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Thread: The Cleric Souls - a quick summary

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    General of Telara Sheilina's Avatar
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    Default The Cleric Souls - quick guide

    Since the question comes up often and since I have been posting it in a few threads already I thought I'll make an actual post about it:

    I have been playing all cleric souls and had the pleasure of playing since Beta 1. I have however no experience from Alpha or what higher level game-play will be. Here is a quick summary of what the different cleric souls are all about.
    The souls are grouped by type and (arguably) also by which souls have the best synergies between each other. Even though it's a lot of fun to also mix and match souls that wouldn't necessarily seem ideal.

    Additional Input, Feedback or corrections are of course very welcome
    You might also want to check out the Healing Power summery for each soul before choosing your souls.

    Healing Souls
    All three healing souls have their strong and weak spots and builds strongly depend on what the needs in your current situation are. Generally all three souls have nice synergy with each other while unfortunately there are abilities which are overlapping such as the Endurance buffs and out of combat rezzes. But then everyone and their mother has an Endurance buff and since they don't stack and weaker ones can also overwrite stronger ones without a message, they are pretty much a nuisance more then anything else anyway.
    All three souls can remove disease but each of those three has the ability to remove one unique type of status effect. Also, abilities that influence healing in one soul will work on the other souls unless it clearly states the ability it refers to. Both Purifer and Warden have strong mitigation abilities (if you want to call them such) while the Sentinel mostly relies on healing damage AFTER it's done.
    • Purifier (Fire Based):
      His trademark are damage absorbs in different forms (active or passive) which get used up upon damage or triggers mitigation buffs on the target you are healing and can be increased in power by going deeper into the branches. His spells are heavily single target focused while the healing abilities have a good synergy with the other healing souls. Gets a 30 Wisdom Buff later on in its root abilities.
      It's the cleric soul which has no root or snare abilities yet some very nice tool to keep itself alive (self Ward and self reactive heals on damage). This soul, while having strong single target heals, mostly relies on wardening. That includes root spells as well as abilities you can use in the branches to add to this. On the other side it has a powerful focus on increasing your crit heals. Doesn't have a mana regen ability like Warden and Sentinel. Is probably the healing soul of the cleric that has the most tools at its disposal to keep itself alive. Can remove disease, bleed and physical debuffs. Strong tendencies for MT Healing.

    • Sentinel (Life based):
      Most powerful Instant Cast Heal. Direct Group Heals. The soul can be mana draining if you use your AE heals in less then ideal situations. Besides the Justicar, the Sentinel is the only Cleric soul that has an in combat rezz. Specially later in the branches the Sentinel gets a powerful Direct Heal and duo target heal which are also very mana efficient. Has a Silence, removes Disease and Poison debuffs. Can also chose to add a snare to one of his DDs. Has a really nice Ward as well which will reduce damage from every source by a certain % for 10 seconds. Additionally the Sentinel can increase the crit chance on a single target for the whole group.
    • Warden (Water based):
      Heal over Time based healer. Can buff others with Waterbreathing. Has a mana regen ability in its branches. Can stack HoT on a single target and spread it to the group with one of their branch abilities. Can remove disease, poison and curses. Has a self reflect and a reactive single target heal but also a reactive that heals the group deep into its root abilities. Stacked HoTs are a very powerful tool since the target doesn't need to be in range for the healing to still tick compared with a direct healer. Very good in PvP (because of many instant casts) and PvE. Both single target and group focused. Orbs of the Stream (reactive single target heal) does not stack with the Healing Blessing self ability of the Purifier.

    Caster focused Souls
    While the Inquisitor has more cc abilities and fewer damaging abilities, the Cabalist is focused on damage more so but also has CC in his toolbox. Both those souls can only heal themselves and are very strongly relaying on another soul to add some more healing power. The Inquisitor is much easier and straight forward to play then the Cabalist.
    • Inquisitor (Death and Life based):
      The strong point of the inquisitor are it's many instant casts like dots, double buff removal, death and life debuff, single target confusion, ae fear, snare and a pushback. It's probably the cleric soul with the most control abilities. Has interesting self armors and both AE and single target dps power. Can chose to be healed by some of its damaging spells and also get mana back. Can buff with short time fear immunity on a single target. Has a single target confusion (cast). A soul which is very interesting for a supportive PvP build. Can only heal itself.

    • Cabalist (Death based) COMPLETELY NEW GAME MECHANICS AS OF BETA5.
      The main game mechanics are counter tokens called Lurking Decay (LD) which you build up by using specific abilities. Additionally there are instant cast bufftype spells that are called Sigils which all trigger a different effect once consumed and apply said effect on the amount of target equal to LD you have built up resetting them to 0. There are two skills (Obliterate and Tyranny) which you can use to trigger the Sigils. Additionally some of the other abilities/spells also have added damage and consume all your LD counters. The cabalist has no healing power until the end Root ability and it's self only. Sigils: Stun, Buff removal, Snare, Silence, mana gain, heal. Has a reflect spell, a anti silence/interrupt buff, 5 second root, short distance self teleport, can pull up to 3 enemies to a targets location and a self damage shield. Branch abilities are mostly increase in damage and reduction in recasts or wider AE radius but also an ability to increase casting time of enemies.

