Closed Thread
Page 3 of 3 FirstFirst 1 2 3
Results 31 to 32 of 32
Like Tree3Likes

Thread: Balancing Pet Souls

  1. #31
    Ascendant
    Join Date
    Feb 2011
    Posts
    2,505

    Default

    Quote Originally Posted by Abraxas79 View Post
    I like the overall changes they did to the Druid soul but I still feel that pets do not scale as well as they shouldl. The fae pets hp are too low.

    Their needs to be greater synergy between your character and the pet. For PVP, what also is desperately needed is instant recall ability. Ok, you can dismiss and resummon, instant if its up, but I would rather have a recall. Put a cd on it if you wish. A different icon for the minimap too. Pets wander off and you no idea where they are or who they are attacking.
    I've suggested a zillion times before to put Fae Hammer onto the druid pets and let them passively regen your mana for you. That makes the pet a viable target for opponents and valuable asset to the player. Also having played a Druid, Ranger, and Elementalist quite a bit since 1.8, only the elementalist pets need any love. The wind elemental not refreshing his spellpower buff like the Satyr does is very annoying.
    Last edited by Trisian; 05-24-2012 at 07:44 AM.

  2. #32
    Rift Chaser
    Join Date
    Jun 2011
    Posts
    307

    Default

    This is my suggestion for a new Pet-Soul:



    Quote Originally Posted by Lloigor View Post
    Beast-Master



    Penn & Teller: Fool us ITV1 Ali Cook pulls the heads off Animals! Lance Burton - FISM Act
    Lance Burton Bird Act 2
    Winged Sorcery
    Eun Geyol Lee - FISM act
    Dove Magic Show - Jaehoon Lim



    Preposition:


    The Beast Master is specialized in conjuring and controlling different kinds of animal companions. His first pet, the dove, may not be very intimidating to his opponents, but no other animal is as classic and popular among the Magician of all times and worlds, and so it has to make an appearance here.

    Beast Master has just one single spell to cause damage at his disposal: „Nature's Fury“. To inflict damage, he has to consult the other soul trees. A wide variety of soul combination is established to help this cause.

    In addition to that, he can use his pet's „Special-Abilities 1 and 2“, which only the Illusionist himself can activate. „Special-Abilities“ change, with the Pet, that is summoned; for example:

    When your „Storm Bird“ is summoned and you cast „Special-Abilitiy 2“, your Pet will give you the „Storm-Shield“.
    When your „Phoenix“ is summoned and you cast „Special-Abilitiy 2“, your Pet will give you the „Fire-Shield“.

    The „Standard-Abilities“ are activated and used by the pet, automatically.

    When reaching 6 points, the Illusionist finally learns to summon and control his true companions.

    With this 0-Talent ]“Mind-Bonding“, the pets cause the more damage by their standard skills, the more points are invested; on the other side the damage inflicted by the Illusionist, is decreased:

    “Mind-Bonding (0) (P)
    The damage from any spell not coming from the „Beast-Master-Soul“ is decreased by 10% plus additional 0,6% for each point spent into the „Beast-Master-Soul“.
    At the same time, the damage inflicted by pets' standard abilities is increased by 6,5% for each point spent into the „Beast-Master-Soul“.“


    For example let's have the combination of Arcane Cards and Phoenix pet.
    To make it simpler, I smoothed the numbers a little.

    Card-Production causes 300 points of damage. With the 0-Point-Talent “Mind-Bonding“ damage is decreased by10%, result: 270 damage.

    For compensation Phoenix causes 30 damage, which leads to the original damage value of 300.

    Here is a small list showing some damage-values:


    _0 Points ............ Illusionist 270 damage .............. Pet 30 damage ............. Total 300 damage
    10 Points ............ Illusionist 252 damage .............. Pet 50 damage ............. Total 302 damage
    20 Points ............ Illusionist 234 damage .............. Pet 69 damage ............. Total 303 damage
    31 Points ............ Illusionist 214 damage .............. Pet 90 damage ............. Total 304 damage
    44 Points ............ Illusionist 191 damage .............. Pet 116 damage ............ Total 307 damage
    51 Points ............ Illusionist 178 damage .............. Pet 129 damage ............ Total 307 damage


    By investing points, the Illusionist can decide freely whether he likes to inflict more damage by himself or if he wants his pet to do the major damage. The broad variety of soul-combination adds to the possibilities.



    For more informations check out this Link: New Calling: The Illusionist

Closed Thread
Page 3 of 3 FirstFirst 1 2 3

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts