then you get an ability that defaults your auto attacks to range. Other souls (including the bard) will default to melee auto attacks.

    For example, having a Bard/Ranger/?? will give you ranged auto attacks.
    ah, i didnt realize it was the ranger part that gave me that 'ability' as all my roles have ranger in them xD

  12. #12
    Rift Master
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    In their infinite wisdom they decided to make Bards main combo builder scale off of spell power and not DEX at all, yet they put no DEX -> SP conversion talents in the tree. I haven't ever seen a piece of leather gear itemized with SP.

  13. #13
    Telaran
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    Tried it out on my bard, and you can see the difference in damage, when you are at a range, and using your range slot weapon, and in melee range, and using your main hand weapon. If the damage of the 2 weapons are different (and most of time, ranged slot has higher damage), than your ranged hits are more than when the enemy is in close combat.

    On the other side, I'm also using ranger for the pet tank, and ranged autoattack and finisher.
    Not that I get too many autoattacks when spamming cadence.

  14. #14
    Ascendant MopDaddy's Avatar
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    They make Bards a rogue class that wears leather with Dex/Str on stuff yet cadence (only one I tested out) needs spell power.
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  15. #15
    Champion rich1051414's Avatar
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    Quote Originally Posted by Zooks View Post
    In their infinite wisdom they decided to make Bards main combo builder scale off of spell power and not DEX at all, yet they put no DEX -> SP conversion talents in the tree. I haven't ever seen a piece of leather gear itemized with SP.
    you mean cadence? on this you are wrong, stacking dex does indeed increase the damage of cadence and the heals returned. spell power does as well, but it effects the life damage done, not the weapon damage, so both dex and spell power both effect cadence
    Edit: the formula, i dont know, but weapon damage is a formula that includes weapon dps and attack power, attack power is, of course, effected by str and dex
    Last edited by rich1051414; 01-31-2011 at 04:22 PM.

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