WHen my champion kills faster than my pyro mage, with triple the defense and over double the HP, theres an issue.
Sure mages do alright DD, not enough to make up for their lack of survivability however. I can do similiar DD on a tank or a cleric. That is the issue, when other classes have the survivability a mage doesnt, yet can produce similair DPS, theres a big issue.
And why go chloromancer as your main soul? to be the weakest healer on the battlefeild? No point just roll a cleric....why play a pyro mage when a champion does the same DPS? just roll the champion and be in godmode while doing the mages DPS...
I see the only use, outside of casual questiong, for mages as being basic support and pet managment classes.
From the rift website on pyromancers: "No other Ascended can match the sheer destruction at the Pyromancer’s fingertips.
We all know thats not true....
I take back everything i said and i wanted to appologize. I have looked over what each class gets and for this game im completely wrong. A cleric has every right to dps and if a rogue wants to tank be my guest. I have decided to probably play a cabalist at launch and they dont heal one bit. RIFT has brought MMO's to a whole new level!
haha sorry man, i was just acting stubborn before... im used to the wow and eq2 ways...
And while I'm on this rant, what is your problem with my Riftstalker tanking your instance? The near spamable 2,500 damage absorb shield that absorbs 30% of all incoming damage, with a -6% incoming damage buff? Maybe it's the fact that my Leather Armor suddenly gets the rating of Plate Armor. Or maybe the fact that in place of a shield lies another dagger.
Get over it. This is not a fight you can win. Your only argument that it's risk vs. reward. Yes, a Warrior gets plate and a lot more Health than my Mage. Does that mean I can kill him using my Dominator build, an anti-casting soul? Probably not. Does Rift's system allow me to change to my Stormcaller, a soul with tons of CC, in order to keep him out of range? Yes it does. He'll either realize that Plate Armor offers very little defense vs. magic, and then change to his Void Knight build or stop going after me. Again, I'll recognize it, switch to my Necromancer build and and kite him while my pet does the damage because his anti-magic buffs offer no protection from my Skeletons' daggers.WHen my champion kills faster than my pyro mage, with triple the defense and over double the HP, theres an issue.
Last edited by Anthony01; 01-29-2011 at 03:07 AM.
The problem here seems to be holding onto another game's limited definition of these terms.
So what do these terms actually mean?
Rogue, Definition An outlaw, scoundrel, mischief maker, vicious solitary type or wanderer.
Warrior, Definition One who engages in and is skilled at fighting and making war.
Mage, Definition A magician or sorceror, a user of magic.
Cleric, Definition A member of a religious order.
I can't see any indication that, for instance, a cleric is necessarily a healer. That's just a hold over from Dungeons and Dragons if you ask me.
i prefer GW2 way of thinking, Damage, Support, Control, done by all classes :>
I can see what you see not—
Vision milky, then eyes rot.
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be—
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.
I love Rift's system. I've been tanking both instances on defiant with easy on my Riftstalker, and it's a blast!