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Thread: Class Archetype Structure

  1. #46
    Ascendant Slyde's Avatar
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    Well, based on the new Class Page it looks like the Rift class structure will be very similar to what I wanted - 4 tanks, 4 healers, 4 melee, and 4 casters.

    I'm happy !
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  2. #47
    Champion Myrdynn's Avatar
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    Quote Originally Posted by Slyde View Post
    Well, based on the new Class Page it looks like the Rift class structure will be very similar to what I wanted - 4 tanks, 4 healers, 4 melee, and 4 casters.

    I'm happy !
    if each "Tank" class has a dps and some of the healers are melee types it could be very heavy melee

  3. #48
    Shield of Telara Caracarn's Avatar
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    Quote Originally Posted by Myrdynn View Post
    if each "Tank" class has a dps and some of the healers are melee types it could be very heavy melee
    Usually the healing classes are fairly split in healing/melee and healing/nuking. So I would say 10 melee damage based classes and 6 nuke damage based classes. Hunter may be not pure melee, but in most games arrows are treated as piercing damage like daggers, and so the melee maths work for them, too.
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