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Thread: Sent/Justi/Druid?

  1. #1
    Shadowlander DailyBuzz's Avatar
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    Default Sent/Justi/Druid?

    I'm interested in building a small group primary healer. Having limited play-time in the betas, I'm not sure how this build would actually perform. It looks pretty solid on paper, but I'm curious what you vets think:

    Single-target Heals:
    • instant cast (self only) w/ 0 CD
    • instant cast (buffed target only) w/ 0 CD
    • instant cast w/ 8 sec CD
    • instant cast w/ 15 sec CD
    • 2 sec cast w/ 0 CD
    • 3 sec cast w/ 0 CD
    AoE Heals:
    • instant cast (10 party/raid) w/ 0 CD
    • 2 sec cast (10 party/raid) w/ 2 sec CD
    • instant cast (5 party) w/ 1 min CD
    • instant cast (2 party) w/ 8 sec CD
    HoT:
    • 3 sec cast (30% of Healing Invocation) w/ 0 CD
    • Justi melee Reparation
    • Justi Salvation 'spill-over'
    Rune:
    • instant cast, -40% dmg for 10 sec, 1 min CD
    • instant cast (self only) flat dmg reduction, 30 sec CD
    Mana Regen:
    • instant cast, 100% regen for 20 sec, 2 min CD
    • instant cast (consumes all Convictions), 3%mana per melee hit for 2 sec per Conviction, 10 sec CD
    • instant cast, 5% mana per melee hit for 10 sec, 2 min CD
    CC:
    • instant cast, 5 sec silence, 1 min CD
    • instant cast, 5 sec silence, 1 min CD
    • 2 sec cast, 10 sec Mez, 30 sec CD
    Other goodies:
    • +50% healing from Justi skills by Mein of Honor
    • +15% armor rating
    • +5% Endurance
    • -5% damage (mitigation)
    • Healing Faerie
    Sent/Justi/Druid
    Last edited by DailyBuzz; 01-17-2011 at 07:20 PM.

  2. #2
    Rift Disciple
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    If your going to be primary healing you need to do something with warden/purifier/sentinel. This build will not work for you at level 50, the faerie heals for about 200 at 50 too so its never worth it. Also, the Justicar heals have to come off conviction points which have a maximum stack of 4 currently, you'll see at 50 you don't have time to do any other attacks besides heals if you're the primary healer.

    Here are two really good primary healing builds.

    26 purifier// 32 sentinel// 8 warden (does the biggest single target heals in game currently)
    51 warden// 15 sentinel//purifier (mainly for AEheals, its sick especially with downpour only being on a minute cooldown)

    You could also do a healing build like the first one, but instead of 32 sentinel, do 32 purifier and 26 sentinel. (Though as I've tested it, it isn't the best for single target heavy damage healing)
    Last edited by Tzigone; 01-17-2011 at 07:33 PM.

  3. #3
    Shadowlander DailyBuzz's Avatar
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    3 focused healing souls seems like overkill. It may be necessary --which would be a regrettable dynamic-- but I'm mostly just concerned with small groups (3-4 man) dungeon runs. I'm aware that fights will take much longer than min/max rolls. Survivability will be an issue, multi-tasking will be necessary. I'm sure I'll have to use all regen and CC abilities regularly. Any suggestions?

  4. #4
    Rift Disciple
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    Honestly, it really is necessary unless you have a 2ndary healer along with you...like a bard or chloro.
    Last edited by Tzigone; 01-17-2011 at 07:56 PM.

  5. #5
    Shadowlander DailyBuzz's Avatar
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    That sounds problematic.

    I will be teamed with a Chloro most of the time, but I don't really like the prospect of building a character from 3 healing souls. It seems to me that 85% of each soul would be redundant skills. Which skills from each soul would I need, specifically? Is it the passives boosts from all 3 that are necessary to make a primary healer?

    I can only mash so many buttons per minute, and I can't imagine needing 18 different heals to fill 1 role. Please help me wrap my head around this.

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