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Thread: Class Archetype Structure

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    Ascendant Slyde's Avatar
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    Lightbulb Class Archetype Structure

    I really like the Archetype structure Vanguard has for its classes, and also the ability for some classes to specialize within their class. This makes Vanguard's 15 classes seem more like 30 with all of the specialization options.

    I think the ability to specialize makes any class more fun to play, and I'd like to see that idea expanded to all classes.

    Vanguard's Classes - (EXAMPLE ONLY - I'm not asking for these classes in particular, only the ability to specialize the classes in Rifts)

    Tanks:
    - Warrior
    - Dreadknight
    - Paladin
    - Inquisitor (never made it into the game)

    Healers:
    - Cleric (5 different paths to choose from for specialization)
    - Shaman (3 different 'patrons')
    - Disciple (monk-like healer)
    - Blood Mage (very interesting and unique class, fun to play but hard to master)

    Light Fighter/DPS:
    - Monks (several options for specialization, including Drunken & Dragon styles)
    - Ranger (choose to specialize between melee or ranged)
    - Bard (superb utilities for groups and raids)
    - Rogue

    Casters:
    - Sorcerer (Wizard)
    - Psionicist (Enchanter)
    - Necromancer (2 forms to choose from)
    - Druid (minor healing, high spell DPS)
    Last edited by Slyde; 05-04-2010 at 09:57 AM.

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    Ascendant Apoth's Avatar
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    Quote Originally Posted by Slyde View Post
    Light Fighter/DPS:
    - Monks (several options for specialization, including Drunken & Dragon styles)
    - Ranger (jack of all trades, master of taking raid mobs death touch, pet class: think beastmaster)
    - Bard - (superb utilities for groups and raids)
    - Rogue
    - Stalker - (Stealthy Archer class thats NOT a ranger)

    Fixed for you!

    WTB the above item .... mine broke

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    Ascendant Slyde's Avatar
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    Quote Originally Posted by Apoth View Post
    - Stalker - (Stealthy Archer class thats NOT a ranger)

    Fixed for you!
    Good idea !

    I only listed the classes in Vanguard as an example to show how some have options for specialization.

    If I were to add a class, it would be like the Creature Handler that SWG had at launch.

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    Ascendant Apoth's Avatar
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    Quote Originally Posted by Slyde View Post
    Good idea !

    I only listed the classes in Vanguard as an example to show how some have options for specialization.

    If I were to add a class, it would be like the Creature Handler that SWG had at launch.
    hehe its a good list, just gotta represent for us archer that are tired of being lumped into the ranger class ;)

    starting to wish i tried Vanguard.

    WTB the above item .... mine broke

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    Ascendant Slyde's Avatar
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    Quote Originally Posted by Apoth View Post
    hehe its a good list, just gotta represent for us archer that are tired of being lumped into the ranger class ;)

    starting to wish i tried Vanguard.
    Hey, you still have a year (probably) before Rift launches - plenty of time to try Vanguard !

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    Ascendant Kalbuir's Avatar
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    I don't know the only thing VG did unique was the difference between archtype class, it was fine and all but nothing another game can't do better so I wouldn't want to see exact copies. However I do miss my BMG a lot at the moment so wouldn't mind to see some type of tap healer in-game :P Ow and gnomes PLEASE let there be gnomes!

    Regards,
    Kalbuir

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    Prophet of Telara Eldran's Avatar
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    Quote Originally Posted by Slyde View Post
    I really like the Archetype structure Vanguard has for its classes, and also the ability for some classes to specialize within their class. This makes Vanguard's 15 classes seem more like 30 with all of the specialization options.
    I think the ability to shift your focus via stances and equipment is good - but personally I prefer no permanent specialisations.

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    Ascendant Slyde's Avatar
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    Quote Originally Posted by Eldran View Post
    I think the ability to shift your focus via stances and equipment is good - but personally I prefer no permanent specialisations.
    I didn't mention it, but most classes in Vanguard also have different stances to choose from.

    For example, my Dreadknight can choose between higher DPS, better mitigation, or (I forget the 3rd one).
    My healer can choose between bigger heals, lower mana cost, or a chance at disease damage.
    Most classes have a choice of 2-4 stances, in addition to the specialization I mentioned before.

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    Prophet of Telara Eldran's Avatar
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    Quote Originally Posted by Slyde View Post
    I didn't mention it, but most classes in Vanguard also have different stances to choose from.
    That's why I mentioned them

    I only played it briefly in the open beta before launch - i.e. when it was a complete mess - but the different stances were a nice touch.

    It's purely a personal taste thing, but I prefer flexibility within a class rather than further degrees of specialisation.

    And I think it's something others like too. Eg. WoW started out with allowing players to specialise and later gave them the option of being able to have two specialisation builds. CoH has a different setup but eventually also allowed players to have two separate character builds. There's movement towards flexibility.

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    Plane Touched Narelius's Avatar
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    I agree that Vanguard had a very good Archetype system.
    My favorite system thus far has been the original system found in Everquest II. Let's say that you wanted to eventually play a Swashbuckler (my fave!). You would first have to play through the first ten levels as a "Scout," then play ten more levels as a "Rogue" before finally becoming a Swashy at level twenty. Some people thought this was irritating, but with the right story elements, this made the whole process very entertaining. It also allowed the player to jump into the game more quickly if they knew which play-style they generally enjoyed.

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    RIFT Fan Site Operator Raive's Avatar
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    I say if they go down the archtype system (which is a 99% chance), make sure its a balance even number per archtype. 4x4 = 16 x 2 = 32 so it sounds like that's the way they are going.

    #retiredBear #teamBBCs #puffForeverMad

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    Prophet of Telara Eldran's Avatar
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    I still have hopes that it's going to be a bit more flexible like their original system.

    http://au.gamespot.com/news/6260863.html

    While we did get a good look at the game's colorful fantasy world, we came away with no real details about the revamp of the character class system, which, sadly, will no longer allow for the free-form multiclassing that was proposed at last year's E3. However, the team assures us that it has something even more interesting in mind for the character system that keeps the "spirit" of the original design's flexible system and that details will be forthcoming later.

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    Telaran Surface's Avatar
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    Cool

    Quote Originally Posted by Raive View Post
    I say if they go down the archtype system (which is a 99% chance), make sure its a balance even number per archtype. 4x4 = 16 x 2 = 32 so it sounds like that's the way they are going.
    All signs point to maybe. I think you're right but...

    As you know there was some discussion at some point, somewhere, that some classes might be non-combat (i.e. crafting).

    But that may be out the window now. Only Trion knows.

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    Ascendant Kalbuir's Avatar
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    Quote Originally Posted by Raive View Post
    I say if they go down the archtype system (which is a 99% chance), make sure its a balance even number per archtype. 4x4 = 16 x 2 = 32 so it sounds like that's the way they are going.
    if they end up doing this it would be awsome, but I do hope they actually complete them all, having empty spots at launch for classes is always a shame in my oppinion especially if the idea's for those classes eventually end up beeing forgotten and ignored completely.

    Regards,
    Kalbuir

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    Telaran Tergar's Avatar
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    Ohh Stalker.. I want to be a Stalker

    I picture myself stalk all hot NPC´s :
    You need people like me. so you can point your finger and say. Hey thats the bad guy!!

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