    Melee focused Souls
    All of these souls use melee attacks as their main source for additional effects or healing. The Druid is somewhat of a hybrid between spells, melee, damage and healing. I put it in this category since his branch abilities have nice synergy with other melee souls. While Shaman and Justicar have very nice synergy you might want to switch weapons since a 2H Hammer will increase your damage yet for the defensive abilities and tanking you will want to favour 1h and shield. All damage increase abilities work on other souls as well unless the ability it refers to is specifically mentioned.
    • Justicar (Life based)
      Justicar is the most defensive of the melee focused souls. A lot of players also refer to it as the Tank of the Cleric souls.
      All his attacks have a chance to heal the Justicar for a small % of the damage done, while melee attacks add more healing power then other type of attacks. Its Trademarks are Mien's which can be swapped to either increase healing or tanking abilities. Its heals are based on its melee attacks and can be focused on a single target or the group. He also uses Conviction build-ups to execute other abilities or heals. Has one of the only two in combat rezzes available to the cleric souls which brings the Ally back with 100% health but is on a long cool-down. Its branch increases defensive abilities and can also add stun and snares to attacks. Can increase the groups healing for 5% for a short period of time. It makes for a very strong base for a melee build as long as you can keep your enemies from kiting you.

    • Shaman (Physical based)
      Strong melee damager and buffer. Most of its branches are focused on increasing melee damage output and melee crits. The trademark of the Shaman are its buffs: the Heart buffs which increase different types of resists (in the branches) and the courage buffs (in the roots). You can specc to spread one of each buff type to the group. Shaman has the weakest heal power of all the cleric souls but the strongest melee damage output. Its abilities to heal is directly linked to its crits and crit damage. Heals can only be used after a critical hit or are triggered after criticals if you specc into the branch. Has a self damage shield, snares to some abilities and can restore mana through some of the damaging abilities. Can only heal itself. The heart of the damage for a melee build and heavily crit focused.

    • Druid (Earth and Life based)
      The druid is the only cleric soul with a pet. The pet can be set to either attack the enemy or heal you and later on, your group (which is like a HoT). The power of the fairy is, at least early on, not very strong and won't be able to keep you up through a lot of damage. It's very nice to reduce downtime though. You can however increase the pets power by speccing into branch abilities. The druid has a strong sleep and silence. Has AE and direct spells if you specc into it in the branches.
      The abilities are mostly do add healing power, increase abilities through or for your pet and add additional snare or mana regain effects to your attacks. The pet is not comparable with the pet of a caster class which can be set to different types and can be commanded directly. Think of it as the druids tool to enhance its own skill, spell and abilities.

    I haven't added the Templar soul (cleric pvp soul) because my experience with it is very limited since we were not able to unlock abilities past pvp rank 1.
    Last edited by Sheilina; 01-27-2011 at 07:04 AM.
    Kandra, DawN's Level 50 Defiant Nurse in Chain (Blightweald)
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    Telaran Happygoten's Avatar
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    The things you do because people can't be arsed to use the search function :S

    kudos for taking the initiative.

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    Soulwalker
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    Nice thread, thanks for taking to effort

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    Rift Chaser Doomgrin's Avatar
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    Quote Originally Posted by Happygoten View Post
    The things you do because people can't be arsed to use the search function :S

    kudos for taking the initiative.
    ...or do not want to sift through tons-o-crap to try and glean small tidbits.

    Thanks to the OP for this very helpful post.

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    Telaran
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    Although i had looked into cleric alot myself aswell, and knew all these basics, this is indeed a very good guide for the new players that are looking for a class to play on release. Thank you
    Last edited by Wilcuss; 01-19-2011 at 04:52 AM.

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    Rift Chaser RadioD's Avatar
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    Quote Originally Posted by Happygoten View Post
    The things you do because people can't be arsed to use the search function :S

    kudos for taking the initiative.
    Things you do because you're obsessing over a game you can't play yet! ahahaha
    -Sar'than, Oathbinder of the Blooded Stone

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    Rift Chaser Sponx's Avatar
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    Nice write-up! Will be useful for many players, I bet!
    Thanks for taking the time to do this, happy to see some people using their time between beta's to do something constructive for the community.
    In game characters in beta: Warskel (Mathosian Warrior), Rathu (High Elf Mage), Mairerit (High Elf Cleric), Adrivia (Mathosian Rogue)

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    General of Telara Sheilina's Avatar
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    Most welcome

    Quote Originally Posted by RadioD View Post
    Things you do because you're obsessing over a game you can't play yet! ahahaha
    Hehe, it's not really about obsessing it's more about the fact that I love doing this kind of things. I have been writing guides and summaries for almost every class I played in any MMO. Back from Skald guides in DaoC over SWG and AO guides to Chanter Guides in Aion.
    Last edited by Sheilina; 01-19-2011 at 05:14 AM.
    Kandra, DawN's Level 50 Defiant Nurse in Chain (Blightweald)
    Master Runecrafter / Master Outfitter / Master Butcher

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    Soulwalker
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    Nice summary, thanks!

    Can we start Sticky'ing these types of posts?!

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    Soulwalker
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    Very helpful for someone still waffling between character classes/soul builds. Thanks!

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    Shadowlander Khaotik's Avatar
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    Quote Originally Posted by Friendly View Post
    Nice summary, thanks!

    Can we start Sticky'ing these types of posts?!
    +1 I support this thread for 'stickying' ;)

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    Rift Disciple
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    Thank you for the summary.

    Appreciate the time/information.

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    Telaran Nuin's Avatar
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    Thank you for this :-) Very helpful for those of us that haven't had a chance to really play to get an idea of the abilities (reading them on the planners is one thing, but actually playing with the spells changes one's perspective).

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    Shadowlander Efren's Avatar
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    wonderful post, would love to see it stickied

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    Soulwalker
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    I've been fiddling around with the soul planner and so far it seems that besides the three main healing souls, the only other soul with any healing utility (worth spending the points to get) is druid but only barely. I don't believe clerics are pigeon holed into healing with only these souls because depending on which soul you take as your main the playstyle is entirely different. Any comments or ideas on combinations other than those three souls? (this is PvE exclusive, PvP you are obviously going to throw in warden)

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