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  Click here to go to the first Rift Team post in this thread.   Thread: What to expect for Callings in RIFT: Storm Legion!

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    Default What to expect for Callings in RIFT: Storm Legion!

    Afternoon everyone,

    Obviously the announcement of RIFT’s first expansion Storm Legion has generated a lot of excitement and of course a ton of questions. We tried to answer many of these during the live stream today, but of course we couldn’t get to them all. As a result we wanted to get a short FAQ out to everyone about what to expect for classes in the expansion.

    Please keep in mind this isn’t an exhaustive post of everything we plan on doing but rather a quick high level overview. As we get closer to release we’ll be sharing more detailed information on changes with everyone. That being said we’re still very early in the development process and definitely want to spend some time with our BETA testers refining the changes before we announce them all.

    Now on to the Q/A!

    Q: Will the level cap be increased
    A: Yes, to level 60

    Q: Will level 60 players have access to more soul points to spend?
    A: Of course! Players level 50 and up will gain additional soul points to spend (Final number TBD), but cannot spend more than their level+1 in any specific soul… So for example a level 55 player can spend up to 56 points in a single soul.

    Q: Will you be extending the soul tree and adding new abilities to existing souls ?
    A: Yup, if we didn’t what would you be spending all your new soul points on? Both the root and the branches of the soul tree will have new abilities and passive effects for you to try out.

    Q: Will only 50+ players with the expansion gain access to the extended soul tree?
    A: TBD, our current plan is to only allow 50+ access to the higher sections of the soul tree added with the expansion. However we’re waiting to see how BETA testing goes before finalizing that.

    Q: Will there be any changes to the callings pre level 50?
    A: Yes, each soul is getting a full review and potentially some significant adjustments. The amount of changes will vary from soul to soul but almost everyone will have new things to play with pre-50. Overall we’re trying to keep the level 1 to 50 experience as close to the current versions as possible. But we’re definitely taking this opportunity to improve things, and address some larger projects players have been asking for in their live feedback.

    Q: Will Storm legion introduce new gameplay mechanics?
    A: Yes, we’ve got a number of new tricks up our sleeve for exciting new abilities for players to try out. This will include some new and exciting mechanics for abilities. We’ll be going into detail on these as we announce some of the new souls and updates to existing souls.

    Q: What does Storm Legion mean for overall game balance?
    A: Obviously a new expansion with new abilities will introduce a lot of new challenges balancing the game. An expansion is also an opportunity for us to do some larger projects to continue to clean up and improve game balance. For example, we’re continuing to work on streamlining how ability effectiveness scales with stats and gear to make sure all callings grow equally in power as they level and obtain new items.

    Q: What are the changes for my Calling?!
    A: Obviously I can’t list them all here, you’ve seen what our patch notes look like so you can only imagine what an expansion will bring. We will share more info about all of the callings after we’ve had some time to test them with our BETA testers. We want to make sure the changes are solid and well received before we go wide with more information.

    Q: What about the new Souls any info?
    A: Not quite yet! Stay tuned we’ll be rolling out big announcements (with tons of info) for each new soul over the next few months.
    Producer - RIFT

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    Champion of Telara Xenoheart's Avatar
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    Quote Originally Posted by Gersh_Trion View Post
    Q: What about the new Souls any info?
    A: Not quite yet! Stay tuned we’ll be rolling out big announcements (with tons of info) for each new soul over the next few months.



    Seriously, thanks for the other information. Looking forward to my new skills!
    Last edited by Xenoheart; 06-07-2012 at 05:24 PM.
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    Sword of Telara Muffinmans's Avatar
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    Looks good! Can't wait!
    Quote Originally Posted by Daglar View Post
    As for folks calling me a carebear, I've got 99 problems and being a carebear ain't one son. I've done far more than my share of virtual murder over the years. I've been part of alliances that have so heavily destabilized server balance in games that the other sides ceased to log in due to being so massively dominated.

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    Rift Master Hawkmoon0028's Avatar
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    in a word: NICE.

    Edit: Kinda stoked to hear that they're "branching out" on the existing soul trees. Should make for some even more interesting class mixes and hybrids...
    Last edited by Hawkmoon0028; 06-07-2012 at 05:59 PM.

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    Champion thoroar's Avatar
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    I hope for some more exciting rogue AoE abilities... More volcanoes coming out of my head plzz!
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    RIFT Fan Site Operator Riane's Avatar
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    Awesome details on there to clarify some of the insanity that's been floating around today. I'm definitely excited to see how souls will work with each other post-50.

    The synergy is going to be pretty baller.

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    *Nyancat soul*

    *Come on Nyancat soul*
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    `·.,¸,.·*¯`·.,¸,.·*¯<|' '.:.(。◕‿‿◕。)
    -........--""-.......--"""u"'''''''''u''''''''u
    Nyancat is currently:Charging the Nyancannon, Annoying you on Shatterbone, Nyaning

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    Prophet of Telara BrownsMageNerfDelivery's Avatar
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    PvE balancing is one thing, is there going to be something beyond the announced Conquest in 1.9 towards addressing the pace balance of PvP in some manner? From rapid immunity from CC due to sharp DR, a few classes having a bit more in the way of effective gap closers to counter kiting and the imbalance of burst specs vs. damage-over-time specs, I feel there is a degree of imbalance in PvP that goes beyond the strengths and weaknesses of one class against another class.

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    Quote Originally Posted by Gersh_Trion View Post
    Q: Will level 60 players have access to more soul points to spend?
    A: Of course! Players level 50 and up will gain additional soul points to spend (Final number TBD), but cannot spend more than their level+1 in any specific soul… So for example a level 55 player can spend up to 56 points in a single soul.
    So many new specs!!!!!
    Last edited by Zyzyx; 06-07-2012 at 08:30 PM.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

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    I think this is great, and I'm hopeful. This will be a chance to work out some of those long-standing class issues, some of which were created at launch. Things like...

    -Support souls not being useful in 5-man content.
    -Warrior's 4 tank souls feel very redundant
    -Cleric (Shaman) DPS is RNG-dependent and that's not very fun because it's not skill based
    -Warriors have one less Role than everyone else
    -Clerics have better Role selection than everyone else (who wouldn't trade Support for tank/heals?) Of course, see #1 on this list.
    -Certain builds vastly overpower all other builds within a Calling
    -If every Calling is going to be equal in every Role they have, isn't it only fair if all the Callings have the same amount and quality of Roles?

    Anyway, I love Rift, but I'd really love it more if some of these issues are resolved. And it sounds like they will be, given what's happening here.
    Last edited by nocks; 06-07-2012 at 09:21 PM.

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    Default There is 1 that works ok..

    Quote Originally Posted by nocks View Post
    I think this is great, and I'm hopeful. This will be a chance to work out some of those long-standing class issues, some of which were created at launch. Things like...

    -Support souls not being useful in 5-man content.
    There is a mage support spec Archon build that can do 1k+ DPS(Depending on gear/consumables I've seen near 2k dps) (800+DPS in crappy new 50 gear) Pyro/Archon The auras don't hurt you so bad if built right.. but it isn't a "Full" archon.. 28 pyro/38 archon DPS comes from pyro speed boosts coupled with speed boosts from Archon.. it works well enough that 5 mans are toughed up a bit and you still throw enough smack around to be noticed.. 5 mans, maybe 10's, but after that you really need a full archon

    You just have to stay buffed, which isn't easy thanks to how short the damn timers on the buffs are... even just 2 more minutes. 7 minutes instead of 5 would help a ton

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    Quote Originally Posted by TehFrank View Post
    *Nyancat soul*

    *Come on Nyancat soul*
    This. But, what class would have a Nyancat soul?

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    Ascendant Primalthirst's Avatar
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    Quote Originally Posted by Eldonia View Post
    This. But, what class would have a Nyancat soul?
    All of them. ALL OF THEM.

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    Ascendant Galibier's Avatar
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    Quote Originally Posted by nocks View Post
    I think this is great, and I'm hopeful. This will be a chance to work out some of those long-standing class issues, some of which were created at launch. Things like...

    -Support souls not being useful in 5-man content.
    -Warrior's 4 tank souls feel very redundant
    -Cleric (Shaman) DPS is RNG-dependent and that's not very fun because it's not skill based
    -Warriors have one less Role than everyone else
    -Clerics have better Role selection than everyone else (who wouldn't trade Support for tank/heals?) Of course, see #1 on this list.
    -Certain builds vastly overpower all other builds within a Calling
    -If every Calling is going to be equal in every Role they have, isn't it only fair if all the Callings have the same amount and quality of Roles?

    Anyway, I love Rift, but I'd really love it more if some of these issues are resolved. And it sounds like they will be, given what's happening here.
    As for number 1 I agree BUT also in 20 mans. ATM the Bard, as an example, is slowly becoming obsolete. With the Crit cap where it is and gear progression It is not unrealistic to see the only useful ability a Bard would bring being Fervor, which is only needed by some select Rogue builds at this point. As there were scaling issues pre-level cap rise with more than a few souls this I hope is being addressed.
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    Very exciting. I hope mages will finally get balanced without having to do rotations three times harder than other classes.

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