So, I'd like to talk about the current class balance..
I see a bunch of people complaining rogues are horribly OP with regards to pvp, low ranks being able to solo r50 warriors ect ect.
How? You're telling me rank 10s, who will be killed by an r50 warrior in 2/3 hits, are some how getting through the warrior's 10k hp with their 200dps before a warrior can press a button a few times?
The only class i see having too much damage is cleric, and that's not in general, it's just possible to have a build with a bunch of self heals, 12k hp, and still competent dps. In world pvp, you'll see these people taking on groups of 5 people, solo, and winning.
As far as classes having anything "OP", I see it as:
Warriors having too many gap-closers/cc, as with their damage, you need the option of getting out of their range, which is quite hard once they target you.
Clerics having the option of dps in healing/tanking type builds, as stated.
Mages having too much survivability.
Rogue's Riftstalker soul being too effective in PvP. Stacking the damage mitigation makes way too much of a difference, the loss of dps for stacking resist is not very high.
The only thing I see needing an increase/change is how a rogue's damage scales with stats, a rogue can gain over 100 dex at 50, with very little to show for it, damage scaling comes mostly from weapon dps. This also presents the problem with the riftstalker soul, since points in offensive souls isn't as effective due to low stat contribution. (My my rogue first hit level 50, he went from 400dex to 580-600dex before a weapon upgrade, about 200 dex only increased the damage of my skills by 30-50. The weapon upgrade which was sedationist - vigilante weapons, yielded about 120 more damage per skill. Since that weapon upgrade he's gained almost another 100 dex, with nothing really to show for damage increase.)
I expect I'll be told I'm wrong, but at least tell me how. No point telling me I'm wrong if you don't know what's right.